Same title as the video. Game dev writer Alanah Pierce offers her POV on the recent layoffs from Epic Games.
This is one of the few industries that consistently and continuously posts record profits while also firing everyone who put in the work to make the success possible.
I don’t know how to say this but corporations suck. They turn human spirit into profits and excrement. Anything led by a corporation will inevitably suck if it doesn’t right off the bat.
Alanah is a great creator. She worked for IGN as a reporter for years, then at Funhaus as a host/editor, and finally broke into games writing, which was her goal for a long time. She also hosts an excellent cross discipline gaming podcast with gaming actors/musicians/devs talking about all things gaming.
Shes seen the industry from every angle. Its telling that her conclusion as a whole is “this is fucked.”
I don’t think you need that much insight to see that the whole institution is fucked.
- Rampant “frat bro” culture
- Frequent cases of sexual harrassment, and assault
- Cases of suicide
- Cases of burnout
- Layoffs like clockwork
- Often deliver rubbish products
- Frequently employs consumer-hostile and manipulative tactics
What is even the point, really? Maybe I’m an outlier but I don’t feel like the AAA gaming industry provides enough good to warrant all the crap they put their workers through, and the way the
sentient walletscustomers are treated.The point is to make as much money as possible while paying the workers as little as is possible. Same as it ever was.
They could always pay us more, but we’re just supposed to be happy they aren’t sending the Pinkertons to shoot our women and children anymore, I guess?
By asking “what’s the point” I meant less “what’s their goals” and more “what benefit do they serve?”
I’d love for some big swoop to just upend the entire industry. Create better conditions for the workers. Stop the companies from stealing from artists. Have actual consequences for nepotism, corruption, and abuse of power. Like crunch and all that BS is just expected as though it is because of the job, but it’s not, it’s because of the system.
I guess the “benefit” they serve is to increase the payout % for the people at the top of the ladder and their goal is to do that until the breaking point that some higher up takes the blame and they fall with a golden parachute before landing at another company exactly the same as the last one.
Rinse and repeat until you’re Summering on a yacht? Seems pretty straightforward to me.
Yeah, all that you described? That’s what a union does. points at WGA They did it against some of the biggest multimedia companies. The only people who are going to fix the gaming industry are the workers and that takes a union.
Yeah I live in a country where pretty much everyone is unionised. What I described is standard here. It could be over there too.
She’s been great for a long time. One of the few people with public comments on the industry that has a really great intuitive grasp on the business side of it.
I mean honestly it makes sense. If we assume that the average game dev is similar to the average “hardcore” gamer, then we can only assume that they’re toxic little shits 😆
She has a great deal of respect for the devs/writers/artists/workers. Its the system itself and the execs that are fucked. The toxic atmosphere they cultivate keeps churn high so profits stay high. They build a bad place that attracts bad people that stay and good people that should leave, and they dont give a fuck as long as “number goes up.”
Give the video a watch. It’s a very candid take from someone immersed in all the layers of the field.
Profit margin driven companies backed by a capitalist society where infinite growth is deemed viable sucks*
Form a Professional Game Developers Union.
Indie game development works well. It’s really just that large companies suck in video games as well as all other areas, so not really news.
will anybody think of the C-suite!!! How will they be able to face their other rich friends if they don’t wage-steal to ensure they hit record profits quarter after quarter???
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These companies have always used the call center style of employment.
They’re ‘seasonal’ positions.
It absolutely sucks, but many of the standard calls of “it’s always been shit” and “boycott” aren’t really doing anything outside of virtue signalling or trying to hold a moral view to a company that couldn’t give a fuck about the 0.001% of people that action these views.
Regarding software engineering, I’ve often said that “if the games industry doesn’t unionise, there’s no hope for the rest of the tech industry”, and I still stand by that. While there are obvious complications in forming unions in a global market, I truly believe that the US is often the barrier towards workers rights. If American workers can unionise, you can bet that those in Europe would do so too.
Too many devs think they’re above unionizing. It’s going to be very difficult to pull off. They won’t be interested until it’s too late.
Bottom line is that tech is chock full of greedy fucking people who only care about what they’re getting paid this year.
I don’t think the gaming industry could lead on this issue though. It’s tech companies like FAANG that really lead the market and that’s where people refuse to organize.
I couldn’t agree more. I’m a software engineer at a FAANG company, and the split is very apparent. There are either people that would love to see a union (but know their employer would happily fire 100k+ people for even trying it), alongside people that believe unions are the devil. There was a shift in the last 12 months due to the mass layoffs and the nature of how someone with a decade or more of loyal work can be locked out and fired immediately without so much as a “goodbye”, but there is still a huge number of people that view tech as a “survival of the fittest” thing. I work with some people that even love the idea of URA and the “weakest” people in the team losing their jobs.
Game dev is an interesting thing, though. For decades now, even smaller companies (at the time) like Rare were built from the mentality that you cannot just work 50 hours a week to make a good game, or that once a release is complete, you move on to your next gig. That culture has existed throughout corporate, not just in tech, which is why I’m surprised that there hasn’t been a true effort towards unionising industry-wide. Hell, I would’ve thought that the Activision issues from a while ago would have spurred something too.
Video game workers are starting to unionise in France, finally.
The liberal culture of the people working there didn’t help.
I’m British, so I don’t have a great understanding of French law, but do they have unions in the same way, or are they similar to works councils in Germany? I know French law is protective of workers, so wonder if it’s as divisive as it would be in the West.
Union is actually mandatory in France if the company is more than 50 people iirc. But depending on the place, and especially in computer related work, very, very few people participate in the union.
Unions often suffer very bad reputation, and people are very often afraid either that they will act against their company interest or antagonise their bosses. I think about 15% of workers are unionised in France.
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I don’t think you realize that video game developers and other related jobs are pretty badly compensated for the job they’re doing. Those devs are among the most skilled ones and could probably earn 5 or 10x what they’re getting now by going to work at some FAANG or big banks. They’re working here because they love video games and want to create something fun, so it sucks when you just get fired like that.
Also, it’s not because you’ve had it worse that their situation is okay, it’s fairly easy to always find a worse situation and just dismiss any issue.
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