Good or bad honestly
It was in assassin’s creed 2 when the precursor address the character in the Animus. You realize at that point they they knew. Mind blowing.
Red Dead Redemption.
spoiler
John Marstons Death
The death of Deckard Cain in diablo 3 what a fucking crapchute.
The ending of Monkey Island 2: LeChuck’s Revenge. It pisses me off to this day.
Zelda: Link to the Past, going through the lost woods. I can still hear the music.
Being upside down for the first time in an arcade game, in 1989!
Thrilling for the time and very memorable.
It was Afterburner installed into a bespoke cabinet at Fremantle Timezone.
The servos were directly connected to the flight-control stick, without any inputs of what was occuring in the gameplay. This meant you could be upside down, even when flying level in-game, and you would have to bank and dive to level-out the game during quiet parts or at the end of stages. No chance of redout, but the harness was torso only and uncomfortable for longer times upside down.
This was created as a ‘hack’, probably by LAI engineers, and unauthorised by SEGA. I’ve met a couple of these Perth game-engineers since, and they are true pioneers. So much so, that SEGA took interest and flew out it’s own engineer, Masaki Matsuno, to take a look, which inspired the creation of the R360.
Novel, but the lack of interconnect with gameplay made the experience clunky. Only played it twice.
Would you kindly…
What makes thela5 work so well is that the twist works because of the format.
It wasn’t mind control of the main character. It was mind control on the person holding the controller, and it WORKED.
When the shields on the Arsenal Bird go down in Ace Combat 7. Just the way the music swells and everything.
I was screaming and cheering. Just felt invincible in my beloved F-15E.
Runner up:
Learning about Revan in KOTOR 1.
The giraffe in the last of us
Beyond Good & Evil, lighthouse arc
I’m gonna go with a moment from Final Fantasy XIV.
spoiler
“Remember us, remember that we once lived.”
I’m sure I could come up with so many, but these sprung to mind:
- The opera scene from FFVI
- Aerith and Sephiroth from FFVII
- The intro and ending of Transistor “Hey— Red— We’re not going to get away with this, are we?”
- Final showdown with Armstrong from Metal Gear Rising Revengence
- Gustave and Lune argue about whether to continue the mission in Expedition 33. “When one falls, we continue. Not if, when!”
Hey, you’re finally awake.
Hmm, there are quite a few of those, I think. Let’s see.
Bioshock reveal. A man chooses, a slave obeys.
First time talking to Sovereign in Mass Effect, oh and the ending sequences from going through the Conduit and Sovereign attacking the Citadel, the Alliance fleet coming through. The cinematics and music were just so well done.
D:OS2, fighting Alexander when Battle for Divinity starts playing. Or the end fight, with Sins and Gods. The soundtrack was a delight.
The Witcher 3, the first time you arrive in Skellige, the landscape and the music, it just made me feel these things, it was beautiful.
The Deep Roads in Dragon Age:Origins, when Hespith starts reciting her poem and the Broodmother afterwards. Oh dear lord, I still remember the first time I was there, it was so fucking creepy. “First day they come and catch everyone.” Truly superb.
In Kingdom Come: Deliverance, when you’re forced to flee Skalitz, but you’re so incredibly noob that you can barely ride a horse, and you realize this game is different from many others, because you’re really just a nobody without any skills - and you’ll stay a nobody, pretty much. This entire game was a joy to me.
There are also some games that are entire masterpieces, where I can’t really pick a single moment but the entire game would count, for example Disco Elysium, a true masterpiece. This game made me experience the entire rainbow of human emotions. Another example would be Deus Ex, which to me will never get old, however bad the graphics might be.
Let’s stop here, before this turns into simply a list of my favorite games. :D
The ending of “A Plague Tale: Requiem”.
“Hey, Listen”
The entire ending of portal 2.
spoiler
From the part where he kills you all the way up to leaving the enrichment centre. It’s all done so well and it made me realise this time there was no fakeout, this was actually goodbye and we will never get a portal 3, not with Chell at least.
Reaching the peak of celeste was an incredible moment for me and the summit chapter is such a good “final” gauntlet. I’ve gone on to beat everything but farewell and the entire game is so well made.
(My thumbs really hurt though)The closest we got officially was this, which at least had Alesia Glidewell getting the chance to reprise playing Chell in live-action.







