Edgelord_Of_Tomorrow@lemmy.world to Games@lemmy.worldEnglish · 1 year agoTodd Howard asked on-air why Bethesda didn't optimise Starfield for PC: 'We did [...] you may need to upgrade your PC'www.pcgamer.comexternal-linkmessage-square71fedilinkarrow-up1304arrow-down117file-text
arrow-up1287arrow-down1external-linkTodd Howard asked on-air why Bethesda didn't optimise Starfield for PC: 'We did [...] you may need to upgrade your PC'www.pcgamer.comEdgelord_Of_Tomorrow@lemmy.world to Games@lemmy.worldEnglish · 1 year agomessage-square71fedilinkfile-text
minus-squareNuPNuA@lemm.eelinkfedilinkEnglisharrow-up8arrow-down1·1 year agoYou realise custom engines are built for specific game types right? iD Tech is great for creating high fedelity FPS games with linear levels and little environment interactivity. That’s not what Bethesda make though.
You realise custom engines are built for specific game types right? iD Tech is great for creating high fedelity FPS games with linear levels and little environment interactivity. That’s not what Bethesda make though.