• LucidNightmare@lemm.ee
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    7 days ago

    Baldur’s Gate 3 gave me one of the most appealing experiences I’ve ever had playing a video game. It literally felt like a breath of fresh air coming from the rest of the industry. I tried to get into Divinity, but hated the combat so much I stopped playing as much, and then dropped it. I still didn’t love the combat in BG3, but damn, the rest of it literally blew me out of the water. The cinematics of interactions with NPCs, the freedom to do what the developers didn’t intend for you to do, but still allowed it anyway, and so much more. An actual amazing game that seemed to push what SHOULD be the norm for games going forward (RPG wise), but that requires actual writers, actual planners, and actual people who care about video games. That’s not something the big “AAA” studios like to have on their teams, because that costs money.

  • MudMan@fedia.io
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    8 days ago

    It’s less “purposely underdeliver” and more “You mean I need to raise 300 million dollars to even try?”

    But hey, Anon can gamble nine figures of their own money next time. I’m sure they’d do great.

    • sugar_in_your_tea@sh.itjust.works
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      8 days ago

      You mean I need to raise 300 million dollars to even try?

      And that’s the brain rot in the industry.

      They can make lower budget games. Not every game needs to be some sprawling open world game with multiplayer features. You don’t need a crafting system, complex RPG mechanics, and unique animations for every possible interaction in your action adventure game. I don’t need to see every pore, have accurate hair physics, and a full featured face designer in a looter arpg.

      Yeah, pretty graphics are nice, but honestly, I only need a handful of those total. My favorite games have fun, focused gameplay and/or really good story-telling, and that doesn’t cost money, it simply requires talent. Balatro was incredibly cheap to make and really fun, in fact, I could probably create it myself given a year or two, but I probably couldn’t come up with the idea in the first place.

      Instead of making one or two big games to impress journalists, how about making aw few fun games with 1/10 the budget (still overkill IMO) each year to impress players?