I hope this doesn’t make them think they can do this again though. This should make them realise they should’ve always gave the Devs more time to cook or been more realistic with scope from the get go
A publicly traded company prioritizing consumer satisfaction over short term profits? Learning from their “mistakes” after they still got a shit ton of money for it anyways and probably will if they do it again? I’m not banking on it.
People already seem to forget this isn’t the first time, the release of Witcher 3 was horrendous as well.
Geralt’s flowing locks caused Nvidia cards to crash comes to mind.
I’m not so sure we’re talking about the same scale of horrendous here.
It being released in a essentially a beta state with a terrible UI? half the loot being a bitch to access because you always cast igni? Game breaking bugs and glitch’s? Hard crashes?
I don’t think they have released one game that was actually release ready yet.
CP2077 was far worse, but that doesn’t mean the Witcher 3 was okay, it was still absolutely botched.
CP2077 was far worse, but that doesn’t mean the Witcher 3 was okay, it was still absolutely botched.
This is literally a rewording of what I just said.
Sounds more like downplaying the severity of one.
I’m not downplaying anything, but comparing a dumpster to a dumpster fire and saying they are the same thing is, at best, a little misleading.
The release of Witcher 3 was bad, but it was industry standard bad. Cyberpunk shipped straight up broken and incomplete. It has been fundamentally reworked at least twice since launch.
I don’t think anyone is apologizing for The Witcher 3 at launch, but let’s not pretend they are the same thing. There are more shades than black and white.
Strangely enough, I didn’t have any game-breaking bugs or crashes and I played it at launch. I guess I was lucky.
I had the quest glitch where you could no longer progress the story. It was also in the later 25% of the game, so 80ish hours in.
But they can, because it seems like most gamers have goldfish memory, and they forgot/forgave the shitty launch and first years
My thought coming into this thread. Plenty of people here sucking their dick and forgetting the terrible launch. They earn what they deserve.
i bought into it and hate that its getting so much praise.
fixing the garbage they released is bare minimum.
I still think this game is shit since I was subjected to the release version and haven’t picked it back up ever since.
Fuck this game and the management that fucked it all up.
And steam reviews prioritize reviews over the last 30 calendar days…
What I think is astonishing to some people lately about Cyberpunk, is that they got most of their information from the popular channels on the internet. Despite its name, these channels (reddit r/all, Twitter, etc) are a (loud) minority of the actual opinions.
Pretty much every one I talked to IRL about Cyberpunk was aware of the controversy, but had a much more nuanced opinion than I was seeing online. Many of them enjoyed it and weren’t really experiencing that many bugs (myself included). But this wasn’t an “allowed” opinion online. Anyone who said the game was enjoyable or they didn’t personally experience many bugs were attacked for being a CDPR fanboy (myself included) and down voted.
Winning in the end absolutely means they will do it if this was the most cost effective method.
There’s no chance this won’t happen again IMO (though since they abandoned their own engine maybe it won’t be as buggy this time).
Man I’ve got really conflicted feelings about this game. I do think it’s great, and will probably be picking up Phantom Liberty next sale, but I never know whether to appreciate the devs for sticking with it and making sure their work lived up to expectations, or to be frustrated that I basically had to wait a year for a full product after buying for $80 CAD on day one (my own mistake, I foolishly thought CD Project was immune to such blunders). I guess it’s a bit of both. I do really appreciate all the hard work, I just wish that wasn’t on top of a bunch of frustration and disappointment.
Totally get where you’re coming from. But you can enjoy the game and dislike the way they marketed and released it. 90% of life isn’t a zero-sum game. Despite what the internet would have you believe.
This is true. However, even as a young person I remember the times where a game being released meant it was done, and if it was butchered, that was that. There was no second chance for the studio because the community absolutely wouldn’t trust them.
Now, that’s standard. Every AAA game is just assumed to basically be barely functional until 6+ months post launch. People have to say “why would you buy a game day one?” as if it’s a ridiculous notion to want to purchase a product that has been released onto a market. That sucks. It sucks that something that used to be a fun hobby is now a seedy grey market full of vitriole.
they should learn from the fiasco, don’t promise what the devs can’t deliver, marketing department should ask the devs what they can promote. and you shouldn’t buy game on day one 😂
The straight-up lies are what really get to me. Bullshots and fake-ass trailers for almost a decade. Hype for shit that was never going in. And now people just say “it’s great, what’s your problem?” like they want it to happen again.
I bought this game day 1, put about 20 hours in and set it down.
Picked it up again three months ago and have not set it back down. Best game I have ever played. I’m a sucker for lore and mission content and this game just does not fail to deliver.
I know it had a rough launch and I don’t want that to be acceptable, but god damn this game is just so good. Like, so fucking good. Despite the launch I have to give it to them, they fixed it and it is just endlessly amazing
It’s outstanding, but even right now at its best it still isn’t perfect.
I’m very, very much looking forward to what they can eventually do using UE5 as the base in an era with generative AI to fill out the edges.
When the polish (pun intended) is there, the game is beyond everything else. But when you end up just a bit past the edges of where it holds your hand, it quickly loses the veneer, which is the key difference vs something like a Rockstar open world (but also very different budgets and aims).
There’s a handful of studios I think will adapt especially well to the future of game development, and CDPR is one of them.
Because it is going to be possible to have CP 2077 main scenario style interactions across an entire open world within the next decade. And who better to curate that experience than the people delivering it in a diagonal slice?
I think when they fixed all the obvious jank, went all in on the world building and strong storytelling, and timed it with the incredibly excellent Cyberpunk Edge runners series… Everything turned around.
The game is still pretty crappy as a open-world, loot still feels halfbaked and honestly combat is so dumb that I have to gimp myself and refuse to pick certain skills just to have some challenge.
But I ignore it because when the story pulls you in, you’re hooked!
That’s funny, I feel kinda the opposite lol. The story just feels ok to me (I thought the story of PL was a lot more interesting though) but I just love the setting and just blasting through enemies
Last I played - forever ago - I was just disappointed that the random NPCs were nothing but decoration. Made the whole setting feel flat to me, sadly.
That aspect is definitely true. City of cardboard. But it was some pretty vibin cardboard
Oh absolutely, the best cardboard I’ve ever seen.
The NPCs constantly broke immersion for me. It’s the same 10 people over and over again.
Or if you’re fighting baddies or cops, they all act the same.
I loved the world, enjoyed its story but didn’t like the combat as it felt a bit messy and I felt overpowered as a hacker.
After two playthroughs, I’ll probably do the expansion at one point but I don’t know if I should play it from one of my playthrough or from a new save.
Well deserved. It’s a masterpiece though it took a while to be polished properly
Legitimately one of my favorite games. Incredible story, characters, and side quests. It’s also the only time I’ve actually felt like I was in a city when playing a game, they absolutely nail the environment and setting. It feels like a true city, not a video game city.
Man, I’m glad that people are enjoying the game as much as they say they are but I tried my first play through earlier this year and it was terrible. I saw almost no difference in the amount/type of glitches between what I experienced back in January and what I saw online when the game first released a few years ago.
Played it two times on ps5. Once on 1.50 and once on 2.0. I haven’t experienced crazy glitches…
Second run female V. Discovered the game this year because I play it on Mac (using Whisky) and it wasn’t possible before.
I am not a gamer (as you can tell by my computer’s brand) as I really struggle to find games I want to invest time into. I’m too old to enjoy the thrill of dying 20 times in a row to kill a boss (been a WoW hard player for a few years, but mostly for the lore when it was still great) so I play easy mode and enjoy each and every bit of dialogue I can.
This game is one of the best Sci-Fi movie I’ve seen in years. Sometimes it makes me feel like I’m in 1982’s Blade Runner, waiting for Rutger Hauer to make an appearance. I already met Daryl Hannah and Sean Young (or very resembling characters at least).
Anyway, I don’t care much that the launch was terrible. I’m just glad the game exists.
PS: As a Metalhead myself, the only things I dislike about the game is Johnny’s band stuff. The game’s music is absolute dope though.
Ten years of Stockholm syndrome would cause that.
I preordered this game and played it at launch. Thankfully I didn’t have any crashing or game breaking bugs, just a few minor ones.
You mean idiots easily fooled then yea…