So I figured it’s about time I gave this game a shot.

I’m familiar with the series, but never really loved it, have played all previous titles but most of my time is on F3 and FNV.

I think the reason why I didn’t pick this up earlier was because I didn’t feel like going further into the Fallout universe, it felt like Bethesda were milking the golden cow.

Of course I’m trying it now as I picked it up cheap and the TV series has come along, of which in almost at the end of. It very much feels like the TV show is Fallout 4 on TV, but then I’ve never played F76.

The game is nice, very familiar to what I remember of F3 and FNV, I wonder how open it is with the perks system, or will I have to put levels into gunplay at some point?

I’m trying to stick to the main quest to start with, I’ve helped out the Minutemen, and then made a b-line to Diamond City before setting off to find the private detective so still pretty early on. Dogmeat is a fine companion for the road.

Any tips or suggesting for a good start, and play through?

There is a patch landing at the end of the month, so I haven’t experimented with any mods just yet.

  • Delta_V@lemmy.world
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    8 months ago

    Up to around level 50 or so, mobs are squishy enough that you don’t need weapons perks at all. Eventually, some super mutants become bullet sponges, and you’ll want some kind of damage boost, either weapon perks or just taking lots of combat drugs as needed.

    I like to start new games with a focus on Science and Barter. With one point of Science, you can build Industrial Water Purifiers in your settlements. The excess water they produce can be sold to vendors.

    Unique leg armor that increases your movement speed can be purchased in Goodneighbor and Vault 81. The Vault 81 vendor also sells the last gun you’ll ever need. I like to trade water for those ASAP.

    Next, there’s a quest from The Railroad that gives a HUGE defensive boost.

    The Nukaworld expansion introduced a new kind of knife, the Disciples Blade, and it is by far the best melee weapon in the game. A sneaky ninja melee build wielding a Disciples Blade can beat every encounter. The build doesn’t really blossom until the late-late game, but once it does, you’ll never need to use a gun again.

  • steeznson@lemmy.world
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    8 months ago

    This game ruined my interest in Fallout as a series. I’d played everything in the series from the isometric ones onwards but something about this one made me lose interest in the setting. Some kind of Fallout burnout maybe.

    I stopped playing when it tried to force me to engage with the crafting mechanics in order to do the Institute level.

    I’ve heard the Far Harbour DLC is good I guess so maybe make a beeline for that

    • Deceptichum@sh.itjust.works
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      8 months ago

      As a fan of F1/2 who hated 3/NV and its jank, this game got me to enjoy the series again.

      I really enjoyed the base building and it felt cool rebuilding some of the wasteland, something I always questioned why it wasn’t more common in other games, it’s been hundreds of years clean the fucking rubble from your bed room and stop sleeping on a hundreds of years old, dirty, stained, radioactive mattress.

      • exocrinous@startrek.website
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        8 months ago

        Yeah plus New Vegas has three different shitty options that cannot sustainably rebuild civilisation. Fallout 4 has the minutemen, who are just a bunch of kind hearted communists. The minutemen are the only organised faction that offer a true future to the wasteland.

    • BoxOfFeet@lemmy.world
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      8 months ago

      I still haven’t beaten FO4. I lost interest. But I started 3 over again! And it’s still just as good as ever. And it’s been so long since I’ve played it, I’ve forgotten a lot of it. It’s pretty awesome.

    • JeffreyOrange@lemmy.world
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      8 months ago

      Same, I stopped in the middle of it because I was so bored. Haven’t ever looked at Fallout 76, Fallout 4 killed the franchise for me.

  • FermiEstimate@lemmy.dbzer0.com
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    8 months ago

    Maybe a controversial suggestion, but my advice is to ignore the Minutemen stuff until late in the game. Just don’t even go to the museum until you’ve followed some leads and want something else to do for a bit.

    This is definitely not the intended way to play, but I promise the story flows so much better without it. Setting out to find your kidnapped son just to immediately get sidetracked helping some uncharismatic misfits set up mattresses is just an underwhelming start to an otherwise decent game.

    Doing all this stuff later on, when you’ve actually demonstrated you’re a badass survivor and the OP gear you get free from the Minutemen quest actually feels earned, just feels much smoother. It’s a great coda that they unf put two minutes into the game for some reason.

    • SkyezOpen@lemmy.world
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      8 months ago

      A guy I know just started his first playthrough. He thought the minutemen line was the main quest and just kept going to settlement after settlement. He had probably 15 settlements before he even got to diamond city. He was straight up not having a good time, just playing settlement simulator and not the actual game.

      • FermiEstimate@lemmy.dbzer0.com
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        8 months ago

        Oof, I definitely did that once or twice.

        It really does seem like they decided to bring this sequence up to introduce settlement building and power armor early. I get why they did it, but man, I do not think it ultimately has the effect they wanted.

  • db0@lemmy.dbzer0.com
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    8 months ago

    Ah same here.The series triggered me to get the GOTY on the cheap and dive into it. Have been hooked non-stop for the past days.

    As is tradition, Bethesda games are not even worth playing without mods. FO4 inv management is just pull-nails-out attrocious and mandatory to play the game at non-braindead difficulties. So better inventory management is a must for me.

    And if you want to do anything with the settlements that doesn’t waste infinite amount of time, Sim Settlements 2 just dropped and it’s great!

    Myself I’ve been mostly doing sidequests until now and only started going into the main quest now, still quite impressed how well the difficulty scaling holds up.

    I’ve set up half a dozen settlements and spend way too much time equipping the settlers there. Hoping this will be more useful later. Haven’t had to use flares yet though, need to get into the habit of doing it instead of relying on chem and stims to get through combat.

    • ryathal@sh.itjust.works
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      8 months ago

      Mods are 100% required for so many things. Inventory, crafting, settlement management, companions staying out of the way, and making encumbrance less annoying.

  • slazer2au@lemmy.world
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    8 months ago

    If you find yourself running low on caps build as many water purifiers in Sanctuary as you can power.

    Water and ammo are better currency than caps.

  • Ashtear@lemm.ee
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    8 months ago

    The one thing I wish I knew at the start is that regular armor/clothing bonuses don’t apply when in power armor. Unfortunately, that’s the bulk of what you’ll find from legendary enemies, so it makes loot a lot less fun. Power armor with legendary bonuses is very rare. There are many viable builds without power armor, but they are likely to be challenging for a new player.

    Also if anyone knows of a mod that makes recon scopes reliable (I swear I can’t mark anything with just a damn twig in the way), or if they’ve recently patched that, I’d love to hear about it.

  • ryathal@sh.itjust.works
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    8 months ago

    Like Skyrim this one is far more playable in third person, and I really recommend giving that a try.

    If you want faster leveling get the luck perk idiot savant, and keep your intelligence low.

    Ammo seems far more plentiful than 3 in my experience, at least early on. You eventually get near infinite ammo anyway. One minorly annoying thing is that DLC weapons can drop in the commonwealth, but no one sells ammo for them outside the DLC.

    You will eventually want to pick a weapon type and put some points in it. The bonuses are huge. Perhaps more important are the crafting perks to keep up on upgrades to weapons and armor.

    There’s a lot if focus on settlement building, but it’s a huge pain and not super rewarding in my experience.

    • arglebargle@lemm.ee
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      8 months ago

      Like Skyrim this one is far more playable in third person

      Wait, what? Fallout is much better in first person. How do you aim and shoot in third person?

      I really dislike third person games to begin with, but this one just wouldnt work it unless you relied on VATS.

      • ryathal@sh.itjust.works
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        8 months ago

        3rd person aim is awesome, you get a cross hair to aim with instead of whatever random sight the gun has, it changes size based on the gun’s stats and your limb damage. Guns don’t block a good chunk of the screen either. Scopes still zoom in to the same view.

        • arglebargle@lemm.ee
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          8 months ago

          Guns don’t block a good chunk of the screen either.

          But YOU do! That is why I do not like third person, I do not want to see me. All immersion is lost! \

          But I started up my game, moused out to third person, and the gun sight didnt change at all. It is the same cross hairs based on gun accuracy either way.

    • invertedspear@lemm.ee
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      8 months ago

      The need for crafting and settlement building really turned me off of 4. That and the super dense map. This is supposed to be a wasteland but it’s got people and settlements everywhere. The emptiness of 3 and NV made them feel like an apocalypse, I’m not sure what 4 feels like, but it’s really not the same.

  • Renacles@lemmy.world
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    8 months ago

    Piper’s affinity perk is only useful if you get it early on.

    My main advice is to try to get everything you can to level up quickly, the loot pool doesn’t really get interesting until level 20 or so, you’ll find nothing but laser pistols and pipe guns before that.

  • Clay_pidgin@sh.itjust.works
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    8 months ago

    If you have the traders set up between your settlements with the Local Leader perk, you can choose to make food and water in one place and let it get distributed automatically. . The bandit raids are based on how much food and water settlements have, so most of your settlements will get raided only rarely. There is a downside, which is that every dang settler in the other towns will complain that there isn’t enough food and water, because they don’t know to look at the trader network.

    Also, raids spawn in a place randomly clean from list for each settlement. Building walls isn’t going to save you in every settlement because there is often a spawn location within the settlement. I’m not still salty about it after building a wall and turrets and lights all the way around sanctuary’s island only to have raids down in the middle of the settlement, why do you ask?

    Also, I’ve never used VATS in a 3d fallout game, so be aware it’s totally possible to just skip it entirely and save your points for other skills.

  • CaptKoala@lemmy.ml
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    8 months ago

    You can do a teleporting melee build my guy, the skills REALLY open it up, get creative.

      • CaptKoala@lemmy.ml
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        8 months ago

        The Blitz perk allows you to teleport short distances to attack with VATS, when you put a second level into the Blitz perk the range is significantly larger.

        I have a grognak the barbarian build that I added blitz to, it is fucking hilarious and one shots most things, if you put enough points into AP you can teleport to multiple targets in one go.

        Absolutely sickening level of badass. Blitz can be unlocked at level 3 I believe.