Personally there are a few games which left me very dissappointed, after hyping myself up for years in certain cases.
Divinity Original Sin: turns out I prefer more streamlined, less packed games (love Pillars of Eternity) and that coop play in a CRPG stresses me out.
Wasteland 2: I actually managed to finish this one but secretly I admit I was hoping for a better Fallout which I didn’t really get. New Vegas did the cowboy theme much better.
INSIDE: while the design was cool, it was just a ton of boring, easy puzzles in comparison to LIMBO, its predecessor.
RDR2, I eventually caved and bought it after months of friends telling me how good it is. But the movement and control scheme are just so bad it instantly ruined the game for me. Even qwop has better controls.
YES!
I’ve been a PC gamer for 25 years, and RDR2 is by far thebmost annoying control setup. Everything feels laggy due to the emphasis on fluid and realistic animations.
Plus it suffers feom the same issue as GTA5: “Press Key to progress story”. They both seem more like open world tech demos to me.
Good graphics, though. But graphics don’t matter if the gameplay is good.
That tops my list. I started out maybe 4 or 5 times and then decided I had better things to do with my time. Like housework or getting a root canal.
If the controls are even remotely close to the first game (or GTA:IV) I totally understand what you mean.
Cyberpunk 2077 CD project red was the golden boy after Witcher 3 and the dlcs. They could do no wrong. Of course their next game was gonna be critically acclaimed GOAT right? Nope. Dumpster fire. Couldn’t play it for more than 30mins without it crashing. Unimmersive and confusing. That’s when I learned corporate greed has no limits
Honestly the worst about CP2077 wasn’t even the bugs. I also pre ordered it and while the performance was kinda shit and there was a bug or two, it was still playable. Yes we shouldn’t let it slip but unfortunately it’s also kind of the standard these days.
However the game was shallow af and not at all matching what we had been told for years. The whole, create your own story from scratch? Yea you choose some background option, have a 1 min cutscene and then that’s basically it. We had been told that would be hours of gameplay depending on the option and it was a short cutscene.
The whole city was supposed to feel completely alive and you were told that you would be able to do whatever you wanted. That wasn’t close to true either. Plenty of stuff like that.
Luckily I had bought it on GOG to support CDPR because I had loved the Witcher games. Was able to refund it entirely and never locked back. Not even looking to play it anytime soon and maybe ever.
I only played the beginning of the street kid and was so disappointed when the cutscene kicked in. Like that was it? 3 separate pathes that connect to themselves after what? Like 30 minutes? Was totally borked on Linux in the beginning anyways. I am waiting for the new patch. Hopefully this one is gonna be good
God I hope I don’t add starfield to this list!
I was hoping Cyberpunk 2077 would be an answer closer to Deus Ex than what we got with Deus Ex: Human Revolution. But the skill tree and upgrades weren’t doing it for me. Not to mention the game running like shit and being rushed out the door.
Still salty that we lost out on the conclusion of the DeusEx trilogy because Eidos Montreal ended up doing the Avengers game that no one even remembers or talks about now.
I’m going to call it now and say Starfield…
That demo thing they did a while back looked pretty lack-luster.
“make any ship you can imagine” while they cycle through like 5 premades, 2 of which have the exact same cockpit…
Stiff character models again, too. The lead animator must be the bosses nephew or something.
Yep…
I’m not disappointed at the game but on myself.
I patiently waited for Elden Ring to go on sale, excited to play it. But the reality is i don’t have enought time to play.
So what happens is I die a few times, restart my progress, die a few more, then my IRL game time has ran out. And I’m still where I started, no progress made,.
If i consistently evade enemies just to get far on the map, then what I’ve done is stunt my character progression and just horse around the map. I mean that’s not playing, it’s being a tourist inside the game.
May I offer some unsolicited advice.
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Your damage output is as important if not more important than “getting gud”. The more damage you do, the fewer attacks you have to dodge. That’s kind of the secret to all these Souls games.
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Damage output and damage mitigation come from stacking many small, incremental bonuses. The most important upgrade for damage output is upgrading your weapon with ores. Pick one weapon (eg. Longsword) and invest all ores into it. Any weapon is viable for the whole game as long as you upgrade it. Don’t be afraid to commit ores into your chosen weapon as you will eventually have an unlimited supply.
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It’s possible to suicide-run into dangerous areas for powerful items since you don’t lose items upon death. You can collect mid and high-tier ores this way even at low level.
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It’s perfectly okay to farm exp from higher level, non-bosses. It’s low risk since you’ll be near a rest site. A good example is killing Vulgar Militiamen from the Farum Greatbridge site in the most northeast area of Caelid. You can horse yourself there ignoring everything. There are plenty of ideal spots that people have found, just look them up.
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If you’re still having trouble, do each step in the following video as you see fit. Notice that most of these improvements are obtained by acquiring items, and not obtained by leveling up. https://youtu.be/GYI5Z3jhKB4
Thank you so much! I’ll try this on my next play through.
Definitely! I truly believe Elden Ring is accessible, it’s just not immediately clear how.
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A lot of them you are meant to run past, you don’t get meaningful xp from mobs until you get to late game secret areas, early game just Google where dungeons are, ride torrent to them and kill bosses for levels
You mean, grinding on mobs won’t give me meaningful xp? So it’s the bosses that I need to kill.
Nah. There’s a middleground of things worth your time, that you can discover fairly easily.
When you’re getting 50 runes per enemy and you need 5,000 to level, run past em because you’ll soon find enemies that net you 2000 runes per kill. If you find an enemy that gives good runes, then consider grinding killing it.
Bosses give decent runes, but I don’t think they’ll float ya (and I hate that git gud shit. I suck bad and only barely squeaked by a win by getting absurdly overleveled with an OP weapon).
thanks for the tip! at least now I have a goal that’s not story dependent. I can get by that, setting a small goal for my limited time. and I believe achieving that personal goal will give me more satisfaction than finishing a part of a story in one run. because I expect to drag this game out as long as I can.
I’m not young anymore where finishing as many games as possible is the goal, I’m an old gamer where enjoyment of even a few intervals of play is sufficient.
More unsolicited advice. Consider an easy mode mod (if you have it for PC). There’s a few good ones that rebalance it to be a “normal” dodge-and-hit action game instead of a full on soulsborne. I also like a “keep runes on death” mod to take away that terror of actually leaving your little stomping grounds and exploring the beautiful world.
The game is so much more fun when it isn’t forcing “play it this way” down your throat.
Thank you for the advice, but my 9 year old son has now marked the computer as his territory and I’m now exiled to the Playstation.
Fair enough. There’s always Persona 5. It’s a lot less headache inducing.
Yes! , jrpg one of my “go to” genre 👍
I can agree wholeheartedly. I found Elden Ring to be a very boring game.
That’s not at all what they said lol
Eh…that’s what I heard. ¯_(ツ)_/¯
Elden Ring
It’s just Dark Souls 3.5. Which is not necessarily bad if you really liked DS3 and just want more of the same thing, but I considered DS3 by far the weakest in the series to begin with, and playing the Nioh series after it has opened my eyes to just how much room for improvement there is in the DS series as a whole. From Soft has basically followed the same path as Bethesda - they used to make varied games until one of them randomly became wildly successful, and from that point onward they haven’t had the balls to deviate from the winning formula and have just been remaking that same game over and over with a slightly different coat of paint each time. Which makes sense from a business point of view, I guess, but after this many repetitions, it’s become clear to me From Soft is totally creatively bankrupt. Hell, it’s been more than a decade since Demon’s Souls, and they still can’t even figure out a better counter to the “roll behind them and stab them in the butt” strategy than making enemy tracking ever more effective and their movements ever more spasmodic and unreadable in each subsequent game. The end result of this complete lack of willingness and/or ability to innovate is that despite being expertly crafted, Elden Ring feels very by-the-numbers and utterly soulless (if you’ll pardon the pun).
I often describe Elden Ring with the following sentence: “If you gave me this game with no title and told me it’s Dark Souls 4, I would have no reason to doubt you”.
It’s great for everyone that wanted more Dark Souls, and ER is arguably a good starting point for anyone that hasn’t played any of the Dark Souls, but it’s still Dark Souls. If someone had tried Dark Souls in the past and realized that they don’t like the game, I really wouldn’t expect Elden Ring changing that.
For me personally: Elden Ring is pretty much my favourite game of all time. I feel like it’s the “culmination of Dark Souls design”, and just happens to be exactly what I was personally looking for in DS games - but even with this in mind, I don’t feel the need of getting more of the same.
But hey, as for Fromsoft just doing the same thing over and over - Armored Core VI coming out next week, and that’s quite different. :D
Elden Ring is pretty much my favourite game of all time. I feel like it’s the “culmination of Dark Souls design”, and just happens to be exactly what I was personally looking for in DS games
I’d probably feel the same way if I hadn’t played a few other similar games while waiting for ER. Nioh and especially Nioh 2 showed me how much more Dark Souls could do. Their combat system is much richer and deeper, and I find it baffling that From Soft hasn’t tried copying even a few of their ideas. I hadn’t realized anything was missing from the Souls formula until I played them, but now I can’t unsee it. Maybe my expectations are excessive. From Soft seems incapable of copying even its own good ideas. Dark Souls 2 made quite a few good (if relatively minor) changes to the formula, all of which were erased the moment Miyazaki took back control of the series.
I also recently replayed Blade of Darkness, which I consider the forgotten true originator of the souls-like genre. Being more than twenty years old, it’s much simpler than its spiritual successors, but it showed me that Dark Souls also does a bunch of things it really doesn’t need to do, such as bullshit artificial difficulty. I used to think BoD was really hard back when I played it for the first time more than two decades ago, but after several thousand hours in Souls and Nioh, it feels easy. And you know what? That makes it great fun. Enemy attack patterns are quite basic and easily readable and predictable, there are no surprise ganks and no spoiler enemies (which is what I like to call annoying enemies specifically added in order to spoil what would otherwise be a fun combat encounter). Hell, there’s even friendly fire among enemies, so it’s much harder for them to gang up on you, and you get none of that toxic and abusive encounter design based around ranged enemies shooting you through melee ones that From Soft seems so very fond of. Nioh showed me what the Souls series is missing, and BoD reminded me that sometimes less really is more.
Seeing that ER is just more of the same has really sapped my motivation to play, and I haven’t gotten very far in it as a result. I’ll probably finish it someday, but I’m definitely not going into the NG+ cycle and PvP for hundreds of hours like I used to do with previous Souls games.
as for Fromsoft just doing the same thing over and over - Armored Core VI coming out next week, and that’s quite different. :D
Ah yes, the sixth game in a series. More than halfway to double digits. Such innovation. ;D
I do like Nioh, it’s always on my list of suggestions for people interested in that type of games. But I feel like it’s also quite a different game from Dark Souls - there’s room for both in the market, and I enjoy both for different reasons. While similar, Nioh’s combat feels more like a fast-paced arcade-y brawler, while DS feels slower and more methodical. Personally I can’t really say one is better than the other, since I just enjoy both of them - but they’re different enough that it’s clear that some players will prefer one over the other.
Outside of combat, I again feel like DS is a bit “slower”, I spend more time just exploring and wondering where to go next, etc. Nioh areas and levels are (usually) a bit more straightforward and faster to progress due to its mission structure. Storytelling format is also really different. But again, I just enjoy both of them for different reasons.
Especially during New Game+ rounds 2 to 5, Nioh also gets much deeper in the gear minmaxing department compared to DS - I’ve 100%d all DLCs in both Niohs. The gearing system in Nioh is also made in such a way that sometimes it’s useful to just go farm the same bosses over and over - this is something that doesn’t really exist in DS. Then there’s even the infinite boss arena mode. I personally often think about Nioh as “a game with DS-style combat design, Diablo-style progression”. I love the end result.
As far as I know, they’re planning to do similar DLC content in Wo Long too (new round of NG+ per DLC), and I’m waiting until they release all DLCs so I can go complete those too.
Blade of Darkness has been on my to-do list for quite a long time now, I really should get into it some day. :D
I was originally about to mention Fromsoft also creating Sekiro and Bloodborne in between Dark Souls sequels, but I guess it can be argued they’re all just the same with different skin. AC is at least completely different. Personally I have no issues with game devs finding what they do best and just keep doing it with only minor improvements - as a player, I can just choose to play games from different devs anyway.
I think the combat speed is probably the most noticeable difference between DS and Nioh, and I’d probably prefer some middle ground between the two, but IMO it’s far from the most interesting or impactful one. For example, I love the sheer variety of attacks in Nioh and the emphasis on special moves. In Dark Souls, you mostly just spam the same basic attack over and over. Nioh gives you three stances to switch between (a system copied from the old Jedi Knight games, btw.) and a bevy of special attacks that you can learn. And I love that those special moves aren’t tied to specific weapons but rather to your character and those three stances, so your moveset is not only much larger than in DS but also customizable. And I do think this is straight-up better than DS, because it’s not just a difference, it’s an addition. All that complexity and depth is there for you to explore if you want to, but you don’t have to. If you wanted to, you could play Nioh like Souls and just use the basic medium attack. The reverse is not true, you can’t play Souls like Nioh.
Another interesting difference is that Nioh lets you put pressure on enemies in ways that DS disallows. In DS, when an enemy’s stamina is depleted and their guard broken, you’re given the opportunity to do a finisher. But regardless of whether or not you take it, they regain their stamina and the fight basically resets, forcing you to dodge the enemy’s attacks and chip away at them again. That can also happen in Nioh, but you can also choose to forego the finisher and keep the pressure up instead with a zero-ki combo. Attacking an exhausted enemy again will knock them on the ground, opening them up to a different type of finisher, but you can also still attack them normally (probably requiring a stance switch) in order to force them to stand back up without giving them the opportunity to regain their ki/stamina. At the same time, you can use well-timed ki pulses to replenish your own stamina, so if you have the timing down, you can keep an enemy stunlocked pretty much indefinitely. And you can even do this to bosses. Dark Souls doesn’t allow you to keep the upper hand in a fight, it goes so far as to give the enemy several seconds of invincibility after a finisher in order to reset the fight. Nioh isn’t like that, it does let you keep the upper hand and really exploit it if you know what you’re doing. And once again it’s not a difference, it’s an addition. That basic DS cycle of “dodge enemy attack, break their guard, do a finisher, rinse and repeat” is present in Nioh too, but whereas in DS it’s the end point and the pinnacle of player skill (because they game doesn’t allow you to do anything else), in Nioh it’s the start. It’s what newbies do. Over time you learn to dominate enemies in far more effective ways, and it feels oh so much more satisfying than anything Souls can offer.
In short, I think Nioh is just a straight upgrade to Souls in terms of gameplay. Souls starts you off as a weak little hollow, and you fight like one. That’s all well and good, but you never move beyond that, you’re always the one under pressure even after you’ve absorbed the souls of lords and acquired legendary weapons. That slow, methodical combat is also present in Nioh, but it’s an early-game element, it’s something for you to grow out of as you upgrade your character and improve your own skills as a player. That late-game fast-paced brawling action is no less skill-based, mind you, I’d even argue it requires way more skill than Souls. But it also rewards you for your skill way more than Souls ever does.
I could list Wo Long right alongside Elden Ring as a game I found disappointing. It doesn’t seem to have been very well received in general, and I stopped playing at the first boss. I could write a whole other diatribe about how the tutorial bosses in From Soft games become more and more unfair bullshit over time, and to my dismay the first boss of Wo Long is basically Iudex Gundyr, whom I absolutely despise. In other words, he’s a fairly easy humanoid boss with clearly telegraphed attacks in his first phase, but in his second phase he turns into a mutated shapeless blob that spazzes the fuck out all over the place in ways specifically designed to kill you because you can’t tell WTF he’s even doing. You know the saying “when people show you who they are, believe them”? When Team Ninja showed me they were doing a Dark Souls 3, I believed them and lost all interest in playing further.
Sekiro and Bloodborne are interesting, since they’re variations on the formula that show that From Soft is actually capable of trying new things. It’s just a shame that, as with DS2, basically none of the improvements they pioneered were carried forward to Elden Ring (such as showing you the enemy stamina bar, which is also something Nioh does). Pretty much their only legacy is the replacement of poise with hyperarmor, which I consider a detriment. In Nioh, stunlocking an enemy is possible but requires a lot of game knowledge and practice to get the timing right. In From Soft games since Bloodborne, stunlocking an enemy requires nothing more than hitting them before they hit you, at which point you’re free to keep swinging for as long as your stamina lasts. That’s just dumb and boring.
As for farming a specific spot over and over, that is absolutely something that exists in Souls. It’s usually not a boss, since most of the games don’t let you easily respawn bosses (DS2 being the exception, with the Giant Lord specifically designed to be farmed), but farming for souls and/or upgrade materials has been a staple of the series since its inception.
If you do play Blade of Darkness, temper your expectations. I love it because of massive nostalgia, but it was clunky as hell even by the standards of its day. There are good reasons it wasn’t a commercial success.
Fallout 4…
I was patient on it. Mostly involuntary, but patient still. It was incredibly disappointing. So many amazing features from 3 and NV was gone. Speech is a joke. So you want to agree, agree but be an ass about it, disagree, or disagree and be rude about it.
Those are your options in every single encounter.
It’s a good RPG game overall. Just not a good Fallout game.
I was coming to this thread to answer the same. New Vegas was probably my favorite game of all time, with it’s unique charm and creative blend of stories and character mechanics. I couldn’t make it past 5 or 6 hours of the FO4 (I really wanted to give it a chance), before I dropped it for good. Bethesda wanted to make an action shooter with a twist, and they did a good job of that, but it lacked the creative “it” factor that made me sink 600+ hours in NV across multiple playthroughs. Just talking about it makes me want to boot it back up right now!
Ironically, this is my “I don’t get why everyone is so disappointed in it” game. I have more played hours in Fallout 4 and Skyrim than I do any of the earlier games in either franchise. Don’t know why, and it’s not that I came into them recently. I have nostalgia for the others, but I just can’t be bothered playing spreadsheet simulator even against Mr. House.
With F4, I know I can dream a build and it happens, even if as I reach higher levels the builds start to blend a bit.
Also, I used to work in the Institute Building, which is placed on the squashed Boston map NOT at MIT, but at the office complex called the Arsenal.
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Mirror´s Edge. 9/10 on Steam. I bought it during the last sales. The gameplay is playing again and again and again the difficult jumps until you make it. It’s boring.
I agree, ME wasn’t for me either.
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The irony of complaining about lack of fast travel on patient gamers is great.
RDR2 is pretty much my all time fave because of story/character but I never liked hunting and never felt the need to do any of the myriad achievements. I really enjoyed the slow pace of the game, so often the main story feels so urgent it is totally immersion breaking to do anything other than immediately pursue your next quest objective. By contrast RDR2 there were breaks in the story that felt natural to chill in camp or explore randomly or side quest or whatever.
Planet Zoo.
As a kid who grew up playing Zoo Tycoon, I was STOKED for a new Zoo management game. I even built a whole new computer to run it.
Turns out it’s more of a 3-D modeling program than a management/simulation game. And I don’t have the time or patience to figure it out.
This is the one for me as well. I spent hundreds of hours as a kid playing zoo tycoon and was very hyped for Planet Zoo. I still can’t quite place what makes it so unfun but it was pretty heart breaking.
Every. single. action. is. so. tedious. The second I tried to place my first path and build an enclosure, I knew I was in over my head.
I understand the finicky controls are what allow people to build incredible, elaborate structures. But I don’t want to spend 12 hours designing a crystal monkey enclosure.
The Legend of Zelda: Twilight Princess. It was so tedious to get through the opening area that by the time I got to the first dungeon I was getting tired of it. It did get better after that dungeon and the game opened up a lot more, but it one of my least favorite Zelda games.
Horizon Zero Dawn
I thought this would be right up my alley but I really did not like the protagonist and the fighting and exploring seemed kind of boring.
The Last of Us
This game gets praised all the time but it felt too limited and ‘on rails’ whilst the gunplay and stealth was not for me.
I’m so glad I didn’t read about HZD. I got it on sale and saw that it was similar to Assassin’s Creed. Being thrown into it without any expectations definitely helped.
I like the combat (as a person who constantly plays archers). The bows, traps, looting and fighting robot dinos was pretty cool. Figuring out how to take them out and aim at specific weak spots is fun.
The world is still pretty weird and honestly I would have dropped the game after a few hours too if I didn’t like the archery so much. The story as a whole is pretty good after beating it. But the delivery of it all kinda sucks.
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there’s one i’m currently under nda for that’s still in testing and man. idk. hoping the next test flight feels better. theoretically close to release atm. sorry for vagueposting.
Can you confirm or deny this game rhymes with Bar Shield?
i can in fact deny that one. would be neat tho, bethesda’s only dropped one game in the last decade plus that i was wholly uninterested in (76).
Ah, yes! The very hyped new Garfield game! I can’t wait to eat virtual lasagna and complain about Mondays.
Punting Odies, whacking spiders…
Also it wasn’t until just now that I realized that Odie might be short for ‘Odious’ :p
I hope it’s not Nightingale. I know there are closed betas running right now.
if it were nightingale the last dev update suggests that things i would probably have submitted a ticket about are being addressed in future playtests.
however it also suggests that we’re a ways off of even an early access release.
however it also suggests that we’re a ways off of even an early access release.
Not sure about that, the official website still mentions a fall 2023 release date (for early access, I assume).
so as i was saying, feb 22 2024.
Darn.
i’m just going on the dev video from last month, that i only just saw today, haven’t been keeping up with the site or videos all that much. if they were to be announcing an early access date at say, the upcoming gamescom event where there’s a new trailer dropping, i would hope that the coming playtests between now and EA go quite smoothly indeed.
Cyberpunk 2077. I waited a year for the bugs to be sorted out, got it for half price, and it was just a very blah game. The Ascent is a way better game both in terms of being cyberpunk-y and also just being a fun game.
Yeah, unfortunately:
- Horizon Forbidden West
- God Of War Ragnorak
I was extremely excited for it on PS5, however when playing them - I felt bored after a few hours. Quit playing and never went back.
Don’t know whether it was just overhyped for me or just not my type of game anymore.
As someone who just played horizon zero dawn and wound up loving it, what was your issue with Forbidden West?
I know at the beginning of Zero Dawn I wasn’t really digging the story, and it unfortunately took a while to get better, but when it did it was really good. I was glad the mechanics were enjoyable for me or else I wouldn’t have stuck around long enough
The issues I had with Horizon Zero Dawn continued in Forbidden West unfortunately.
- Characters continues to stay quite dull
- Side missions not very fun
- Open world that’s quite empty besides some beasts here and there
- It’s quite much: Go to A, B, C then go back to A. You’re finally at A, go to Y! Which felt quite a drag and a waste of time (for me).
The only thing that I loved were the graphics and that was it sadly.
I really liked Zero Dawn because it was new and the story still had to be unfolded but after that magic is gone, it’s for me – just another open-world game.
Thank you, I appreciate the response and insight. Hopefully they can iron out a lot of these problems for future titles
For me it was TLOU pt 1. I was so excited for it to come to PC, but it ended up being completely unplayable, and I wasn’t really a huge fan of the third-person cover-shooter gameplay. I played about 3 hours (and 4 hours of waiting on the menu) during the first week, and haven’t touched it since.