• YiddishMcSquidish@lemmy.today
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      9 days ago

      The game is phenomenal especially the beginning few hours. I’m talking pure magic, fucking bottled lightning and should not be missed by anyone!!!

      It’s acquired skills you get from items throughout the game, but unless you’re playing on hard(which normal feels like in some of the boss fights, but that’s another discussion) you really don’t need to obsess about optimizing them. Maelle gets dumb fucking strong later in later chapters.

      • EvilBit@lemmy.world
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        9 days ago

        Well that’s good to know. Once I find several free days hidden under the couch, I intend to fire it up.

      • scutiger@lemmy.world
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        9 days ago

        It’s a solid game, definitely worth playing.

        The issue in question is that you unlock points that allow you to use more/better upgrades. Each upgrade has an ability and some stat buffs. The higher level upgrades have better buffs, but are more expensive to use. So there’s a bit of micromanaging which upgrades your characters use for certain battles, since you may want certain abilities, but don’t care about the stat buffs they provide.

        Early game upgrades can provide some useful skills throighout the game, but may have much weaker buffs than later upgrades. It can get tedious.

        Fortunately, if that stuff sounds like a pain to you, the game has an easy mode which makes most of that stuff much less relevant.

    • AdamBomb@lemmy.sdf.org
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      8 days ago

      Nah, the upgrades you get are all useful, the biggest problem is the UI for wading through them. It needs more options. Rather than just Offensive/Defensive/Support, I want filters like “base attack” “interacts with burning” “triggered by parrying” and so on.