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Cake day: September 28th, 2023

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  • My first instinct would be that it would equivalent to putting another celestial body the mass of the earth at the distance from the earth is from each portal. Since gravity is a wave, it, in theory, would affect a region beyond what would considered “around” the portals.

    So if you put one portal on the ground, and another 100 meters up, it would be similar to there being a second earth 100 meters from the surface of the earth, experienced by the entire earth (once the gravitational wave propagated.) How that would evolve over time is too complex for my basic understanding of physics, but a simulation of it would be a neat experiment.


  • Because the tools are here and not going anyway

    I agree with this on a global scale; I was thinking about on a personal scale. In the context of the entire world, I do think the tools will be around for a long time before they ever fall out of use.

    The actually useful shit LLMs can do.

    I’ll be the first to admit I don’t know many use cases of LLMs. I don’t use them, so I haven’t explored what they can do. As my experience is simply my own, I’m certain there are uses of LLMs that I hadn’t considered. I’m personally of the opinion that I won’t gain anything out of LLMs that I can’t get elsewhere; however, if a tool helps you more than any other method, then that tool could absolutely be useful.


  • Daedskin@lemm.eetoGreentext@sh.itjust.worksAnon cheats through college
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    5 months ago

    I like the sentiment of the article; however this quote really rubs me the wrong way:

    I’m not suggesting we abandon AI tools—that ship has sailed.

    Why would that ship have sailed? No one is forcing you to use an LLM. If, as the article supposes, using an LLM is detrimental, and it’s possible to start having days where you don’t use an LLM, then what’s stopping you from increasing the frequency of those days until you’re not using an LLM at all?

    I personally don’t interact with any LLMs, neither at work or at home, and I don’t have any issue getting work done. Yeah there was a decently long ramp-up period — maybe about 6 months — when I started on ny current project at work where it was more learning than doing; but now I feel like I know the codebase well enough to approach any problem I come up against. I’ve even debugged USB driver stuff, and, while it took a lot of research and reading USB specs, I was able to figure it out without any input from an LLM.

    Maybe it’s just because I’ve never bought into the hype; I just don’t see how people have such a high respect for LLMs. I’m of the opinion that using an LLM has potential only as a truly last resort — and even then will likely not be useful.







  • I’m sure there were other consoles that did it, but the one I remember is the NES; it had a physical switch on it for channel 3 or 4, and you had to have your TV tuned to the respective channel to get the game to show up. As to why that was necessary on a technical level, I’m not sure. But it was a thing you had to do.




  • Awesomenauts

    It’s a 3v3 2D platformer lane-pusher with an art style reminiscent of a saturday-morning cartoon. The upgrade system is very simple compared to other lane-pushers, and the games tend to go a lot quicker (15-25 minutes.) It’s very intuitive to get into, but still has room for a lot of expression of skill.

    Unfortunately Ronimo (the company who made it) went bankrupt in late August, so the matchmaking server went down in September; but recently Atari bought the rights to the IP, so it’s possible it will come back soon.