Looking up those patents, the first alludes to a system where a player aims and fires an “item” toward a character in a field, and in doing so triggers combat, and then dives into extraordinary intricacies about switching between modes within this. The second is very similar, but seems more directly focused on tweaking previous patents to including being able to capture Pokémon in the wild, rather than only during battle. The third, rather wildly, seems to be trying to claim a modification to the invention of riding creatures in an open world and being able to transition between them easily.
People who don’t like Palworld, maybe give a real reason? The AI stuff was made up by a salty troll who admitted later he made it up. It being “legally distinct from pokémon” isn’t a good enough reason. It having the ability to
Spoiler
butcher your Pals for resources
may be a reason to be upset about the gameplay, but then again, many, many, many RPGs have you culling the local wildlife and depopulating a nation for quests too. Neither is the Genshin Impact art style a reason to hate it. That’s just JRPG asthetics.
The butchering thing always bugged me. Where tf do you think your chicken nuggies come from? The only difference is that we don’t let real animals have friends before we kill em
Butchering your pals is less of a problem than enslaving other human beings.
More to the point it’s just bad. It’s incredibly grindy, has an incongruous tech tree, and the A.I. (both enemy and ally) is trash. It’s also mostly a copy of their previous game, Craftopia, which was also bad and has been in Early Access for 4 years now with no signs of ever leaving it.
I don’t hate Palworld because it’s a low effort Pokemon knockoff, I hate Palworld because it’s a low effort Ark knockoff following the same business plan of not finishing their previous game before abandoning it for their new game. At least with Ark you got to ride dinosaurs rather than store-brand Rapidash.
To be fair, Genshin Impact art style could be a reason to hate it if you hate JRPG aesthetics.