Yeah honestly, I bought Tarkov second-hand for $8 and even then I felt like I was getting ripped off.
It’s probably not news to anyone but the game has extremely lax anti-cheat controls.
As for why people would cheat in an online game, it always seems obvious from a psychological standpoint, but the cheats for Tarkov are so egregious they’re like full blown developer offline DEBUG TOOLS.
I don’t mean “oh no, aim assistance, and they can see you through walls” – the cheat tools are hooking into features of the GAME ENGINE ITSELF, allowing players to see:
PlayerName, Current HP, Current Level, Full inventory contents, currently equipped weapon, position, heading, estimated value of inventory, estimated value of your account, age of account creation, and so on.
They can also: Teleport, FLY, increase or decrease their run speed, jump height, and so on.
The cheaters are basically running around with admin privileges in the game, and the developers don’t give a flying fuck. It’s like GTA5 levels of cheating.
Why would anyone play such a game, much less pay $150 to be abused by people? You can slam your dick in a car door for a lot less.
Whats sad is that people keep wanting more client-side anticheat to fix this, when the real answer is server-side anticheat and changing the engine to stop being so leaky with that much information.
Cheating is such a hard problem.
Like, this is what leads to invasive client-side anti-cheat. Which also happens to be one of the main blockers for OS portability.
But if you make it so that the server has to constantly validate the game state, you get terrible lag.
You really have to design your game well to deter cheaters. And you have to empower server moderators to ban cheaters. This sorta implies releasing the servers so that communities can run their own instances, because these studios don’t have the resources to handle moderation themselves.
the validation shouldn’t cause too much lag since game needs to sync up the game states anyways, which is an operation that is inherently way more expensive than any validation anyways (since each frame of the following game states need to adhere to the game rules anyways, there’s already inherently some form of validation). It’s more about not trusting everything the client says the game state should be.
I mean, i’d argue that a car costs a bit more than $150, but i see your point.
Call an Uber
I’d rather pay someone else to slam my dick in a car door for 150 clams.
Who the fuck is paying $150 for a fucking video game? Sounds like suckers who got scammed
It’s actually 250 euros for the top tier (267 $us)
I mean, seriously, what the actual fucking fuck?
My brother plays games with in app purchases and he claims to know people who have spent $100K on their profiles. I think building a fire using the cash would be less wasteful
Rubes.
I play hearthstone and spend more than that every 3 months to get a complete set of the expansion (well actually now that I think about it, it’s about $150 every three months or so).
I play a lot so my value to time ratio is pretty good but yeah…I don’t really buy any other games.
They are a Russian Developer with contacts to military units who support the war in Ukraine and also mocked Ukrainian with screenshots in their game…so why expect you no shitty behavior from them?
Stop supporting them and let their game fail.
Sources:
Source? I would love to confirm this. If it’s true I will stop playing instantly
And this happened more than once, so that is a long-term partnership. Buyanov recorded joint videos with Dmitry “Goblin” Puchkov, a Russian translator and blogger known for his anti-Ukrainian stance. And Puchkov himself was a guest at the Battlestate Games studio.
Nikita Buyanov and his company actively partnered with companies in the Russian military-industrial complex. This group actively funds and supplies separatists, they ask for donations to supply their members who are going to fight in Ukraine, they participate in podcasts from occupied cities and Tarkov’s developers prop up their platform by including them (in no small capacity) in their game.
One of the new traders they are planning to add into the game is named “Khokhol” which is an anti-Ukrainian ethnic slur used by russians. There is also a feature in the game where you can become a character called a “Scav” when you become one you are assigned a random russian name, sometimes they are memes like “garandthumb” or “robokop” but in their depravity, there is a chance that your character can be named “Hohol” which you see when you die, or other players see when you kill them.
The developers of Escape from Tarkov, the Russian studio Battlestate Games, have published several new screenshots of the game. As Artem Lys noticed, on one of them the character shows the middle finger to the player in pixel uniform and with yellow tape on his hand, which clearly symbolizes the Armed Forces of Ukraine.
If only there was a way for dedicated fans to run their own servers for PVE co-op with friends…
Fellow gamers, if you don’t push back against this nonsense now, you will be living with this treatment as customers for a long time, if not forever.
This. People paying hundreds for a skin in CS and hundred for a new game mode that they might not even get into are the reason things we get games like Suicide Squad.
I’ve been seeing this for a while, why do you put a cc notice on your comments?
I’ve been seeing this for a while, why do you put a cc notice on your comments?
This comment by me explains why.
This makes me happy I never got to play Tarkov.
Grey Zone Warfare is almost done, why would I give money to tarkov devs, especially now that everyone can plainly see they’ll do shitty shit to their playerbase?
Interesting aside - gamers continue to enable these thieves by “leasing” their products. Boycott? No?
Many streamers are actively boycotting right now
Not one of the stupid people whod pay for that. So whats the problem?