TL;DW: Journalists played Elden Ring on Switch 2 on gamescom. They weren’t allowed to record gameplay but performance is really bad. Tons of stuttering and reportedly dips to <20FPS in cases.

  • jjjalljs@ttrpg.network
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    12 hours ago

    Using a tower shield and poke weapon was the easiest playthrough of the game I’ve done. Easiest of all the from soft games I’ve played, even. The final boss went down in 4 minutes and I barely had to heal.

    I think a problem some people get with these games is they have a sort of tunnel vision. They’ll have a scimitar and lose to the boss lose to the boss lose to the boss, and they don’t really consider trying something else.

    • MotoAsh@lemmy.world
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      3 hours ago

      Back when game design was an actual artform, having a boss who’s easy with one build but terrible against another up-to-then valid build indicates BAD GAME DESIGN, but suddenly when it’s Fromsoft making the amateur failures, it’s Perfectly As Designed™.

      • jjjalljs@ttrpg.network
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        2 hours ago

        Yes, for example, famously pokemon with the elemental gyms was bad design. You should totally be able to use your fire pokemon to fight the fire gym. /s

        And certainly no other game has something like a fire elemental boss that you can’t use fire on.

        There’s just such a contingent of people who get off on hating from soft. It’s tedious as heck

        • MotoAsh@lemmy.world
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          1 hour ago

          Come now, Fromsoft’s design flaws go far deeper than “fire beat water”. Don’t strawman things you supposedly respect.

          • jjjalljs@ttrpg.network
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            1 hour ago

            Your post was nonsense. “You can’t have a boss that is strong against something else that used to work” is a stupid design “rule” you made up. Like every game that has meaningfully different builds is going to have parts that are easier or harder for a build.

            • MotoAsh@lemmy.world
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              1 hour ago

              Easier and harder are not the goal posts being discussed.

              You yourself say the boss battle was EASY with a shield and pokey build. That is a whole different discussion than, “some builds do better against certain enemies”.

              Stop strawmanning the argument, numpty.

              • jjjalljs@ttrpg.network
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                37 minutes ago

                Easier and harder are not the goal posts being discussed.

                Back when game design was an actual artform, having a boss who’s easy with one build but terrible against another up-to-then valid build indicates BAD GAME DESIGN

                “easy”

                easy

                EASY

                Are you kidding me right now? Is this a bit?