I “beat” isaac on the Switch (one Dead God), then got it all again for the Steam Deck so I could have mods. Unsure if the mods themselves are tanking the performance, but I don’t really care. It’s up there as one of my favorite games. The creativity of the mod creators has kept me coming back to play custom characters and challenges.
The modding community really is insane. There are a couple of fan-made expansions like Fiend Folio that massively overhaul everything. I hope this update tries not to break mod support.
There is script extender as well now. Crazy shit
FF will NOT run on my deck very well. Not even moving in the spawn room lowers me to low 50’s FPS. It’s a real shame, too.
Have you tried running it with Repentogon? It optimized mod performance and has an options menu to adjust performance settings.
Oh yeah. Got that installed. Was fun because I hadn’t worked with Linux systems before, so finding the proper file locations was a little challenging for myself. Custom characters have post-its and I don’t get the big banner saying it was installed wrong. Even messed with performance settings the deck offers for each game and lowered those since, well, Isaac isn’t exactly the pinnacle of graphics. Even now, just custom characters, alt paths and their additional effects (rain drops, ash, etc) tanks my performance. Unless there’s some magic that I’m not seeing, I’ve tried what I know. It is a little annoying when games that have actual models, and a lot of them at once, don’t have issues at all (Deep Rock Galactic Survivor being a prime example).
It’s been a decade since rebirth came out? It feels wrong
I remember playing it on release… Feels like a lifetime ago. Usually it’d feel like less but 10 years checks out for me here.
I was really big into Isaac at the time, but never went back to play any of the DLCs. Maybe now is the time
You’re missing out, Repentance is amazing. They’re all on sale right now for the 10th anniversary so it’s a good time to get them.
Wonderful news! I’ve been fiending for more Isaac multiplayer since trying it out in the January beta
rebith