Retro games are often known for being more difficult than their modern brethren. Every now and then though you run into a game that is actually too easy. Which game would you prefer to have more of a challenge?
Uhhhhhh…none? I’m 40, and suck at video games. Not because I’m old (shut up), but because I’ve always sucked at video games. I still haven’t beaten Super Mario Bros 3. I was there as it happened. That was my generation.
What’s wrong with letting us terrible gamers enjoy a game??? Kirby and Yoshi games are the BEST!!!
Like Pokémon, I would say most games with RNG. They’re basically fake and also limited by the lack of computation for RNG at the time. You can’t make them hard; there’s basically a ratio where they’re enjoyable or not, and that’s the same ratio as playable or not.
Platformers resist this—they’re exactly as hard as they are. They’re the original physics based game. Pure skill.
There are different skills than just physical execution. Pokemon isn’t easy because RNG or because it’s turn based, it’s easy because the NPC team compositions are awful, the AI sucks, and the game only has very lenient soft caps on grinding. A mod like Radical Red solves these things, and I’ve played other turn based games with plenty of RNG which require lots of skill.
Was about to suggest radical red. Makes for such a great experience.
Thanks for informing me about Radical Red!
Not an unpopular opinion but all of the early Pokémon games could have used a hard mode.
Obscure game but I beat Bugs Bunny Birthday Blowout with more then 30 lives without even trying. Though that’s only one of several issues with that game.
Most games can so easily be minmaxxed to death by reading wikis to figure out the exact mechanics. This wasn’t a thing back in the day but all those samegames retroactively now have wikis.
I find it difficult to stop myself learning tips of how to complete the game smoothly but most of the time I’m very happy I didn’t spoil it for myself.
The Fight Night games. 3 is probably the best, but once you play it for a little while every fight is a challenge to not KO the opponent within two rounds.