My unpopular opinion is that DLC is not, in and of itself, bad. If you don’t want it, don’t buy it! If you do want it - great, no problem! In a world without DLC, you either have to buy the whole game, or not. If you tried it and didn’t like it, you have wasted the whole price of the game. Whereas in a DLC system, you’ve spent the price of the base game, but that’s effectively just a fraction of the total game price. You risked less.
What is a problem - and what I think most people who think they’re mad about DLC are actually mad about - is charging a price that isn’t commensurate with the amount of content you get. If a full game is “worth” $60, and it’s split up into a $20 base game and 4 $10 DLCs - great, everyone is (or, should be!) happy. But if the publisher charges $60 for $20-worth of base game and then charges for DLC on top, you should be pissed - but you should still be pissed about that mispricing even if the DLC didn’t exist. Yes, DLC is the reason why that pricing strategy is adopted - but that doesn’t mean that DLC itself is inherently bad. There are possible implementations that are not flawed.
I think it makes no sense for a publisher to split up a game and get less money upfront, unless they want you to pay more for all the pieces than one complete game would have cost you. Therefore DLCs are almost always bad for consumers. The only exception are full scale expansions, because they are basically full games themselves. If they want to let people get a taste before buying then they should offer a free demo, or full refund within a certain time window.
Cosmetics are good examples as well, as a way to express thanks if you feel you’ve gotten your money’s worth. It’s just that it’s not even about that anymore. For the rest I agree 100%
This also means that you can’t get them without spending an absurd amount of money for what you’re getting, so it’s just as bad imo. If you wanna say thanks to the devs then send them some money directly, or spread the word about how great their game is.
My unpopular opinion is that DLC is not, in and of itself, bad. If you don’t want it, don’t buy it! If you do want it - great, no problem! In a world without DLC, you either have to buy the whole game, or not. If you tried it and didn’t like it, you have wasted the whole price of the game. Whereas in a DLC system, you’ve spent the price of the base game, but that’s effectively just a fraction of the total game price. You risked less.
What is a problem - and what I think most people who think they’re mad about DLC are actually mad about - is charging a price that isn’t commensurate with the amount of content you get. If a full game is “worth” $60, and it’s split up into a $20 base game and 4 $10 DLCs - great, everyone is (or, should be!) happy. But if the publisher charges $60 for $20-worth of base game and then charges for DLC on top, you should be pissed - but you should still be pissed about that mispricing even if the DLC didn’t exist. Yes, DLC is the reason why that pricing strategy is adopted - but that doesn’t mean that DLC itself is inherently bad. There are possible implementations that are not flawed.
I think it makes no sense for a publisher to split up a game and get less money upfront, unless they want you to pay more for all the pieces than one complete game would have cost you. Therefore DLCs are almost always bad for consumers. The only exception are full scale expansions, because they are basically full games themselves. If they want to let people get a taste before buying then they should offer a free demo, or full refund within a certain time window.
Cosmetics are good examples as well, as a way to express thanks if you feel you’ve gotten your money’s worth. It’s just that it’s not even about that anymore. For the rest I agree 100%
This also means that you can’t get them without spending an absurd amount of money for what you’re getting, so it’s just as bad imo. If you wanna say thanks to the devs then send them some money directly, or spread the word about how great their game is.