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Cake day: November 19th, 2023

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  • Compared to most action RPGs, they’re notoriously more methodical and slower paced. But, they’re still action RPGs. Elden Ring leans more heavily towards the action where memorization and reaction times have the most influence on success. You have to learn the patterns, but good stats and gear can make it more forgiving when you make a mistake. DS leans more towards RPG, which makes it more flexible. You can play it as a pure action game and rely on good reflexes and pattern memorization, but you can also largely brute force it with a powerful character the same as many RPGs.

    If you wanted to just mod Elden Ring into something more casual, the closest thing is the seamless co-op mod. But that would rely on having at least one friend to join you. It does drastically alter the balance, but I don’t think it would help the parts of the game that make it feel inaccessible if it’s a reaction time sort of thing that’s spoiling the game for you.

    I myself have played nothing but slower paced and turn based games for the last couple years, so I get it. But I have had the Souls craving creeping up on me again recently.


  • I find their older titles more accessible because they were a bit lower budget, more experimental, and not trying so hard to cater to players who want the hardcore experience. That means the balance is all over the place, which can make the game stupidly hard if you just dive in unprepared. But it can also make the game fairly easy if you know how to cheese the bosses, where to find the OP gear, and what spots are good to quickly level up and just overpower the game. There’s nothing wrong with reading some wiki pages or watching videos ahead of time so you can play more optimally instead of floundering around and brute forcing your way through with an underpowered character.

    Demon’s Souls can have long runs back when you die, but is extremely exploitable. DS1 can still be overleveled and you can sequence break to get OP gear, but there aren’t as many blatant boss exploits.

    If you get really into it, you can always do challenge runs with certain restrictions, weapons, or builds. You can always make it harder to get the magic back - if the difficulty is part of the magic for you. If it’s not, then using strategy to make it easier is just improving your enjoyment.



  • The mute system is a little confusing. Basically, Twitch auto scans the video for what it thinks might be copyrighted audio, then it mutes that section for you to prevent you from getting a copyright strike. This is all automatic and set to extremely paranoid because when a big wave of copyright enforcement went around a few years ago, that was equally paranoid and ridiculous. People got copyright strikes for 2 second snippets of something you could barely hear in the background. It was bad.

    But the auto mute isn’t a strike or even a warning. It’s no authority at all. It’s just a random automated guess at what companies might be looking for when doing their scans. It’s there to protect you in its weird and uncomfortable way.

    You can dispute, but that puts the responsibility for any claims on you. You’re waiving the protection. It might be fine, but if it isn’t you suffer the consequences. So generally it’s usually not worth the risk to bother. But a mute is no big deal. It doesn’t hurt you or count against you in any way.

    tl;dr: nobody is actually claiming that audio is copyrighted, except some robot scan thought it might be and better safe than sorry.




  • Random thoughts in no particular order:

    Circle of the Moon was actually not made by IGA. It was developed simultaneously by Konami Computer Entertainment Kobe while IGA worked on Harmony of Dissonance in Tokyo. However, to me Circle ironically feels closer to an IGAvania of the two while Harmony feels like IGA was trying to make something partway between Symphony and a classicvania.

    Aria and Dawn are generally the best liked portable games, but OoE has a loyal following due to its much higher difficulty more reminiscent of the classic games.

    Harmony of Despair is surprisingly enjoyable. Even if you missed the boat, it can still be enjoyed on a PS3 emulator with all the DLC and even online multiplayer. It’s honestly a blast.

    There’s also a mobile game called Grimoire of Souls and, for the really obscure stuff, some Japan only Castlevania casino games.

    Of the PS2 games, I remember quite enjoying Lament of Innocence and keep meaning to give it another play someday. The other one I forgot completely.

    I’m looking forward to Bloodstained 2!

    Edit to add one more: there’s a Sega Saturn version of Symphony of the Night where you can play as Maria. It’s Japan only, but a translation patch can be found online.


  • TheBluePillock@lemmy.worldtomemes@lemmy.worldWho remembers this?
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    28 days ago

    I see white/gold too, and this always fascinated me because I’m wrong. The real dress is black/blue. It’s very hard for me to perceive that way, partly due to the bad quality picture, and particularly the background lighting.

    The gold is black and the white is a dark blue irl, but in the bad coloring/lighting of the picture, the deep blue is quite washed out. Know that the colors are very washed out, know that the “gold” is black. Focus on the lower left where the colors are closest to true and block out the rest, especially the bright parts. The thick black stripe in the middle can also be a good spot to start to see it.


  • Hot take: their older games are better and the newer ones get progressively worse. Demon’s Souls was a solid RPG with rough edges and an interesting, detailed world. Dark Souls improved on the world and exploration, but they also specifically started to cater to all the fans that loved how “difficult” Demon’s Souls was. Ironically, they were praised for making a game to their own vision without compromising just for the sake of popularity. But difficulty alone was never the main draw of Demon’s Souls or the strength of From Software as a developer. They always specialized in immersive, detailed worlds. But ever since Demon’s Souls, they’ve catered increasingly and exclusively to the get gud crowd because it’s obviously successful (and you can hardly blame them tbh). They’re succeeding off the reputation for not doing the thing that they’re doing.

    All that said, Demon’s Souls and DS1 & 3 can be enjoyed by most players if you’re willing to play slowly, level build, and use cheese strategies. I can’t speak to 2, I kinda bounced off it (I’m sorry, Zin). The rest are much harder to enjoy solo without literally just getting good at the game, as per the memes. Co-op may be a different story, obviously. If you can get into the really old stuff, King’s Field (series), Eternal Ring, and Shadow Tower Abyss are actually really fun once you get accustomed to the jank. They have a lot of the charm of the souls games without all the annoying git gud crap. RIP, they shall be missed.


  • The same happened to one of mine. The doctor said it might stay gone after I removed it on my own (it was easy and painless) but it still came back again so we let it grow out a little until they could do their thing again. I don’t remember it being as bad the second time because there wasn’t much nail that survived the first round, so it was really just clean up. It never came back again after round two.






  • I get it. I’ve been down that road within the last couple years after decades of “treatment resistant depression”. The treatments aren’t pseudoscience, but it might make more sense when you realize it doesn’t do anything that can’t be done without them. It just accelerates what you can already do with therapy and positive lifestyle changes - provided you do those things. It can also help people with lingering depression whose circumstances have changed for the better. I’m not saying it’s impossible for them to help you and anything is worth a shot, but I would emphasize that you get what you put in and if your circumstances are a big contributor (like they are for many of us) it’s going to be an uphill battle.

    Shrooms have high potential and they’re honestly easier to get. But mindset is still important. For some people, it’s a one and done cure. For many, they need to re dose every few months. For very few, they convince themselves they’ve messed it up and make things worse. They hold the potential for radical shifts in perspective like you never imagined, but only if you’re ready.


  • TMS and ketamine work by increasing neuroplasticity. Your provider should tell you: the day of and after treatment, avoid things that are stressful and upsetting. Stay off social media, or make sure the media you do use is a carefully curated feed with positivity and things like cute animal pictures. Unfortunately, in my experience, many providers are not great about giving you this information. They lead you to believe you can just go get drugged up or zapped with magnets and magically get better. It doesn’t work like that. It makes your brain more flexible so you can break old thought patterns and develop new ones. If you just feed yourself stress and ragebait during the most critical periods, it is far less likely to help.

    Shrooms are different. The mechanisms are less well understood because political fuckery has set research back over half a century, but neuroplasticity is likely only a fraction of it. They also break down barriers, create new associations, suppress the ego, and enhance social connections. It is … an unforgettable experience. I can’t say it’s for everybody because mindset is so important. But for anyone who is really ready to take control of their depression, I think shrooms make ketamine seem like a complete waste of time and money.


  • It’s the truth. Former domestic policy chief for the Nixon White House, John Ehrlichman, spoke out about it years after the fact:

    “You understand what I’m saying? We knew we couldn’t make it illegal to be either against the war or black, but by getting the public to associate the hippies with marijuana and blacks with heroin. And then criminalizing both heavily, we could disrupt those communities,” Ehrlichman said. “We could arrest their leaders. raid their homes, break up their meetings, and vilify them night after night on the evening news. Did we know we were lying about the drugs? Of course we did.”

    Psychedelics were criminalized in the US to target anti-war protesters. This is in the open and on the record, but they’re still classified as a Schedule I drug: no currently accepted medical use and a high potential for abuse. Neither of those things are true. It’s completely fucked up.


  • This is a mistaken take driven by corporations. Artists and creators generally don’t own their own copyrights. It’s the first thing they’re forced to sign away to get any kind of contract, publishing deal, or other form of access from the big players who hold the keys to the kingdom. Nobody is making even a million dollars let alone more without going through them, and they don’t agree unless they own those rights.

    Small time creators can own their own work, but even then you have countless examples of creators who wouldn’t play ball so the bigger companies just plagiarized them and they don’t have the money to fight it. You need the backing of a big company to even enforce your claim against the other big companies that threaten it if it’s actually lucrative. And, again, they won’t unless they’re the ones that own it because you signed it away.

    Copyright does not protect creators in the slightest. It’s a tool by and for large business used to legally steal from creators.


  • I’m kinda in this meme. I went through one of those big bottles roughly every 1-2 months for 20 years. Sometimes 12 pills in one day, with 4-8 acetaminophen on top (they do giant double packs of those too). Chronic migraines, but every doctor I asked for help just told me to lose weight so it went untreated and got worse and worse. Our health care suuuucks.

    I did lose the weight. It didn’t magically fix my migraines, or affect them at all. Insurance dicked me around for another year and a half while my neurologist tried to help every way she could, but we finally got it down to only one migraine a week. I’m truly glad for that, but I still think about the years of unnecessary suffering, and how much better it might be now if I’d been treated sooner.