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Cake day: June 6th, 2024

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  • Why do we humans even think we need to solve these extravagantly over-complicated formulas in the first place? Shit, we’re in a world today where kids are forgetting how to spell and do basic math on their own, no thanks to modern technology.

    lol.

    All of modern technology boils down to math. Curing diseases, building our buildings, roads, cars, even how we do farming these days is all heavily driven by science and math.

    Sure, some of modern technology has made people lazy or had other negative impacts, but it’s not a serious argument to say continuing math and science research in general is worthless.

    Specifically relating to quantum computing, the first real problems to be solved by quantum computers are likely to be chemistry simulations which can have impact in discovering new medicines or new industrial processes.


  • Well riddle me this, if a computer of any sort has to constantly keep correcting itself, whether in processing or memory, well doesn’t that seem unreliable to you?

    Error correction is the study of the mathematical techniques that let you make something reliable out of something unreliable. Much of classical computing heavily relies on error correction. You even pointed out error correction applied in your classical computer.

    That sort of RAM ain’t exactly cheap either, but it’s way cheaper than a super expensive quantum computer with still unreliable memory.

    The reason so much money is being invested in the development of quantum computers is mathematical work that suggests a sufficiently big enough quantum computer will be able to solve useful problems in an hour that would take the worlds biggest classical computer thousands of years to solve.


  • The output of a quantum computer is read by a classical computer and can then be transferred or stored as long as you liked use traditional means.

    The lifetime of the error corrected qubit mentioned here is a limitation of how complex of a quantum calculation the quantum computer can fix. And an hour is a really, really long time by that standard.

    Breaking RSA or other exciting things still requires a bunch of these error corrected qubits connected together. But this is still a pretty significant step.
















  • The vast majority of games these days handle difficulty levels by simply tweaking the numbers of how much damage you take and deal. They build the game around a “recommended” difficulty and then add hard/easy modes after the fact by tweaking the stats.

    Other games simply turn off the ability to die, or something along those lines.

    In both of these cases the game is clearly built around the “normal” mode first. I’d be curious to see a clear cut example of that not being the case.