Video: “Even Superman64 -a direct affront to God- has a port”
lol
Obligatory AVGN link: https://www.youtube.com/watch?v=1dJXgJ1c4vY
Superman 64 Wide-screen with ray tracing?! Now that’s gaming!
Here before Nintendo files a cease&desist for daring to make a way better service than their shitty phoned-in subscription emulation service
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Someone fucking message me when we have a working Battle for Naboo ROM.
IIRC, the original cartridge had an extra chip in it that emulation hasn’t been able to use. I’m not sure if any progress has been made on this and a few other games that used these.
Nah it didn’t have an extra chip – but large portions of the game were written in microcode for the N64’s processor specifically. It’s part of what makes it and Rogue Squadron kind of a pain to emulate – along with using their own audio drivers (MoSYS/MusyX that were later used as the basis for the GameCube sound systems).
IIRC there was an official Windows port at some point though. Not sure how well it worked or works on modern systems.
Wait… Y’all are talking about X-Wing: Rogue Squadron and Star Wars Episode 1: Battle for Naboo, right?
I owned those windows ports!
They worked great back in the day - I had such a blast with them that I begged my parents to get me a shitty Logitech joystick! If you want to check them out, it looks like Rogue Squadron is only $10 on Steam; and Battle for Naboo seems to be abandonware, but it seems to be hosted on a lot of “better spread than dead” game sites.
SuperFX SNES games can be emulated, right?
I’m pretty sure that has been able to be emulated and run through most emulation software now. These Star Wars games had specific code and drivers that, when I looked up why it wouldn’t emulate years ago, had not been cracked open to get the source code to enable people to program it into emulation software.
Probably a lot of work for a single game.
Battle for Naboo actually had an official PC version all the way back in 2001. No idea if it works on modern PCs, though.
The keyboard controls are very janky. You’d have to do custom button mapping with a controller, and there’s no analog input. At least not without some mods that I’m not sure exist.
Saw the twitter post yesterday, good thing they waited until it was basically ready to go before showing off, now even a C&D can’t stop it.
I’m wondering how much this will help the handheld scene. N64 emulation is pretty notoriously shitty on many handhelds.
It won’t help emulation but on pc/steamdeck you can natively compile it so that there no need for it anymore. Not sure about smartphone but I’m sure that it should be possible!
Yes, that was kind of my point. N64 emulation on handhelds often sucks. So being able to have games recompiled to be better optimized on something like the Miyoo Mini would be great. While it is cool for the PC because it can allow for enhancements much more easily, just getting games up and running at a minimum is not an issue for any PC made in the last decade or two.
Will be interesting to see if this is useful for non-PC platforms as well; I’ve got a Myioo Mini Plus (basically an ARM SBC in a GameBoy-esque case designed to run RetroArch) - it’s not really powerful enough to run a N64 emulator, but if I could recompile the games in my PC and run them natively then maybe that’ll work better?
Idk about this, but the Mario 64 decompile was recompiled to run on my Anbernic 353 at 60fps, runs amazing. So I think it should be at least theoretically possible.
Emulating N64 is particular can be a lot of overhead - it’s possible this could help!
Yeah, I was a little surprised - the MMP can do PS1 emulation no issue, but apparently N64 is too much. I would have thought it would be the other way round
I wonder if online multiplayer mods could be made for multiplayer games.
That would be awesome. My guess is yes but it would probably take a lot of work. Can you imagine N64 Smash online multiplayer that actually works?
You can already do this with some N64 emulators with built in netplay like, Project64KSE. There is a small community dedicated to it with a website here.
Smash Bros Melee is much more popular to play online nowadays, and there is a great update for online play called Project Slippi. It works with the dolphin GameCube emulator and makes it very quick and easy to find games against similar skill level players. It also adds rollback netcode, stats, and other QOL features.
If Nintendo, themselves, put out an online Smash Melee remake, it would never be as close to good as Project Slippi already is.
Well holy shit. Nintendo’s frankly terrible online for the last several Smash games has always been particularly offensive to me. As I’ve grown older all my friends stopped caring about Smash so online play was the only way I’d get to play with anyone. Even with gigabit internet not once did I get a match I would describe as good. The closest to tolerable was at least half a second of input lag. That’s for the last 2 games. It made me so mad, like why fucking bother putting online play in your game?
Easily. That works even in an emulator cough cough netplay cough cough
Support would be way better if implemented within the game itself (although I think that goes without saying, 😝)
I saw a Ocarina of Time one a while back. There is also some tool that can link randomizers of different games togther.
Nintendo is preparing to sue the proper technologies out of existence. Anyway, what did you say the researchers last names were? First names too if you got them. Nintendo would love an address and possible information on their whereabouts around lunch time. It’s all for the benefit of all players out there!
Damn. Thats impressive.
Seriously! To push through in spite of Nintendo’s reputation.
Has anyone been able to get this working? I was able to compile it for zelda but nothing else. https://github.com/Mr-Wiseguy/N64Recomp
Not sure how to get the elf files, heres an issue: https://github.com/Mr-Wiseguy/N64Recomp/issues/21
This is how far people have gotten: https://github.com/Mr-Wiseguy/N64Recomp/issues/17
Nice try Nintendo lawyer.
Am I the only one who watched the video, and due to nostalgia upscaling my memory, could hardly tell any difference other than frame rate.
I should go look at the normal game 😅
so. For dumb people like me (or just for me to be clear), how do I play those games? i watched the video and read the site. there’s a link to the MM gamefiles on GitHub, but the video said you still need the ROMs? or this RT64? I’m old and apparently at some point, you just lose tech savvyness… :( can I get a step-by-step?
Yes you still need the ROMs since these PC ports contain no copywritten code. Like the other person said, you will need to compile the game yourself, but there are tools that automate the process. It’s simply a matter of getting all the files you need in one place, and clicking a few buttons. The hard part is obtaining all the files (well, more tedious than hard, especially if you’re not a programmer or a Linux user).
Would the recompiled games effect how ACE works in some games? I’d assume since the machine code is different the exploits used to trick the pointers would be different.
Most likely. The documentation says it can change what was a single instruction on the N64 into multiple instructions, so those values will potentially be very different. It will probably close off some exploits, change others, and even introduce new ones.
I need 60fps upscaled Pokémon Stadion with raytracing now 😌where?
Damn perfect dark would be amazing with online play it was such a good game, and Microsoft pretty much killed it on Xbox
It would also be great at something above 20 fps.