I just tested ping between my weak computers, one of which supports only 100mbit ethernet and are sequentially connected via cheap 2$ dumb switch and ISP-provided router and got 0.187ms average, while ping via same system, but using 802.11ac for one device got 8.16ms with standard deviation of 11.9, maximum of 67ms and minimum of 1.44ms.
Right. Like even in the shittiest scenario that’s not a major difference. There’s stuff like interference and the speeds are lower, sure, but 1 gigabit is plenty for non enterprise situations
Your experience varies massively depending on your RF environment. In my suburban neighborhood, I’m getting a stable 3.4ms to my router. The same hardware when I was in a dense urban environment was around 11ms. I’ve never looked at retry counters, but if I had to guess, I’m getting close to zero right now, but was getting considerably higher in a dense area.
WiFi 5 latency is only two times higher than cooper (0.3ms vs 0.6ms). WiFi 6 has the same or even lower latency. WiFi 7 is even better. If latency is your game, copper is a poor choice. Unless you have spare money for an industrial 100Gbps set up. Which you don’t.
I have never heard of a latency-sensitive game that doesn’t use UDP for inner loop communication. Sure they use TCP for login and server browser, but the actual communication for gameplay almost always uses UDP.
Minecraft and Terraria use both TCP and UDP, presumably in the way I described (TCP for initial connection, asset download, etc. and UDP for world state sync). Factorio uses UDP exclusively, and implements reliable transport where needed in software.
Can’t find any UDP implementation or even UDP protocol description for Terraria, while there are implementations of Terraria protocol that use TCP and documentation for it. Basically no evidence of UDP and a lot of evidence of TCP for gameplay.
Minecraft uses only TCP. Sources: wiki.vg, myself, myself and friend of mine and myself again(no link for now, but two minecraft proxy server implementations)
Latency is the name of the game if you’re gaming. Copper will always give you the fastest ping times compared to the fastest wifi you can buy.
The wifi latency on generic 5ghz routers is like 5ms if not less
Not even 5 ms. I have a properly set up Wi-Fi at home and you’ll feel no difference in gaming. Wi-Fi only adds like 1-2 ms latency at most.
Unless you have no choice - a good WiFi will not add noticeable latency.
Myself I am playing over 5ghz wifi. I would say I don’t feel much difference, but prefer cable any time!
WiFi 5 latency on a decent router (not the shit your ISP gives you for free) is only 0.6ms. Yes, that’s less than 1ms.
I just tested ping between my weak computers, one of which supports only 100mbit ethernet and are sequentially connected via cheap 2$ dumb switch and ISP-provided router and got 0.187ms average, while ping via same system, but using 802.11ac for one device got 8.16ms with standard deviation of 11.9, maximum of 67ms and minimum of 1.44ms.
You have a very shitty WiFi over there. I haven’t seen anything over 1ms ever.
I just don’t live on the moon, neighbours have WIFI too.
And?
Ranges are crowded, a lot of interference.
Where? There’s not much interference even in Soviet blocks. What are you talking about?
Right. Like even in the shittiest scenario that’s not a major difference. There’s stuff like interference and the speeds are lower, sure, but 1 gigabit is plenty for non enterprise situations
There’s no interference unless you live in a Soviet block.
Your experience varies massively depending on your RF environment. In my suburban neighborhood, I’m getting a stable 3.4ms to my router. The same hardware when I was in a dense urban environment was around 11ms. I’ve never looked at retry counters, but if I had to guess, I’m getting close to zero right now, but was getting considerably higher in a dense area.
How would you get an entire 5g BTS without frequency regulating agency hunting your ass?
I meant to say 5ghz
WiFi 5 latency is only two times higher than cooper (0.3ms vs 0.6ms). WiFi 6 has the same or even lower latency. WiFi 7 is even better. If latency is your game, copper is a poor choice. Unless you have spare money for an industrial 100Gbps set up. Which you don’t.
Please speak standards, not marketing language. Replace WiFi and number with 802.11 and letters in the end.
One packet drop for TCP creates huge latency for application level protocol. And not many games use UDP for their transport.
Citation Needed
I have never heard of a latency-sensitive game that doesn’t use UDP for inner loop communication. Sure they use TCP for login and server browser, but the actual communication for gameplay almost always uses UDP.
Let’s see… Terraria, Factorio, Minecraft.
Minecraft and Terraria use both TCP and UDP, presumably in the way I described (TCP for initial connection, asset download, etc. and UDP for world state sync). Factorio uses UDP exclusively, and implements reliable transport where needed in software.
Oops, Factorio moved to UDP.
Can’t find any UDP implementation or even UDP protocol description for Terraria, while there are implementations of Terraria protocol that use TCP and documentation for it. Basically no evidence of UDP and a lot of evidence of TCP for gameplay.
Minecraft uses only TCP. Sources: wiki.vg, myself, myself and friend of mine and myself again(no link for now, but two minecraft proxy server implementations)