For me it is opening credits sequence in Nier Automata, Shadowlord’s castle in Nier Replicant and AI reveal in MGS2. All these three games are masterclass in storytelling.
Discussing God and freedom with Morpheus AI in original Deus Ex. It’s just excellently done. The damn thing makes good points, and there’s this soft piano (?) music setting the tone
Blew my mind when I was a kid. That game is filled with moments.
Gotta say, the opening of Nier Automata is something I tell people how much I hated! It’s a great story, but it’s bad game design.
It’s a mix of cutscenes and gameplay that takes about 40 mins to get through, there’s no saving possible at any time, and if you die then you go right back to the beginning.
And I did die, twice. So yeah, that was a slog, and by the third time round I’m not enjoying the storytelling anymore.
If you are actually good and didn’t die, I can see why you had a different and more enjoyable experience :)
I really enjoyed begining of Automata, action, music and artstyle, but the neat thing is … That opening credits are placed 20+ hours later in the game. And by that time i was really invested in the story and characters.
I also agree that there should be some savepoint in the begining of a game, I died once or twice and it was annoying to replay everything from the start.
When I have a perfectly flat four row stack and the 4x1 tile appears.
For me, one of the most memorable was, beating Ornstein and Smough in Dark Souls for the first time solo. It was a great feeling of accomplishment, and I could see that I really mastered that game’s combat.
Gotta be the final fight in Metal Gear Solid 4. So ridiculously dramatic
KotOR. Just the whole thing basically but especially the story turning points.
Warning: Spoilers Ahead
If you played the “evil” plotline, there is a point where Mission (the Twi’lek girl) is telling you how horrible you are and one of your options is to get her best friend Zaalbar (a wookie) to kill her. By this point he owes you a life debt and is honor bound to do what you say. For as terrible as “evil” plotlines tend to be in games, that was an amazingly well done moment.
The ending to the Spiderman PS1 game was pretty funny for something that comes from a game that was so short and modeled after fear.
Running from Monster-Ock while the facility is exploding around you. That game was such a banger. And it’s short length is made up for by it’s replayability. Collecting all the comics and suits. Amazing.
Assaulting Fort Strong for the first time I’m Fallout 4
Finally getting the Gravity Gun in Half-Life 2
Pulling down the Star Destroyer in The Force Unleashed
Freespace Intro.
This would have made a great movie.
Retrieving the master sword is always a good one
For me it was when i was playing deep rock galactic. I always played with randoms and i was still not very sure how everything worked and i would quite often get lost. In one game extraction was already going, and we had like 2 minutes left. I panicked and just ran around like an idiot, at some point i accepted my fate and kinda just looked around. Suddenly a driller blasted through a wall, like the koolaid man. He gave me a rock and stone and i followed him back to the drill with like 20 seconds to spare. I never had a moment in video games before and after where i saw someone doing something and i legitimately though: wow, an actual super hero.
There was just something that clicked right there. Deep rock is very dark and claustrophobic, and if you have a bad sense of orientation and (i think i didn’t know how the map worked) and i don’t think any game ever gave me that good kind of anxiety before.
The ending of SOMA. I sometimes watch it on youtube just to enjoy it again. Note: the ending won’t mean anything to you if you don’t already know the story.
Ahhh I wanted to love it, it’s one of my favourite scifi concepts explored really well, but I wish the big plot points at the end were told in the opposite order. Feel like it would have hit way harder, for me anyway
bioshock infinite, know that the girl is the daughter of the protagonist
The death of Rosencrantz in Vagrant Story.
Winning a Guilty Gear Strive close match