• Katana314@lemmy.world
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    1 year ago

    Someday I’m interested in making an open world game (short on features because I’ll never have giant budgets) that embraces the friction of inconvenience, but finds enjoyable ways for people to circumvent them.

    Eg: You can’t easily locate yourself on the map, but you can use a radio to ping towers and triangulate, which gives a breezy interface - or just ask locals. You can’t fast travel, but train stations get you where you’re going - and you might get an interesting conversation or even a whole questline on board.

    • 🔍🦘🛎@lemmy.world
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      1 year ago

      There’s a little open world game called Miasmata with that triangulation system! It’s an open world survival horror. It’s pretty short though, and I bet you could get it for just a few bucks on sale. I really enjoyed my time in it, and the world is the perfect mix of dreary and serene.

    • Happenchance@lemmy.world
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      1 year ago

      When ARMA Reforger released it was chaos, with 95% of the people hopelessly lost at all times. It’s because the game gave you a map, a compass, and nothing else for navigation. Best. Immersion. Ever.

      Always on instant GPS with augmented reality waypoints between abstract objectives is what kills player immersion (and developer creativity). If I can just follow an arrow from point to point and complete a game: it wasn’t worth making the game.

      • Dubious_Fart@lemmy.ml
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        1 year ago

        Yep. Theres no exploring, theres just “run to waypoint. grab thing waypoint is on, run to waypoint, hand over waypointed item, find next waypoint source, repeat”

        Cause devs want to dumb games down so any mouth breathing reject can conquer it without any effort, to bring in that sweet sweet idiot money.