Starfield steam page for the DLC currently shows eight user review score of 41%, making this one of the worst Bethesda DLC’s released of all time. This is so horribly, shockingly bad for Bethesda, because it shows as a gaming company, they are no longer capable of delivering a really good gaming experience as they had in the past. Some of the reviews sum up quite nicely what is wrong with this DLC…

Less content than any skyrim DLC. Less than The Fallout 4 story DLCs. Doesn’t change of the complaints people had with the base game, writing is still at a 4th grade level.

Quick: If you are looking to buy my answer is no, you aren’t missing much content. I was really hoping to enjoy this DLC. Took about 4 hours for the main story and maybe 2 more hours to 100% the achievements.

These two reviews I think really summed up what Starfield has become, $70 for an AAAA title that has extremely little buy-in from the community, horrifically low amount of replayability and can be breezed through easily. It’s mind-boggling to see this

  • Katana314@lemmy.world
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    2 months ago

    Remember, folks: Microsoft kept these people, and fired the ones who made Hi-Fi Rush.

    That, alone, was my signal the entire console was going to slowly burn down.

    • Buttflapper@lemmy.worldOP
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      2 months ago

      Microsoft is a fucking ghoulish, evil company. The only reason they bought Bethesda was to own their IP. They have Elder scrolls, Fallout, and Doom Because of ID games. That alone is going to bring them so much money, if they ever want to sell any of those franchises in the future, they can sell them for a fortune. That’s probably the reason why they acquired Bethesda to begin with. Laying off Hi-Fi Rush after they delivered an excellent product was just pure evil.

    • very_well_lost@lemmy.world
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      2 months ago

      At least horse armor was good for the memes. This is so bland no one even cares to meme about it.

    • Buttflapper@lemmy.worldOP
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      2 months ago

      Still better than Horse Armor. So no, not Bethesda’s worst DLC.

      The difference is that Oblivion wasn’t bad at all. It was terrific. Starfield was trash from the beginning, then delivers a trash DLC. That’s much worse. No improvement.

    • Ech@lemm.ee
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      2 months ago

      There are 2 important words there that you’re missing.

    • ryathal@sh.itjust.works
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      2 months ago

      They do ESO makes anything else the company does largely irrelevant. Same as Blizzard back when Activision bought them.

  • BombOmOm@lemmy.world
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    2 months ago

    And it was something people were hoping would save the game. But, it’s unfortunately more confirmation that Bethesda can no longer produce quality games.

    • dual_sport_dork 🐧🗡️@lemmy.world
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      2 months ago

      Bethesda was obviously already toast to anyone paying attention when Fallout '76 came out. They certainly haven’t improved since.

      …And I can’t believe that these are the motherfuckers who own the rights to Doom now.

      • samus12345@lemmy.world
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        2 months ago

        Thankfully, they’re not the ones who develop Doom. They can publish it all they want as long as they stay the hell away from the actual games.

      • BigBananaDealer@lemm.ee
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        2 months ago

        saying 76 hasnt improved since just shows everyone you dont know what youre talking about

        • NoMoreCocaine@lemmynsfw.com
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          2 months ago

          He didn’t say that. Might want to reread what it’s saying, instead of what you think he’s saying.

          • BigBananaDealer@lemm.ee
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            2 months ago

            he’s saying “they” haven’t improved since 76 came out. i don’t know what else he could possibly mean by that, especially since 76 itself has improved immensely since coming out

            • boonhet@lemm.ee
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              2 months ago

              “they” haven’t improved in that they still put out shit games; They’ve improved 76 yes, but they still put out crap too.

  • Hal-5700X@sh.itjust.works
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    2 months ago

    I have no hope for The Elder Scrolls 6 and Fallout 5. It was a good run but like all things. Everything comes to an end.

  • kembik@lemm.ee
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    2 months ago

    I don’t think this means ES6 is doomed. Did anyone play the Civ space game? It was an offshoot one-off experiment that wasn’t really well recieved and they quietly moved on.

    My guess is that this game pivoted during development and they ended up with something that didn’t really work and shouldn’t have shipped. The failure to find something good in this experiment may be isolated to this game.

    The fact that they released it in the state they did could be more about their workflow and project pipeline/target milestones they need to hit than it is about their ability to execute.

    The failure here is in design, ES6 has a tried and true design to follow.

    • Cornelius_Wangenheim@lemmy.world
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      2 months ago

      The problem is Starfield isn’t a one off. It’s the latest in a line of progressively worse games. Every game they’ve released since Skyrim has been worse than the one that came before it.

    • PunchingWood@lemmy.world
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      2 months ago

      I think ES6 will have the advantage that it won’t be a procedurally generated world, or at least I don’t hope so.

      But it will probably still run on the shitty Bethesda engine that they cling onto for dear life for some reason.

      I think it will never actually live up to the hype, expectations are so insanely high, and the longer it takes the higher these expectations rise it seems.

      And I bet it will turn out to be another half-assed game that they hope modders will fix. Like the last bunch of games, they all require mods to be even remotely playable, but even mods can’t fix core issues.

      My expectations for Bethesda dropped to bare minimum with everything that came after Skyrim.

      • samus12345@lemmy.world
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        2 months ago

        Honestly, if anyone actually has high expectations for ES6 at this point, it’s totally on them.

    • gamermanh@lemmy.dbzer0.com
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      2 months ago

      My guess is that this game pivoted during development

      Nah, the game matches pretty well with what Lyin’ Todd said he wanted to make almost 20 years ago

      It’s also very clearly their usual design decisions but in a new setting

      If anything the issue is that they stayed stuck in EXACTLY their usual development methods: no design document because Emil doesn’t like them, their writers make their quests too, and use an engine that’s absolutely not meant for the kind of game they’re making ON TOP of being ancient and garbage

  • zecg@lemmy.world
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    2 months ago

    I am really enjoying this downfall of Bethesda, Blizzard, Ubisoft and EA, more than I enjoyed anything they published in half a decade. I wish death also to Gearbox. It’s coming and after Randy bought and promptly ruined RoR2, my schadenfreude is tingling.

  • brrt@sh.itjust.works
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    2 months ago

    Glad I didn’t buy the DLC and decided I’ll wait for some sort of definitive edition to play Starfield again. I hope by that point it will be a better overall game and have enough new things to make it worth the time.

  • GHiLA@sh.itjust.works
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    2 months ago

    Cool Bethesda, just dump the Gamebryo source code off to us before you get liquidated by Shittersoft since you’re basically budgeted into making half-baked shit until you go bankrupt anyway.

  • yamanii@lemmy.world
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    2 months ago

    They aimed at Far Harbor and arrived at The Pit, this was their chance, there’s not even random content since it’s all in the same planet, they just forgot they were doing a RPG and gave no meaningful choices, there are plenty of bad endings that just make you load a save lol.

  • gcheliotis@lemmy.world
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    2 months ago

    Sometimes I wonder whether Starfield truly deserves all the bad publicity or whether people are also still upset because it became an Xbox exclusive and that is clouding their judgement. I know it does affect me for one. I got a ps5 for gaming and I’m automatically much less interested in anything that isn’t on the platform. And I was of course very disappointed when Microsoft outright bought all these huge IPs and made them exclusive to Xbox.

    • gamermanh@lemmy.dbzer0.com
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      2 months ago

      Sometimes I wonder whether Starfield truly deserves all the bad publicity

      Having played it on games pass, which I was mostly paying for for other games I was enjoying at the time:

      It’s quite literally the worst Bethesda game I’ve ever played. And yes, I’ve played Battlespire.

      Honestly even the harsh reviews tend to go nicer on it than it deserves, imo

      • gcheliotis@lemmy.world
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        2 months ago

        Well with an average in the 80s on metacritic one would assume it’s a very decent game. But user reviews tend to be a lot harsher indeed.

        • gamermanh@lemmy.dbzer0.com
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          2 months ago

          If you take any major gaming publications scores as at all legitimate then I have a bridge to sell you

          Major publications give it a passable score because “lol glitches are Bethesdas thing”, ignoring objective critique because of reputation, as well as our of fear that they won’t be given access to the next product released by the or Microsoft because they give games “bad publicity”

          Starfield is a broken, poorly written, dumpster fire of a game. It objectively doesn’t function correctly often, like many Bethesda products, and was designed by a team lead by a man allergic to basic game design ethos (seriously fuck Emil, my dog could do game design better than me "fuck design docs). It has moments of being interesting and, much like Skyrim, could be the base for some cool mods, but people hated it so much it won’t ever even get that

    • Maggoty@lemmy.world
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      2 months ago

      The UI and perk system is actively hostile to playing the game. It was one thing when you could always try to pick the lock in Skyrim and the more locks you picked the better you got. Now you must take the perk and it’s a requirement to pick locks before the next perk.

      You cannot even craft or use core gameplay mechanics without perks. Booster pack? Perks. Targeting sub systems? Perk. (Which is hilarious because it’s in the tutorial mission and they just hard coded the event ship not to blow up. So until you visit the Internet you don’t actually know how to board other ships)

      Out post building is ridiculously complex, resources take up a bajillion spaces in your inventories, there’s no guidance on production chains, and basic resources aren’t even on the same planet. So you’re back to just buying resources to get it off the ground and why are we even building an outpost again?

      To be fair, the story, the fly here, shoot this, listen to story parts of the game are fine. But literally everything else around it is made as obtuse as possible because yes I want to go through a loading screen every time I need to access my main stash.

      As some one said when it released. It’s Fallout 4 in space. But if all the ancillary stuff was made 100 percent more inconvenient.