Games probably do this in some way already with something like a checksum but the problem is you could have some separate program reading from game state/display at runtime to get around this. That’s part of why a lot of cheats are installed at a kernel-level.
Could they not hash the contents of the game’s folders and send that back to the server to confirm it’s not been tampered with?
Games probably do this in some way already with something like a checksum but the problem is you could have some separate program reading from game state/display at runtime to get around this. That’s part of why a lot of cheats are installed at a kernel-level.
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