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Cake day: March 8th, 2024

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  • MudMan@fedia.iotomemes@lemmy.worldParenting
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    2 days ago

    Sure, but… then it’s not a meme, right? The point of memes is that spark of recognition. You know what the template means, or at least you can figure it out, you get the joke, then you… well, you meme.

    But if you make a meme and every time you post it the chat is about “hey what’s that show?” then it’s not a meme, it’s you recommending some show.

    It’s fine, it’s not the end of the world, and memes can work even if you don’t understand where they come from if the image doesn’t depend on its original context to work (see for instance: blinking guy meme not needing to know who Drew Scanlon is), but it’s a weird reminder that we no longer have a shared cultural repository in the algorithm age.


  • MudMan@fedia.iotomemes@lemmy.worldParenting
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    2 days ago

    Yes. It’s a response to a post asking what the meme image is from, which I also didn’t recognize. And then you took it upon yourself to ask about it and now the entire thread below the meme is dominated by two idiots arguing about whether memes can be made from newer media.

    Which is why every meme has to be from the 80s because nobody is ever going to watch the same thing enough to recognize loose frames ever again.


  • MudMan@fedia.iotomemes@lemmy.worldParenting
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    2 days ago

    I’m confused by the confusion. I’m saying media is getting atomized and decentralized so there are no media touchstones other than the algorithm anymore.

    So memes are harder to make from newer media because there’s no watercooler thing everybody is watching at the same time anymore so there’s less cultural overlap that everybody will recognize at a glance forever.

    You made me say it all boring now.




  • You seem to have a lot more trust in the invisible hand of the market and the inability of corporations to change copyright regulations to their liking than I do.

    I have seen no evidence that “as long as people are paying other people” the money goes anywhere but towards billionaires. And… well, the absolute dismantling of public domain has been a running gag for ages.

    And again, the corpos would not need to pay anybody anyway. Google already has a perfectly legal license to train AI on all of Youtube, Meta on all of Instagram and Facebook. You are telling me it’ll all even out in 100 years when the Internet goes into the public domain. That doesn’t sound like it’ll work the way you’re saying it’ll work.




  • See, I’m troubled by that one because it sounds good on paper, but in practice that means that Google and Meta, who can certainly build licenses into their EULAs trivially, would become the only government-sanctioned entities who can train AI. Established corpos were actively lobbying for similar measures early on.

    And of course good luck getting China to give a crap, which in that scenario would be a better outcome, maybe.

    Like you, I think copyright is broken past all functionality at this point. I would very much welcome an entire reconceptualization of it to support not just specific AI regulation but regulation of big data, fair use and user generated content. We need a completely different framework at this point.





  • Well, for one thing the “GoG doesn’t support Linux” narrative runs strong (I believe it made at least one appearance in this thread), so there is that.

    For another, GoG doesn’t get the same hate for the same reason in Sega vs Nintendo the Turbografx or the Neo Geo didn’t get the same hate. They are simply not in the same race.

    Ubisoft’s platform does get the hate, though. And EA’s. And Acti/Blizzard’s. And Microsoft’s. Gamers love a good narrative, though, so EGS took over when Origin stopped being the bad guy du jour. Ubi had a brief period in the spotlight, though.

    So after some soul searching I’m going to say I absolutely don’t have a rage boner for Steam (considering my Steam library is in the thousands and I own both iterations of the Steam Deck and a Vive that’d be a very confused boner anyway).



  • I had managed to keep myself entertained this morning and not fret about this but… yeah, nope, there you are, anxiety, I guess you didn’t go far.

    Here’s hoping that a bunch of Romanians woke up a little. With how low participation typically is people could figure this out if they could get over their whole “politicians are just thieves” deal for five minutes for anything but supporting Russian nazis.

    I’m gonna go see if I can get myself distracted again. Good luck to everybody voting today.


  • I’m not “defending” anybody. I’m not taking sides at all. The only reason I even jump into these is that the absolutely cult-like zeal grown-ass men deploy in defending large corporations over each other is both some Sega-vs-Nintendo console war crap I wish we could get over and not particularly good if you want a PC market not dominated by a single player.

    I don’t know what percentage of the Epic Store’s funding goes to feature work versus other areas. I can guess Epic is investing very heavily on content, and I can guess that’s because it’d be really hard to meet Steam on content when every developer of any size is effectively forced to be on Steam first and everything else if and when. I don’t know how much funding that leaves for client development.

    Like I said, I’d probably have refocused on client features a bit further, but I’ll also acknowledge they probably wouldn’t see that much tangible return from that investment, given that Steam fanboys already don’t give them enough credit for the very noticeable improvements they’ve actually made and they have no effective means to run PR against Steam.

    Hell, if you look at it objectively they’d probably be better off focusing on their legal fights with Apple and Google and on having a decent mobile client, which Steam very much doesn’t. Maybe there’s a path forward there. I don’t have enough of an inside view to know.


  • Not really how that works, though.

    To be clear, I’d agree that the prioritization by a bunch of competitors has been wonky, but Steam ONLY does client. They are a very lean company that actively builds stuff to be hands-off and has stepped away from focusing heavily on game development for a while.

    Could Epic invest more heavily in their client as opposed to spending all that money on giving away free games and acquiring content? I bet. I also bet if they looked at GoG building a whole interoperable client and getting nothing in return or some of the work EA wasted on their version (twice!) for also nothing in return, then prioritizing redundant features that Microsoft provides at the OS level seems like a worse investment. Particularly when the store loses money and they could be spending that on Fortnite content or Unreal features or whatever else.

    Steam is a weird outlier in that their ultimate goal has been to ditch Windows/MS for a while, so their whole consolized controller-based UI, the controller layer, the background recording, the overengineered chat all make sense in the context of SteamOS having been in development for a decade. For everybody else it’s a leap of faith.

    Do I think it would have been a better choice for Epic? If it was up to me I’d have given it a shot, I think. But let me be clear: I’d have done that in the understanding that the minute you match a Steam feature the cult of Gaben shall move on to a different shortcoming as the justification for their adhesion. When Steam was behind on their refund policy nobody raged against them and nobody stopped raging against EA Origin depite offering no-questions-asked refunds. Now you hear about it as a differentiator. When Epic didn’t have a perisistent shopping cart that was the dealbreaker for a while, when they implemented it’s their store design or the library paging or whatever. Nobody complains about games only being available on Steam when they aren’t elsewhere, but Epic exclusives are a travesty. This is not about the feature set or policy.

    But starting to match the feature set at least would take a talking point off the table and offer a selling point.

    Did I give your trolly post way too much credit and took it too seriously? Yes. Is that an apt metaphor for this entire conversation? Absolutely.




  • While I’d like to see more advanced features in other launchers (or, ideally, at the OS level in both Windows and Linux), I don’t think it’s realistic to expect new competitors to get to that level of support with 80% of the market fossilized around Steam.

    They have a twenty year head start and a ridiculously dominant position. You’re not going to get a proprietary controller translation layer or a full on video capture software right off the bat. It makes sense to focus investment on getting content first, since Steam gets all content by default by having an iron grip on the marketplace, and for business reasons other launchers prioritize multiplayer features first.