You heard him 4090 users, upgrade to a more powerful GPU.

  • lustyargonian@lemm.ee
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    1 year ago

    Damn this is a pathetic response. He could’ve said “We’ve tried our best to make it as polished as possible before launch, and are working towards further optimising it to give you the best experience, wherever you play”. Even if they did jackshit, it would not come out as condescending and snarky. Maybe he wasn’t prepared for a tough question on the spot right at the beginning of the interview, but it does show how he thinks about his games. In his mind, the game running at all on PC is optimised enough.

    I am not saying he’s bad for not making Creation Engine super optimised engine on this planet, I’m saying he’s bad for not acknowledging it is currently most demanding engine despite looking merely half as good as Cyberpunk 2077 or idk Arkham Knight.

    • Edgelord_Of_Tomorrow@lemmy.worldOP
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      1 year ago

      It’s not even about graphics alone.

      They’re clearly building their games in an extremely inefficient way. Starfield does not have anything going on in it that other games with much lower requirements also have done.

      You see evidence of this in their previous games. One of the major performance issues with Fallout 4 for example, was that instead of building their cities in performant ways, they literally plonked every building as an individual asset into the world which thrashed the CPU for no reason. Modders just had to merge them all into one model to significantly improve performance. Their games are full of things like this and Starfield will be no different.

      • Chailles@lemmy.world
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        1 year ago

        Unless I’m completely mistaken here, modders didn’t combine the buildings together, that’s how they are by default. Mods, however, sometimes needed to break said system which resulted in massively degraded performance.

        • Edgelord_Of_Tomorrow@lemmy.worldOP
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          1 year ago

          Nah the Boston performance was terrible in vanilla. The precombination fixes made huge performance improvements. There were issues with mods breaking precombined meshes but that was a separate issue.

    • Edgelord_Of_Tomorrow@lemmy.worldOP
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      1 year ago

      Exactly this. It was only two generations ago when idTech was an open world engine, id can and have made it to do whatever they want and to suggest that despite Bethesda money (let alone MICROSOFT money) id couldn’t make a better engine with similar development workflows as Creation is just dishonest to suggest.

      • NuPNuA@lemm.ee
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        1 year ago

        I assume you’re talking about Rage, which had an open world map, but no where near the level of simulation systems as a Bethesda game. In fact I remember back at the time most of us saying the map was pointless as it was just a way to travel between levels with nothing to do in it.

    • NuPNuA@lemm.ee
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      1 year ago

      You realise custom engines are built for specific game types right? iD Tech is great for creating high fedelity FPS games with linear levels and little environment interactivity. That’s not what Bethesda make though.

    • whats_a_refoogee@sh.itjust.works
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      1 year ago

      ID tech is nowhere near flexible enough for something like Starfield or even Skyrim. It’s partially the reason why it’s so efficient. It simply isn’t fit for the task.

      And the Bethesda developers are intimately familiar with Creation Engine, achieving the same level of productivity with something new will take a long time. Switching the engine is not an easy thing.

      Not to say that Creation Engine isn’t a cumbersome mess. It has pretty awful performance, stability and is full of bugs, but on the other hand it’s extremely flexible which has allowed its games to have massive mod communities.

      • rambaroo@lemmy.world
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        1 year ago

        If Bethesda can’t take the time to do it then who can? People act like they’re some small time developer but they’re not. They simply refuse to expand their dev team to do things like a redesign.

        Creation engine is not going to hold up well for another 6 years, there’s no way their cell loading system will be considered acceptable by the time ES6 comes out. The amount of loading screens in Starfield is insane for a modern game. This company needs new talent badly.

  • MuhammadJesusGaySex@lemmy.world
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    1 year ago

    I have a 3080 ti, and a 12700k, and 32 gigs of ddr5, and a 2 terabyte ssd. It runs great for me. I don’t understand the problem. /s

    • Piecemakers@lemmy.world
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      1 year ago

      You had me in the first sentence, and then I realized it was sarcasm. 🤪 I’m running a similar rig, but it’s primarily for rendering work, etc., so for juuust a second there, I wondered if it was falling behind. 😅🤓

  • hairinmybellybutt@lemmy.world
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    1 year ago

    I’m a game developer and I’m ashamed by this.

    When chip production will halt because of the climate, you will see programmers optimizing their code again.

    Jeez I hope this economy crashes.

  • Lemminary@lemmy.world
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    1 year ago

    "We optimized it for the very high end of computers. The issue is your wallet."Kek mf’ing w

  • Katana314@lemmy.world
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    1 year ago

    Since negative opinions travel fast, I’m just gonna say my GPU is actually below the minimum requirements, though admittedly I upgraded CPU last year. The game’s minimum is a GTX 1070 TI, I just have a regular GTX 1070.

    In my case, it’s doing a LOT of dynamic resolution and object blurring nonsense to get the game to run smoothly, but it does run smoothly. I get to see the character faces during conversations, I can see what I’m doing, there’s no hitching, etc. New Atlantis looks ugly, but that might change if I get a new GPU.

  • Chailles@lemmy.world
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    1 year ago

    Honestly, what do you expect someone to say when asked a question like that? There’s no answer there.

    • anonono@lemmy.world
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      1 year ago

      “we have worked a lot on PC performance. wanted to reach performance parity with consoles for release on similar hardware and we achieved that, However, our teams will continue working on improvements and integrating technologies like fsr and dlss in the future. “

    • emax_gomax@lemmy.world
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      1 year ago

      Umm… honesty. Games used to run on the bleeding edge of performance. Not Bethesda games but just games in general. Now the release half broken blatant cash grabs and think no ones gonna call them out for it.

    • rambaroo@lemmy.world
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      1 year ago

      Seriously? Just say that we’re always trying to optimize our games and we’ll continue working on it. It’s such an easy question to tackle. I refuse to believe you can’t see that. People just think Bethesda is above criticism for some inane reason.

      • Chailles@lemmy.world
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        1 year ago

        That’s not an answer that people would have accepted either and no matter what answer was said, it would have been dissected and criticized by the syllable.

        The point I’m trying to make here is that “optimize your game” doesn’t help anybody. Especially not as an interview question. You might as well have asked “why didn’t you make your game fun?”

  • rDrDr@lemmy.world
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    1 year ago

    It’s perfectly optimized. I’m getting a rock solid 30fps. /s

    Seriously though, I think it’s fine. Especially indoors and in space, it performs well and looks incredible. New Atlantis is kinda ugly and janky though.

  • marx2k@lemmy.world
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    1 year ago

    Damn, glad I didn’t buy it on day 1. Got baldurs gate instead and am enjoying that

  • avater@lemmy.world
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    1 year ago

    people really need to put the nostalgia googles down…back in the days nobody played Crysis with full details and a steady framerate.

    You were in 1024x768 and turned everything down just to play the game with barely 30fps and you know what, it was still dope as fuck. So yeah guys get used to lower your settings or to upgrade your rig and if you don’t want to do that get a xbox

    • FooBarrington@lemmy.world
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      1 year ago

      Crysis was built by a company specialising in building a high fidelity engine. It was, by all accounts, meant primarily as a tech demo. This is absolutely not the case with Starfield - first, the game doesn’t look nearly good enough for that compared to Crysis, and second it’s built on an engine that simply can’t do a lot of the advanced stuff.

      The game could be playable on max settings on many modern computers if it was optimised properly. It isn’t.

      • avater@lemmy.world
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        1 year ago

        sure mister gamedev, please continue to tell more on how an engine you clearly worked on, should run…

        I dont say that Starfield is a well optimised game and performance will get better with upcoming patches. But I also don’t think it’s an unoptimized mess, I think it is running reasonable and people really should start review their rig, because modern games will need modern components

        Oh and also other games did not run that well like you maybe remember ;)

        • Moghul@lemmy.world
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          1 year ago

          You don’t have to be a game dev to see that games that came out before Starfield look and perform better. If you bought the game and you enjoy it, that’s all fine and I won’t make fun of you for it, but let’s not defend what is an obvious point of incompetence on Bethesda’s side.

          • avater@lemmy.world
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            1 year ago

            why buying starfield when it is on gamepass 😅

            And buddy, I’ve been playing Bethesda Games since Daggerfall and believe me, Starfield is a fucking polished diamond compared to their old good games and compared to their latest shitshows like fallout 4 and fallout 76…

            • Moghul@lemmy.world
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              1 year ago

              I’m not your buddy

              You’re comparing Bethesda games to Bethesda games, which we all know are buggy messes. Starfield falls short of my expectations for what a polished diamond looks like.

              • avater@lemmy.world
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                1 year ago

                okay not-buddy 😂 I think we are also pretty much done here, since I dont see any point in discussing this any further with you. So byeeee and have a pleasent day not playing Starfield I guess.

        • FooBarrington@lemmy.world
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          1 year ago

          sure mister gamedev, please continue to tell more on how an engine you clearly worked on, should run…

          I can easily compare between what different game companies do. Why are you acting like I need to be a developer on a game to criticise that game?

          I dont say that Starfield is a well optimised game and performance will get better with upcoming patches.

          Todd could have said so. He didn’t. Why?

          But I also don’t think it’s an unoptimized mess, I think it is running reasonable and people really should start review their rig, because modern games will need modern components

          I never stated this. I simply said: comparing Starfield and Crysis is deliberately disingenuous, because Crysis was fundamentally meant to break boundaries, which Starfield doesn’t do.

          Oh and also other games did not run that well like you maybe remember ;)

          Okay, what’s the argument here? Do you think I say for those games “well, you’re not Bethesda, so I’m fine with you not running well”?

        • anonono@lemmy.world
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          1 year ago

          you don’t have to know the internals of the engine. you just need some basic deduction powers.

          does it look it look good compared to other AAA games? no

          does it run fast? no

          ergo. the engine is crap.

          the same thing happened to cd projekt red but they ditched their engine after the cyberpunk fiasco. they will just pay epic

          • Blue@lemmy.world
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            1 year ago

            I don’t know why they keep using that piece of shit engine, Microsoft should order them to format every PC and start again with UE5, the engine that it’s actually next gen

          • avater@lemmy.world
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            1 year ago

            does it look it look good compared to other AAA games? no

            well I beg to differ on that, but it’s quiete a subjective topic right ;)

            does it run fast? no ergo. the engine is crap.

            Again very subjective, very dependend on your hardware and also a pretty dumb conclusion, since an engine has more qualities then to run “fast”.

            I already mentioned in this thread, the games runs quite well for me and I would call fps in the range from 80 to 124 quite fast for a Bethesda Open World Game. So what do we do now with our subjective oppinions 🤔

            • anonono@lemmy.world
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              1 year ago

              well you can put your “not in my computer” opinion in your ass. widespread benchmarks by established gaming journalists show good computers struggling.

      • TwilightVulpine@lemmy.world
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        1 year ago

        After all this time I don’t think I ever heard anything about how Crysis plays or what’s the story and such. People only talk about how hard it was to run and how fancy these graphics were. Doesn’t make it sound all that great.

        • abbotsbury@lemmy.world
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          1 year ago

          Story is meh but lots of people will say how the open ended nature of Crysis was fun and a pity that it was removed for a more linear CoD style in Crysis 2

    • regbin_@lemmy.world
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      1 year ago

      Except this time even with 1024x768 and lowest settings you can barely break 60 FPS due to the huge CPU overhead.

      And that’s with a Ryzen 7 5800X.

  • reddig33@lemmy.world
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    1 year ago

    If there’s an Xbox One version, then there’s really no excuse for it not to load on a PC with similar or better cpu/memory/graphics specs.