I agree, although a lot of the work going into a game is the game design, art, and iteration, and not just the programming and rigging. And it may actually be a catalyst to rewrite parts better
I agree for a specific scenario: if you don’t use many unity specific packages or assets. Then, perhaps you are correct, still I don’t blame anyone staying even in that case, as it is still daunting to take on such a task.
Because changing the engine in an existing project is a huge pita that requires many, many hours and possibly in some cases a full rewrite.
This also applies to games that would be released in 2023 or 2024.
Nobody should be considering Unity for a new project, but it’s understandable to make either decision for many existing projects.
Ripping out the engine of your game isn’t a trivial thing.
Many many hours is a massive understatement.
Thousands and thousands of hours is more appropriate
I don’t know how you could change the engine without rewriting the entire thing basically from scratch.
I agree, although a lot of the work going into a game is the game design, art, and iteration, and not just the programming and rigging. And it may actually be a catalyst to rewrite parts better
I agree for a specific scenario: if you don’t use many unity specific packages or assets. Then, perhaps you are correct, still I don’t blame anyone staying even in that case, as it is still daunting to take on such a task.
You’re completely right
In this case it sounds like they were talking about their next game rather than a current project.
Their next game would be a current project.
Yeah, you’re right. I was thinking of it in terms of current project -> next project, but I see that’s not what was meant.