I worked with chatgpt since I’m not a python dev, and this is what I came up with
from time import time
classPlaySession:
def__init__(self, data: dict):
self.guild_id = int(data['guild_id'])
self.user_id = int(data['user_id'])
self.timestamp = data['time']
defis_longer_than_half_hour(self) -> bool:
returnself.timestamp + 1800 < time()
asyncdefresolve_member(self, bot) -> "discord.Member | None":
guild = bot.get_guild(self.guild_id)
return guild.get_member(self.user_id) if guild elseNone @staticmethoddefis_playing_league(member) -> bool:
activity = getattr(member, 'activity', None)
name = getattr(activity, 'name', None)
return name and name.lower() == "league of legends"asyncdefban_for_league(member):
await member.send("The 30 minutes has elapsed and you are still playing league, get banned.")
await member.ban(delete_message_days=0, reason="playing league")
asyncdefprocess_entries(bot, entry_dicts):
sessions = [PlaySession(d) for d in entry_dicts if PlaySession(d).is_longer_than_half_hour()]
for session in sessions:
member = await session.resolve_member(bot)
if member and PlaySession.is_playing_league(member):
await ban_for_league(member)
Not only nested ifs. It’s not even correct (doesn’t check for activity existing). And it’s not even pythonic (ask for forgiveness, not for permission). Just access the thing, catch the exception and be done with it.
The problem with this in the OP is the first ‘if’ checks if the object exists and the second gets a property of said object only if the original object exists.
I’m not saying the OP is good code, but chaining them like this would result in exceptions.
The language is python and it has short circuiting aka in an and condition, if the first block isn’t fulfilled the second one isn’t tested because it’s unnecessary.
Correct me if I’m wrong, but the script works faster with nested IFs since if it fails at the first one, it won’t bother reading next ones, unless you kill/return from function.
All in all, this feels like readibility argument, not correctness or efficienty argument
nested lonely ifs?
someone execute this man at once
I worked with chatgpt since I’m not a python dev, and this is what I came up with
from time import time class PlaySession: def __init__(self, data: dict): self.guild_id = int(data['guild_id']) self.user_id = int(data['user_id']) self.timestamp = data['time'] def is_longer_than_half_hour(self) -> bool: return self.timestamp + 1800 < time() async def resolve_member(self, bot) -> "discord.Member | None": guild = bot.get_guild(self.guild_id) return guild.get_member(self.user_id) if guild else None @staticmethod def is_playing_league(member) -> bool: activity = getattr(member, 'activity', None) name = getattr(activity, 'name', None) return name and name.lower() == "league of legends" async def ban_for_league(member): await member.send("The 30 minutes has elapsed and you are still playing league, get banned.") await member.ban(delete_message_days=0, reason="playing league") async def process_entries(bot, entry_dicts): sessions = [PlaySession(d) for d in entry_dicts if PlaySession(d).is_longer_than_half_hour()] for session in sessions: member = await session.resolve_member(bot) if member and PlaySession.is_playing_league(member): await ban_for_league(member)
Not only nested ifs. It’s not even correct (doesn’t check for activity existing). And it’s not even pythonic (ask for forgiveness, not for permission). Just access the thing, catch the exception and be done with it.
There are two types of programmers.
// comment if(condition) { // comment1 if(condition1) { // comment2 if(condition2) { printf("hello, world\\n"); } } }
and
// comment if(!condition) { return; } // comment1 if(!condition1) { return; } // comment2 if(!condition2) { return; } printf("hello, world\\n");
And one is objectively correct.
The problem with this in the OP is the first ‘if’ checks if the object exists and the second gets a property of said object only if the original object exists.
I’m not saying the OP is good code, but chaining them like this would result in exceptions.
The language is python and it has short circuiting aka in an and condition, if the first block isn’t fulfilled the second one isn’t tested because it’s unnecessary.
Same with or and the reverse.
Not in a language with short circuiting.
Could’ve sworn I’ve had this issue before! Maybe not with python
Yeah not all languages do it. I find it rather convenient though
Add the
else
branches to the nested version and log the failed conditions (to make it more obvious).// comment if(x < 10) { // comment1 if(x < 20) { // comment2 if(x < 30) { printf("hello, world\\n"); } } }
“Yeah x might be less than 10 but just in case check if it’s less than 30.”
This is the cursed case when you case the forbidden scroll of the ancients: switch (true) { }
edit: on second thought I’m not sure now I’ll have to think about how fall through cases work
I’m so the latter. The former drives me fucking crazy.
Inefficient
if(!condition) {return;}: If(!condition1){return;}; if(!condition2) {return;};
Correct me if I’m wrong, but the script works faster with nested IFs since if it fails at the first one, it won’t bother reading next ones, unless you kill/return from function.
All in all, this feels like readibility argument, not correctness or efficienty argument