Every single shelf, cupboard, sack, discolored patch of dirt, hollow tree, etc. Is lootable. 99.9% of the loot is useless. The remaining 0.1% is key to solving several quests and/or the best stuff in the game.
Driving mechanic where you steer where you look, making it impossible to drive straight while looking around or behind you.
A currency system where the game has a normal currency that you can earn via tasks but that currency is artificially nerfed because there is an additional “premium” currency that is only available either in extremely paltry amounts that have to be saved over months of grinding or spending actual cash. Also there’s a ton of stuff that can only be purchased with large amounts of premium currency
A subscription for basic services like multiplayer or a song catalog even though you just paid $70 for the game
High paced action game that suddenly grinds to a halt for a forced stealth section that was clearly tacked on and poorly designed
Binary morality system where you can only choose between being a normal person or a mass murdering psychopath. Then your decision has no consequences.
Fallout 3 lol
Or just all bad choices.
Dialogue system that gives you 3+ options which change literally nothing
Oh, Bethesda is in this?
No feedback when hitting enemies, besides generic blood splashing and maybe a stumble
Way more health than is necessary or interesting on enemies
Combat system is mindless and boring
Quests are full of “go to this cookie-cutter dungeon, clear it out and bring me the MacGuffin at the end” on loop.
The game has lots of bugs that were in the previous 2 games, and were patched in the fan-patches of both the previous 2 games.
Pointless inventory management and crafting.
inventory expansion slots only available for
purchaserent with real money.pay to win gacha/lootbox mechanics
Inventory is limited by item weight.
Discarding items requires 3+ button presses (per item)
Although it has a PC version nothing can be configured.
30fps
Gameplay heavily based on dodging and careful movement, but you can only dodge by double tapping movement keys or the stick
Wow, my controller just broke on it’s own. It was right there on my desk, and then I read your comment, and it snapped itself in half.
MHW was a game desperately in need of a paper manual.
Flashing up pages full of text during the tutorial is flat out obnoxious.
Why are they starting with “starting the game”?
They forgot to start with a kernel-level anticheat and a pointless, slow to load “need an account, always online” launcher.
Mind you, Monster Hunter World forces every player of a hunting squad to view an unskippable story mission cutscene in their own hosted instance before being able to join another player’s session of the same mission.
Lots of watching the cutscene in a solo hunt, abandoning the mission, then joining on a friend.
Menus use a virtual mouse cursor even though you’re playing with a controller.
Huge amounts of foreshadowing, but the story is already very predictable.
Motion controls.
Very long unskippable cutscenes before all bosses.
Hitboxes that make no sense whatsoever.
Voice Actors that really want to be somewhere else. (perhaps with full bladders?)
All cutscenes are slideshows.
A huge open world, with massive Travel distances and no fast travelling, and theres nothing to explore.
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Escort Section where the person you’re escorting moves at a slower pace than you do, forcing you to jog, walk, jog all the time.
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Want to quit the game? Sure go into the menu, click Quit Session -> Are you sure? -> click Yes -> Loading Screen -> Game menu -> click Quit Game -> Are you sure? -> click Yes -> Loading Screen -> Unskippable game title intro -> sub menu with Quit Game, Continue Game, New Game -> click Quit Game -> Are you sure? -> click Yes -> Loading Screen -> Desktop
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- DLCs out-the-ass Paradox-style.
- Escort quests/missions where the NPCs move at a speed between the player’s walk speed and run speed.
The entire game is a series of chained together escort quests through dangerous territories, at awkward speed.
With extremely frequent pauses so the NPCs can spend 40 seconds fawning over the exact same flower they saw two feet back.
Everything has durability
That, honestly, kept me from enjoying Fallout 3 after being introduced to the series via FO4. I understand that far in the future everything is going to be shitty and broken, but the raiders that just jumped me didn’t seem to have any problem getting hits with their useless broken pipe weapons that I can somehow use to repair 5% of the durability of my shitty pipe weapon.
Fallout 3 is a shit game (The classic example of why is that things like stealing a spoon will get you sentenced to death by mob violence) Play Fallout New Vegas, it’s built on Fallout 3’s engine but instead of being designed and written by indentured interns at Bethesda it was made by people who are, you know, game designers. (I would kill for a NV-esque sequel to F04)
I wouldn’t call it shit, but yean NV is definitely a much better game.