• ampersandrew@lemmy.world
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    4 months ago

    It’s an open question whether Epic’s limited success is a result of the company’s failure to “press its advantage,” as Pitchford opines, or just a sign that Steam’s massive entrenched network effects have proven more resilient than he expected.

    It’s not. EGS doesn’t solve any problems that Steam leaves on the table to be solved. Customers have no reason to shop at EGS when Epic takes its thumb off the scale.

    • Graphy@lemmy.world
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      4 months ago

      Not only that but it’s a worse user experience all around.

      I fucking hate the EGS and Xbox stores for browsing new games. Most of the time you’ll get an animated video that’s not game footage and two screenshots that don’t tell you shit.

      Not to mention that the formatting is so bad that the client requires you to basically be in fullscreen but you’ve still gotta scroll a mile down to get any info.

      • halcyoncmdr@lemmy.world
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        4 months ago

        Not to mention that the formatting is so bad that the client requires you to basically be in fullscreen but you’ve still gotta scroll a mile down to get any info.

        For Xbox, that’s because the PC app is literally copy/pasted from the Xbox console app. Hell, it probably is the same universal app since that was a big Microsoft push to have more apps available on the consoles and Windows Phone.

      • XeroxCool@lemmy.world
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        4 months ago

        Lol I thought it was just my advanced age of 33 that made it difficult to understand a game from the Xbox previews. A majority of screenshots look like garbage once you’re not in character and the store highlights that.

    • Dizzy Devil Ducky@lemm.ee
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      4 months ago

      If anything, the only thing that other stores have that Steam doesn’t would be games not on Steam. Even then, half of the time, they’re either itch(dot)io exclusive indie titles or shitty triple AAA titles.

      • ampersandrew@lemmy.world
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        4 months ago

        When I buy on GOG, I know I’m getting a game DRM-free. They muddied that a tad with how they handle online multiplayer, but for the most part, I get more value from their store for that. It’s a huge reason why I’d choose their store, because they’re solving a problem for me that Steam does not.

          • ampersandrew@lemmy.world
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            4 months ago

            I’m with you, but they’ve got a very generous 30 day refund policy, no matter how many hours played, if it doesn’t work. So far, I’ve only had to use it once, on Phantom Fury, which is Verified on Steam but had issues in the tutorial through GOG; some day I’ll pick up the Steam version and see if it does any better. I also buy my GOG games through Heroic launcher, which has a referral link so that some of the revenue of my sale goes toward the development of Heroic. That way GOG knows that if they want all of the revenue from my sale, it’s clear what they have to do to earn it.

            And as a reminder, there are Linux native games on GOG. I just played Duck Detective: The Secret Salami on the native Linux version from GOG.

    • Katana314@lemmy.world
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      4 months ago

      The funny thing is, I feel like it’s not so hard to navigate Steam for particular problems that consumers would like a solution to, but Valve has been ignoring or considers beyond them. For some people, those individual problems form the root of their buying decision. You’d have to beat them at something before you beat them at everything.

  • emax_gomax@lemmy.world
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    4 months ago

    It’s false equivalence to claim steam has a monopoly when you’re literally giving epic a monopoly on your games for financial kickbacks between yourselves that in the best case doesn’t impact the user and worst case actively compells them to a much worse platform. What epic and gearbox did is monopolistic, what steam did is just make a good enough product that no one gives a sh*t about EGS. If you want an actual competitive store front, make something your users want, not your business partners. Gog is struggling but it’s still my first goto for games because even if it’s missing all of steams functionality, it gives me ownership of games that can’t just be revoked or broken by publishers. That’s a value add I’m willing to pay for. Paying more so publishers can make more money and sell a worse experience through EGS ain’t moving me.

      • GalacticHero@lemmy.world
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        4 months ago

        It’s a little different to have your own games exclusively on your platform than to pay other devs not to release on other platforms, and it’s entirely different if devs just choose not to release elsewhere because no other store is worth the effort for them.

        • chiliedogg@lemmy.world
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          4 months ago

          Steam did exactly that for years under the “Steam Greenlight” prism where users voted for games to be released on steam with the condition that they would be exclusive. They only stopped it when they decided to go the Amazon route and sell any old shit with zero curation instead.

          And Tim Sweeny made the offer to stop offering Epic exclusivity and even sell their games on Steam if Valve offered to provide their service to developers at the same rate as Epic.

          But Steam charges nearly triple what Epic does and can depend on gamers to defend them for some reason.

          • brenno@lemmy.world
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            4 months ago

            And Tim Sweeny made the offer to stop offering Epic exclusivity and even sell their games on Steam if Valve offered to provide their service to developers at the same rate as Epic.

            Tim Sweeny didn’t make an offer, he tried to make positive PR to EGS while trying to paint Valve as the bad guys; Valve obviously wouldn’t charge the same rate as Epic because they include a lot more value for both user and developers than Epic does: to list a few of Valve services that Epic doesn’t have:

            • Steam Workshop (hosting terabytes of content for absolutely free);
            • Family sharing;
            • Steam Link for game streaming;
            • Remote Play Together tech for all the major OSes;
            • Linux and Wine/Proton investments (which you could argue was an investment because of the Steam Deck, but that’s an investment that benefits everyone, regardless of whether they own a Steam Deck or not);
            • Cloud save hosting;
            • Universal controller remapping interface compatible with all the major gamepads;

            That’s not to mention the benefits developers can get from Steam’s platform and SDK:

            • Steam Input (for not needing to deal with custom implementations);
            • Steam Voice API (for in-game voice chats);
            • Steam Inventory and Trading Cards, which can result in extra cash for the developers;
            • Multiple networking options: Steam Game Servers, Steam Matchmaking & Lobbies, Steam Peer-to-peer Networking, etc.

            If you ask me, I think Epic is the one charging way too much

          • GalacticHero@lemmy.world
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            4 months ago

            The cut taken by stores is of little concern to me as a consumer. Greenlight was a mess for a lot of reasons, but they discontinued it years ago, while Epic continues to pay for exclusivity deals. Steam provides lots of services to me that Epic doesn’t, though, as others have listed here. That said, I also like GOG and itch.io.

            • chiliedogg@lemmy.world
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              4 months ago

              It makes the cost of developing games more expensive. They have to charge nearly 20% more for games on Steam to make the same money they do on EGS.

              It’s also why Valve hardly makes games anymore. They sell 4 games made with other people’s money and they’ll have the same gross income as selling a game they paid to develop. Throw in the cost of development, and they just can’t justify game development as a major part of their business.

              The last time they made a full-sized game was Half-life 2, which launched the same day as Steam.

                • chiliedogg@lemmy.world
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                  4 months ago

                  Alyx was a tech demo, and it, Portal, and Portal 2 combined are about the size of Half Life 2.

              • emax_gomax@lemmy.world
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                4 months ago

                This argument about cost of development would hold more weight if the game store savings were passed onto the users rather than just eaten up by the publishers. Borderlands 3 base game has the exact same price on steam vs EGS atm, £49.99. Clearly those 20% savings are just extra money the publisher wants to pocket rather than actual necessary costs to the game. If their happy to pass it off to steam when sold on the steam platform rather than raise the price to recoup the platform tax.

                • chiliedogg@lemmy.world
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                  4 months ago

                  Yes, but with EGS more money goes to the company making the games. AAA games have never been more expensive to produce, and developers are shutting doors left and right. After the costs of marketing and overhead, more of the proceeds of the game are going to the fucking download service than the people making the game when it’s on Steam.

        • chiliedogg@lemmy.world
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          4 months ago

          The entire greenlight catalog was exclusive. That’s over 100 third-party games, and they only reason it stopped is because they stopped curating products to become the Amazon of online gaming.

  • bouh@lemmy.world
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    4 months ago

    Sometimes I wonder if these people understand that no player ever wanted exclusivities on a game store. Instead of providing a decent service, they’re litteraly trying to kidnap customers with a choice between waiting for months for this big release or taking it on a subpar platform.

    • Baphomet_The_Blasphemer@lemmy.world
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      4 months ago

      This is my current dilemma with the new Star Wars outlaws game. Epic has exclusivity on release (or can buy direct on ubisoft), but I have 29 other Star Wars games all on Steam. Do I really want one odd game on a different platform, or do I just accept that I won’t be playing it at release and wait the months for it to come to Steam?

      • CeeBee_Eh@lemmy.world
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        4 months ago

        Epic has exclusivity on release

        Wait, really? It’s officially off my list now. Screw those guys.

  • Sanctus@lemmy.world
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    4 months ago

    EGS is worse than Steam was 10 years ago. Its only useful for piling free games from the store that I’ll never play.

  • doodledup@lemmy.world
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    4 months ago

    I gave Epic’s store a chance but even after all this time it’s still shit and very far from feature parity with Steam. There’s not even proper reviews. No big-picture equivalent. No good out-of-the-box Linux support. No Steam-Deck. The list is very very long. Until Epic starts delivering, the 30% cut Valve takes is more than justified.

    • BedbugCutlefish@lemmy.world
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      4 months ago

      I never gave it a chance, as theit practice of paying for exclusivity is infuriating to me.

      Make your shit better. Hell, make it comparable, and charge a lower cit (so devs make more), and I’d support then.

      Paying to make the market more closed off sucks.

    • toynbee@lemmy.world
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      4 months ago

      FWIW, my understanding is that the owner of Epic is actively anti-Linux, so your third feature is a unlikely at best. The fourth was only remotely likely due to market share.

    • thejoker954@lemmy.world
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      4 months ago

      Yeah i get and play the free games from there, but they don’t seem to want to do more than the bare minimum for the storefront so I won’t purchase anything through them.

      • doodledup@lemmy.world
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        4 months ago

        It’s beyond me how they can affors all of these free games and exclusive but not a single capable developer to make this platform beyond just the bare minimum.

  • B0NK3RS@lemmy.world
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    4 months ago

    I like the fact they tried to compete with Steam from the begining. I have a large library of games and some real gems that I wouldn’t normally look at.

    EGS is ok, GOG is ok and also Steam is just ok too for what I want from a store/launcher.

    No digital game store is worth your loyalty.

    • P03 Locke@lemmy.dbzer0.com
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      4 months ago

      Steam is just ok to for what I want from a store/launcher.

      It’s not just ok, compared to the alternatives. A games library that cannot be matched, regular sales, easy no-frills refunds, cloud saves, beta support, family mode, big picture support, seamless integration with the Steam deck, which in its own right, has pushed right-to-repair and Linux gaming to new heights. The competition doesn’t even have any of this stuff, including the console market, and if they can’t compete, they don’t deserve my money.

      No digital game store is worth your loyalty.

      I’m fine being loyal to a privately-owned company that actually gives a shit about its customers. As long as Gabe is still alive and they will continue to be privately-owned, the company will stay in good graces.

      • B0NK3RS@lemmy.world
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        4 months ago

        I’m not going to argue my point any further but I will say, use it all for what you want. Absolute loyalty, which you seem to have, is pointless.

    • CeeBee_Eh@lemmy.world
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      4 months ago

      No digital game store is worth your loyalty.

      When that store is run by a company that contributes massively to open source and works harder and puts more money into enabling alternate platforms for gaming than all other companies combined; ya, they have my loyalty.

      • CeeBee_Eh@lemmy.world
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        4 months ago

        Find me another company that supports open source and Linux the way Valve does… I’ll wait

          • CeeBee_Eh@lemmy.world
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            4 months ago

            Bad argument.

            It would hold water if their solution was proprietary and closed source. But it isn’t, and anyone else, literally anyone, can take Proton and use it in their project for profit.

            Even if they closed shop tomorrow, or even just gave up work on Proton itself, we’d all still reap the benefits at no cost to us.

  • Phegan@lemmy.world
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    4 months ago

    I would love to see reasonable competition to steam which would give consumers and developers better options, but Epic ain’t it

    • Aquila@sh.itjust.works
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      4 months ago

      What would a better option look like? Steam user experience is great. Games are cheap entertainment. What more could you ask for?

      • T00l_shed@lemmy.world
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        4 months ago

        My only real concern with Valve is what will happen when Gabe passes or retires. Who knows how his replacement will direct steam.

      • teolan@lemmy.world
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        4 months ago

        A lower cut. 30% revenue cut means we pay more than necessary for games and we also miss out on some indie games that cannot be profitable with such a large cut.

        • GoodEye8@lemm.ee
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          4 months ago

          We already know lowering the cut doesn’t make us pay less. All it does is put more money into the pockets of the publisher.

          And I very much doubt Valve’s cut is a reason indie game can’t be profitable. There are asset flips going up on Steam on a daily basis. If asset flipping wasn’t profitable we wouldn’t see them propping up like mushrooms after rain. When asset flips are more profitable than an indie game there’s something wrong with that game.

    • CeeBee_Eh@lemmy.world
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      4 months ago

      I would love to see reasonable competition to steam which would give consumers and developers better options

      No one’s going to compete with and outdo Steam with Linux support.

  • aluminium@lemmy.world
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    4 months ago

    Imagine if both epic and the devs made an agreement to make all games 10% cheaper and share the costs.