You mean I need to raise 300 million dollars to even try?
And that’s the brain rot in the industry.
They can make lower budget games. Not every game needs to be some sprawling open world game with multiplayer features. You don’t need a crafting system, complex RPG mechanics, and unique animations for every possible interaction in your action adventure game. I don’t need to see every pore, have accurate hair physics, and a full featured face designer in a looter arpg.
Yeah, pretty graphics are nice, but honestly, I only need a handful of those total. My favorite games have fun, focused gameplay and/or really good story-telling, and that doesn’t cost money, it simply requires talent. Balatro was incredibly cheap to make and really fun, in fact, I could probably create it myself given a year or two, but I probably couldn’t come up with the idea in the first place.
Instead of making one or two big games to impress journalists, how about making aw few fun games with 1/10 the budget (still overkill IMO) each year to impress players?
And that’s the brain rot in the industry.
They can make lower budget games. Not every game needs to be some sprawling open world game with multiplayer features. You don’t need a crafting system, complex RPG mechanics, and unique animations for every possible interaction in your action adventure game. I don’t need to see every pore, have accurate hair physics, and a full featured face designer in a looter arpg.
Yeah, pretty graphics are nice, but honestly, I only need a handful of those total. My favorite games have fun, focused gameplay and/or really good story-telling, and that doesn’t cost money, it simply requires talent. Balatro was incredibly cheap to make and really fun, in fact, I could probably create it myself given a year or two, but I probably couldn’t come up with the idea in the first place.
Instead of making one or two big games to impress journalists, how about making aw few fun games with 1/10 the budget (still overkill IMO) each year to impress players?