TL;DW: Journalists played Elden Ring on Switch 2 on gamescom. They weren’t allowed to record gameplay but performance is really bad. Tons of stuttering and reportedly dips to <20FPS in cases.

  • jjjalljs@ttrpg.network
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    5 hours ago

    Yes, for example, famously pokemon with the elemental gyms was bad design. You should totally be able to use your fire pokemon to fight the fire gym. /s

    And certainly no other game has something like a fire elemental boss that you can’t use fire on.

    There’s just such a contingent of people who get off on hating from soft. It’s tedious as heck

    • MotoAsh@lemmy.world
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      4 hours ago

      Come now, Fromsoft’s design flaws go far deeper than “fire beat water”. Don’t strawman things you supposedly respect.

      • jjjalljs@ttrpg.network
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        4 hours ago

        Your post was nonsense. “You can’t have a boss that is strong against something else that used to work” is a stupid design “rule” you made up. Like every game that has meaningfully different builds is going to have parts that are easier or harder for a build.

        • MotoAsh@lemmy.world
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          4 hours ago

          Easier and harder are not the goal posts being discussed.

          You yourself say the boss battle was EASY with a shield and pokey build. That is a whole different discussion than, “some builds do better against certain enemies”.

          Stop strawmanning the argument, numpty.

          • jjjalljs@ttrpg.network
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            3 hours ago

            Easier and harder are not the goal posts being discussed.

            Back when game design was an actual artform, having a boss who’s easy with one build but terrible against another up-to-then valid build indicates BAD GAME DESIGN

            “easy”

            easy

            EASY

            Are you kidding me right now? Is this a bit?