One of the big winners of the Unity debacle is the free and open source Godot Engine, which has seen its funding soar to a much more impressive level as Unity basically gave them free advertising.

    • Hazdaz@lemmy.world
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      1 year ago

      Oh god. Please aim higher than that. Not saying that Blender ain’t powerful, because it clearly is, but it’s UI is just plain shit. (Unless there have been some massive improvements over the last few years.)

      • AdrianTheFrog@lemmy.world
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        1 year ago

        They massively changed the UI in 2019, in version 2.8. Hasn’t changed much since then though.

        If you remember Blender having a bad-looking light grey UI and no support for multiple workspaces, that’s the old version.

        • EddyNottingham@lemmy.ml
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          1 year ago

          I know right! I keep wishing all software would adopt some of it’s amazing features, like hover copy-pasting, being able to right-click any button/option to set a custom keyboard shortcut for it, being able to type maths into any numerical field, etc.

          • AdrianTheFrog@lemmy.world
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            1 year ago

            I keep going into Google slides and being annoyed I can’t just use G R and S to manipulate objects

            Edit: And I love how in Blender, ctrl-z will undo/redo selection. I hate spending so much time selecting things just to misclick in other programs.

        • ilmagico@lemmy.world
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          1 year ago

          I tried learning it some time ago (months, not years) and I never cussed so much in my life… maybe I’ll just get the hang of it eventually, but let’s just say, first impression on the UI is not good.

          • barsoap@lemm.ee
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            1 year ago

            Being intimidated and lost is completely normal given that it looks like this, and there’s probably not a single person on the world to have ever used all of Blender’s features.

            Watch the whole Blender 2.8 fundamentals playlist, things get way easier once you know what to ignore and what UI conventions blender uses as well have a rough overview of the feature set – because that allows you to ignore even more stuff. Then figure out what you want to do, figure out a workflow, customise the UI to make that particular thing convenient (remapping a couple of keys when you need something often, leave other things you need twice a day in the menus, etc), and bob’s your uncle.

            Last, but not least: Unless you come from another 3d program and absolutely can’t be bothered to re-train your muscle memory use right-click select. Your index finger is going to thank you, it’s also a better UI convention in general as it leads to way fewer misclicks (selecting instead of manipulating or the other way around). Personally, I use space bar for the context menu (the default is play video which I rarely use, and if then shift+space isn’t exactly awkward). There’s also plenty of extensions focussed on particular workflows, e.g. F2 is very common if you do mesh editing, I also use machin3tools, especially for mode switching.

            All major general-purpose 3d packages have a feature set so large that it can’t possibly fit onto keybindings, and you can’t pick them up like picking up a word processor. At the same time it’s professional software used by professionals who want to be fast and efficient, so the optimal UI isn’t “intuitive” (as in: dumbed down) but flexible and customisable. Blender’s defaults aren’t bad for some basic work but ultimately you will find them lacking, that’s not because the defaults are bad but because they are a compromise between 10000 ways to use the program. Ask three blender users how they use blender and you’ll get fifteen answers.

        • Hazdaz@lemmy.world
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          1 year ago

          I might have to one of these days, but man do I doubt it’s UI is usable after being such hot garbage over so many years. Such a shame too because fuck everything about Autodesk and I know Blender has some incredibly powerful tools.

          • ferret@sh.itjust.works
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            1 year ago

            I don’t think anyone would be able to comprehend how much the UI has improved without seeing it themselves. Please take a look sooner than later.

          • snugglesthefalse@sh.itjust.works
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            1 year ago

            Blender used to be basically unusable for me, the UI made no sense and attempting to use it after learning 3d through maya and 3ds it just didn’t work. Then they made it good, I spent a few weeks learning it a few years ago and it’s great now. What you’re describing is exactly what they went and did

          • dunestorm@lemmy.world
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            1 year ago

            Go and troll somewhere else, it’s clear you won’t change your opinion even though you’re wrong.

        • kadu@lemmy.world
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          1 year ago

          I wish GIMP had a full UI redesign like Blender, it could work as a Photoshop replacement for many use cases but… Jesus it’s non intuitive, flawed and it mixes opposing design principles all the time.

          There was a project that renamed it to a less controversial name and updated the UI to more closely resemble modern photo manipulation tools, but they’ve stopped working on it before a major release.

          EDIT: There’s PhotoGIMP by Diolinux, a Brazilian Linux YouTube channel with a really nice host. This is a set of plugins and configuration files that try to ease the transition from Photoshop to GIMP for newcomers. It’s certainly good, but as an add-on, it can’t actually fix all issues with GIMP.

          • jackalope@lemmy.ml
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            1 year ago

            You’re thinking of Glimpse o believe. And yes gimp really needs a change. Krita isn’t bad but not good for more graphic design oriented tasks. It’s type tools are awful.

            • kadu@lemmy.world
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              1 year ago

              Are there other open source projects near feature parity with GIMP, though?

              There are certainly other commercial software, like Affinity, and certainly some shady Photoshop clones like Photopea (and it does work really well) but nothing like GIMP, as far as I’m aware.

                • sebinspace@lemmy.world
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                  1 year ago

                  Stuart Semple’s company has something cooking. I have Affinity pirated, and I’m going to see which one I prefer before spending the money on either.

                • Captain Aggravated@sh.itjust.works
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                  1 year ago

                  It’s been my understanding that the general populace has been asking the developers of GIMP for years now to overhaul the UI and make it much friendlier to use, and the answer came back, “No, stop asking.”

      • okamiueru@lemmy.world
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        1 year ago

        The… UI in blender is really good. Have you used any other equivalent software or know how complicated it is?

        It’s not “good but it’s a hard problem to solve”. It is more “great and it’s a hard problem to solve”

      • Rentlar@lemmy.world
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        1 year ago

        Blender 2.79 and earlier was super-unintuitive. 2.8 gave it a fresh coat of paint it’s easier and more featureful with each version (Now 3.6, 2.8 was years ago!)

  • Buffalox@lemmy.world
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    1 year ago

    My wife has a few things on YouTube she made with Godot, and she has noticed a significant increase in traffic, since Unity made their blunder.

    Godot really deserves their increased popularity and donations, it’s absolutely amazing what they have achieved as a true Open Source project that is absolutely 100% free to use, and gives 100% control to game developers.

  • librechad@lemm.ee
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    1 year ago

    I’m donating $5, not much but I love to see companies like Unity burn.

    • sebinspace@lemmy.world
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      1 year ago

      Unity’s take is 2.5% past $1m in revenue.

      I’m never, ever going to hit those numbers, but if do, I’d rather willingly commit that 2.5% to Godot.

      • cxx@lemmy.world
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        1 year ago

        Unity’s take is 2.5% past $1m in revenue.

        Is that before or after they backtracked?

        The point isn’t even whether the terms are acceptable anymore. They tried to change the deal retroactively because they felt they had a strong position in that game developers are already invested into their ecosystem.

        They may have gone back to saner terms for now but unless the entire management structure resigns, there’s no reason not to say they won’t try again in the future.

        You can’t go good business with bad people.

        • Chailles@lemmy.world
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          1 year ago

          It doesn’t even matter of their management as a whole changes. No matter who it is, what matters are their actions going forward. The only way to get out of the hole they dug themselves in is years of sitting around being good.

        • Cosmic Cleric@lemmy.world
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          1 year ago

          They tried to change the deal retroactively because they felt they had a strong position

          I’m honestly surprised that I have not seen by now a meme pic of Darth Vader telling Lando that the deal is being changed, but the face of Darth Vader is instead the CEO of Unity.

  • NocturnalMorning@lemmy.world
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    1 year ago

    Yeah, now I’m concerned this might happen with Unreal Engine, even though they’ve given no indication that it will. Once Godot works out the kinks with level and texture streaming, and has a landscape editor I will be going back to Godot.

          • jimbo@lemmy.world
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            1 year ago

            When did the term “open source” start including specifics about licensing terms? My understanding from the past few decades was that “open source” meant the source was available for people to look at and compile.

            • AProfessional@lemmy.world
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              1 year ago

              Ideas started in the 70s, Free Software Movement happened in the 80s, the term Open Source from the 90s as an alternative to “free” to be more clear.

              It always meant this.

          • abbotsbury@lemmy.world
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            1 year ago

            It is source available

            Yes, open source.

            Not Open Source

            You mean free/libre? Open source literally just means you can see the source.

            • AProfessional@lemmy.world
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              Open source is source code that is made freely available for possible modification and redistribution. Products include permission to use the source code,[1] design documents,[2] or content of the product. The open-source model is a decentralized software development model that encourages open collaboration.

              https://en.m.wikipedia.org/wiki/Open_source

              • AstridWipenaugh@lemmy.world
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                1 year ago

                And then later on…

                Generally, open source refers to a computer program in which the source code is available to the general public for use or modification from its original design.

                Unreal Engine is technically open source, because it’s source code is made available to the general public. But it is licensed under a restrictive EULA instead of any of the normal licenses you’d expect for an open source project (MIT, Apache, GPL3, etc).

                This is definitely pedantic, but “open source” is a colloquial term, not a technical one. Most people mean FOSS when they say open source, but the terms aren’t exactly equivalent. The license that governs the code is really the only part that actually matters.

    • RockHornet@lemmy.world
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      1 year ago

      The biggest thing about Epic is that it is NOT a publicly traded company.

      It doesn’t mean that it’s not subject to the “Infinite Growth Disease” but look at their biggest investor: Sony and Tencent.

      Both Game companies that SHOULD be more interested in having access to a good game engine than to make every dollar’s possible.

  • froggers@lemmy.world
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    1 year ago

    Very nice. This money will enable them to make it better. One day when I might start learning how to make games I hope that Godot will be one of the best choices out there.

  • ColorcodedResistor@lemm.ee
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    1 year ago

    as a life long gamer who has had to ‘grow up’ and learn trades to survive and pay bills. it would be hella fun and possibly cathartic to mess with a free game engine. I’ve been playing games for 30 years. Maybe it’s time i take all that knowledge and frustrate myself on a passion project. Thank You Unity for showing me GODOT.