Well, I mean, I would have launched it first (as an AAA game), but I’m no game developer. 🤷 And neither are they, from the looks of it. Good at perpetually raking in money for himself and his family, though!
The feature creep never ceases to amaze
PentA game
What feature creep? This is all stuff they setup for squadron first and are just moving it over now.
Seriously. When do the lawsuits start? 🤦🏼♂️
Pfft. Y’all deserve each other. 🤣🤌🏼
Why don’t you show us all how it’s done, chief? Since you’re such a legal expert and all…
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Bahaha SC defense squad arrives to justify their ship purchases
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Why do people criticizing a scam make you so insanely mad? Reminds me of the folks still shilling GME false hope.
Lmao because morons like you keep calling it a scam despite it making massive improvements. They could have cut and run 40 million dollars ago. You just want something to hate on and it’s genuinely pathetic.
You want an actual scam game to bitch and moan about? Go winge about The Day Before. That one actually took the money then shut down their studio like proper scammers. Don’t see them sticking it out while crybabies write up shit like you every 4 months when they get bored.
I’m sick of literal children saying “Don’t release the game if it’s not done! We’re tired of buggy messes!” then a week later saying shit like “Wow this game is still in development? They should release it already wtf.”
You gonna join the losers that made death threats to the Cyberpunk 2077 team to release their game early? Fuck off. The only people still crying about Star Citizen are the ones that bought a ship to find out their garbage PC can’t even run the game or worse - they’re console owners.
tl;dr
go back to reddit lawl
My hardware is twice as powerful as anything that existed when the game was supposed to release. Still runs like dogshit. I log in once a year to see if the game is still trash. The game is still trash. It’s not a literal scam, but it might as well be because Chris Roberts hasn’t been able to actually complete a game since Wing Commander. Which I loved, and unfortunately that spurred me to flush $40 in the toilet.
Almost like it was being developed not for the day it began development but for the future when they intend to release it. Almost like optimizations are the last stage in development.
You’re a fucking moron just blabbering about shit you don’t understand and I’m glad you can’t do anything but whine and piss yourself about how your $40 hasn’t given you the best game your little brain could conjure up. It’s been a decade. Grow the fuck up.
I own an Xbox and have zero interest in playing Star Citizen. Still gonna tell everyone it’s a scam and all your bitching can’t change a thing about it lol
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That boot must be fucking golden!
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Get over that chip on your shoulder. Did you not even read the comment you’re replying to?
I did and it was as worthless as yours. It set out to have an extremely wide scope. It’s not feature creep if it’s intended from the fucking beginning.
Just in time to never be released!
Scope Creep: The Game
Yeah you just had to ignore every piece of information from the founder and developers that it would be a highly ambitious game and that they were unsure themselves where it is they wanted to stop.
But that’s not as fun to talk shit about.
imagine paying pcgamer for an advertisement like this to shout about dynamic crosshairs and backpack reloading like its fucking 1998.
Worse than all that, it’s a fucking space sim. Why are all these space sims wanting to add FPS?
Because you can get out of your ship?
You’re right, getting out and moving around and hoping into the pilots seat of your ship is cool and I love to see that stuff. However, I don’t know why it always has to tip toward violent encounters instead of just having the ability to feel immersed in a space ship or station.
This is what killed Starfield for me. My character is a down on his luck diplomat who cares for his retiring parents and has to take up a mining job…
Nope, murder hobo. Literally in the tutorial.
I have to agree. Games tend to resort to violence immediately now, no need for justification. I didn’t imagine Starfield would be a shooter at all in fact. Ultimately it was almost exclusively shooting
And a terrible one!
I get the desire to compare the two games but Starfield tried too hard to color inside the lines by giving a story and lore while simultaneously trying to make an open ended sandbox which gave us neither. There’s a LARPing town of cowboys with dirt roads existing a few minutes from a hyper advanced planet with platinum roads and somehow they haven’t made contact? The cowboys haven’t progressed their dirt and wood town despite being in spitting distance of a planet of machines that could fabricate advanced tools in seconds?
Star Citizen seems to take the Dark Souls approach of light narrative, heavy world building, “go learn the world by experiencing it.”
I’m not sure why you’re getting downvoted here…
But I would honestly say that the only things I liked about Starfield are the things you’re kind of dismissing. The story and ambiance pieces worked really well, and I ONLY wanted that part.
Every time I had to do anything space travel, combat, space combat, or inventory management, I died inside.
I also felt like the cities and locations were tiny and didn’t feel lived in or real. Basically the immersiveness of the game which thrives on immersion was not handled well so I was left with a terrible shooter.
Well the story held the game back because the game wanted to be more open than than the story allowed and vice versa where the game held the story back because a lot of areas were underdeveloped or don’t make sense with where they are for the sake of the story they wanted to tell. It felt like two conflicting ideas at the core which ended up with what we have.
Why are cowboys within trading distance of a future tech planet? How have they not interacted to a point where they don’t need dirt roads? The only answer seems to be for the sake of being neat and is baffling. Empty planets being explained as being on purpose to ‘get more joy out of discovering ones with things on it’ and just… it was astoundingly average and competes for the worst Bethesda game against 76.
Bethesda excels at world building and it was disastrous to watch them fail at that.
Because an FPS avatar is the body many people are most used to inhabiting in game worlds.
If you want people to feel immersed in an environment, you have to give them the virtual body they’re used to.
Like imagine you’re playing Battlefield 5, and then UFOs land and you go on a big space adventure. If you’re not still able to pull out that tommy gun and fire rounds the same way, your body feels different. It doesn’t feel like you’re there.
FPS is the biggest genre with the most resources in it. That makes it a standard for virtual environments everywhere.
That’s the entire thing they’re doing. The violent encounters are being planned for, obviously, but they’re not a requirement.
Star Citizen’s approach seems to be to add the ability to do as many things as possible while giving you the option to define how you want to interact with them. Of course, you’re probably going to have to defend yourself from the stray pirate or bandit with whatever you end up doing but that’s par for the course.
You should be able to avoid violent encounters but yeah you would be limiting where you can go.
It’s not a space sim.
It’s a life sim set in space.
Chris won’t stop until ShowerTech™ is in the game with realistic health debuffs so there’s a consequence when you don’t do the maintenance gameplay loop on your ship’s bathroom.
I wish that was entirely a joke.
But Star citizen has always had FPS missions as a core gameplay aspect, and it’s really one of their main selling points. In no other game can you walk out of a mission, into a ship, hop in the pilot seat and go from the ground to orbit with no cutscene and all of it under player control. The amount of crazy shit you can do just because your character can leave the pilot seat is ridiculous. A month ago I teamed up with some dude who did bounty hunting. He EMPd the other player, had me EVA over to their ship, shoot open the airlock, and gun down the target, all so his buddy could come over and harvest the ship for resources to sell. The emergent gameplay, even though the game can still be very rough, is a really cool aspect of what they’ve made.
I admit, I was a backer of the original campaign for Star Citizen. However, with the dev cycle what it is, I think I’ll be a grandparent before the game releases from early access. Last time I played it, it was a buggy mess, with only combat, and was not fun to me. I also admit, a lot of my angst comes from the way Elite: Dangerous tried to make FPS combat, etc., a thing. As someone who plays that game to explore, that entire DLC, as well as the alien shit they added, was part of system I had no interest in and, in my opinion, has further led to the downfall of E:D, a game that has been waiting for atmospheric landing, etc., but still, years later, barely has non-atmospheric landing.
I get the desire to walk about your ship, have carrier ships you can walk around with other players, and space stations you can visit actual NPCs in. However, if I wanted to shoot stuff, I’d play an FPS. I play E:D to explore and get that fear/anxiety/dread I only ever feel watching American politics. Just not my game play when I wanna just chill and narrowly avoid crashing my ship while exploring!
I think some of them want players to be “pirates,” so they give them the tools to do so.
I’m only speaking from experience in other space games I’ve played.
That’s a cool aspect of it, no doubt, I just wish it took a backseat to the core game play. We have so many FPS games, but not many great new-gen space sims.
And if this space sim can create perfect FPS experience, now you’ve got all the FPS money funding the development of a space sim.
See how that works? Markets create synergies and non-zero-sum games. In this case, putting the limited resources for the space sim into FPS elements makes new resources available.
But that’s never how these things go. They put so many resources into FPS aspects that they almost entirely abandon the space sim. Just look at E:D for an example. They dedicated a whole DLC to walking around your ships and then threw ground assault missions into it.
The immersion from being a part of the world, walking around and experiencing stuff is neat and immersive. If the focus was on that stuff first and FPS second, cool, but that feels rarely the case.
Thanks for the comment!
At this point I have genuinely have no fucking idea what the game is about
It’s about taking money from people who like spaceships.
Sir it’s in the name. Star Citizen. Citizen of the stars. It’s pretty clearly aiming to be what Starfield completely fucked up on.
A space game with as few restraints and as many possibilities as they can do. An Elite Dangerous with a much broader scope.
Releasing soon ™️
Can go buy and play the game right now but I guess that’s not released enough.
Sure its playable but the game is still (and i think always will be) lacking the VAST majority of features they’ve been talking about for more than 10 years.
The last one that’s missing is IIRC Jump-points and they’re adding that within 3 months. They’re still fleshing out salvage and the dynamic economy stuff, but the initial implementation is there.
If I’m wrong though I am all ears.
Real soon ™️
It’s already in active player facing testing so yeah. Normally when they bullshit they don’t have players testing the feature.
Like what? What features specifically have they been talking about (for more than 10 years) which have yet to be implemented? Most of the core systems seem to be there, just seems like they’re polishing up what’s already in the game.
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Just because you can log in and do what 3 missions doesn’t mean it is a game.
Considering it was supposed to be released in 2016 and it is still an ALPHA is fucking stupid. It has been nothing but a glorified tech demo
Since you’re replying to every comment I’ve made - Alpha still doesn’t have a set meaning. It changes between people who use it.
Logging in and doing the content you couldn’t do when you originally bought it still means it’s progressing and yes, it qualifies as a game no matter how mad that makes you.
What part of “it’s still being fucking developed” keeps getting past you bud? “It’s just a tech demo, it’s not a complete game” - no fucking shit. You being pissy that it’s not done as fast as you want it is entitlement and you should really grow the fuck up.
No, I wanted the promises made to be kept ya tard. I was promised a game at least 5 times.
Go cordless Chris Roberts balls a bit more
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It works like a charm, too. ™️
The people who whine about this game are just fucking dumb. Gamers are some of the worst entitled pricks.
Cool, too bad it’s one of the worst pay to win games. Last time I checked you had to pay real money to buy in-game stuff and the prices were by no means pocket change.
“Last time I checked”
Damn, as of years ago you’ve been able to buy new ships with in-game currency. You’re not even keeping up on the game you’re bitching about. Sure you can always buy better ships with real money, you can have whatever reservations you want about that, but calling it pay to win seems like a stretch. Elite Dangerous has long proved space battles are often a skill issue.
It’s meant to be an “everything” game.
Chris Roberts has always had the ambition for a space sim where you could truly do anything, but never had the resources to actually create it.
So what is Star Citizen supposed to be?
An open world sandbox where you, a citizen of the stars, can choose to be Whst you want. A space trucker? A pirate? A bounty hunter? A smuggler? These aren’t new things in the space sim genre, but Star Citizen wants to make these aspect less like a game and more like a life sim.
So instead of clicking a few buttons to fly your spaceship, your character wakes up in bed, has to manually walk over to the ship hangar (maybe take the train there, if you’re on the city planet. Yes, the train runs on a schedule), manually access the hangar via elevator, climb into the ship, activate the ship, request take-off from control, wait for the hangar doors to open, and then you fly your spaceship.
This level of granular detail is meant for every aspect of the game and is the reason why Star Citizen will never get done!
I mean… it should given the playerbase has thrown a billion dollars into it.
No no, it should release immediately despite being incomplete because people are throwing tantrums.
It should do a Cyberpunk 2077 because that went really really well for CDPR.
I “bought” this game when I was in high school. I’ve graduated high school, college, and I’ve been in the workforce for 7 years. Still no game.
So yes, they should figure out this game is going to be, set a launch date, and work towards that schedule. This forever-in-development thing they have going on is ridiculous.
Edit: Alright, it’s not fair to say “still no game.” There is a game you can download and play, but the question I have is does it have all the bells and whistles you expect from a complete game, or is it a technical demo with some game features? See my other comment in this comment chain for why my opinion is what it is.
This forever-in-development thing they have going on is ridiculous.
It’s a feature, not a bug.
Yeah, 8 years. The typical game development cycle. For Star Citizen, the well known highly ambitious game. You people can’t even wait until it takes them longer than a typical fucking cycle to bitch and moan about how long it’s taking. Fuck off already.
Go play it and tell me there is no game there. You already own it. So install it and find out.
“Still no game” see, this bad faith shit you do is just chef’s kiss. You can go play it right this second. Their updates to this point are open to play. Right now. “Still no game” isn’t just dishonest it’s a fucking lie and you keep saying it.
They don’t have to set a launch date, they don’t have to put down in writing for you what the game is going to be, and they have roadmaps and are updating the game constantly. You are owed fucking nothing more than what you’ve been given and you throwing a tantrum about it isn’t just frustrating, it’s childish.
If you don’t like the development cycle, move the fuck on and stop bitching about it. You have a life, right? 7 years in the workforce. Play a different game and stop letting this one live rent free in your head. As a grown man, that should be pretty easy. Let the developers decide what they do with their game and if you don’t like it, nobody is making you play it. Nobody is making you keep up with it. And the constant posts of people bitching and moaning “Why isn’t it out yet? Fuckin’ scammers >:(” drive me up a fucking wall.
It’s been a decade and people still rage bait this game.
Here I’ll add some context
It is pretty easy not to think about this game, it does not live rent free in my brain. I bought the promise of a space ship over a decade ago when there really was no game. The “game” then was here is your spaceship in a garage, stare at it and marvel. That was the whole game.
Over time i’ve seen bits and pieces of it in my feed, I remember when they added being able to fly the spaceship, idk when that was, but again that was the whole game. You could see pretty space but still no substance.
That was really my last experience with it because I think somewhere around this point is probably where I started working full time and stopped really following game news.
Flash forward to today I see this post to see the game is still a work in progress, I shared my opinion.
So if there is a decent game by now with a plot that would be great, I would give it a shot. But if it’s still just a fancy tech demo where you can run around for a bit but there’s really nothing to “do” then I’ll wait another decade.
So far it’s just about amassing money, nothing more.
Last I checked it’s still an ALPHA. World of Tanks was at least a working beta since it was released in 2010.
Okay, why is that a problem that it’s “in alpha”? These are made up fucking terms that change meaning based on the people using them.
It’s been an ALPHA since I first play tested sometime in 2016. In that time Halo Infinite released with a more polished game than this shitty tech demo
8 years of development. Oh no. That’s the average range for a normal development cycle.
Fuck off with this stupid shit already.
I bought 2 ships in 2014… Your point is fucking moot
That means literally fucking nothing to the comment you’re replying to.
Wait did they still not release this game
It’s playable if that’s what you mean. It’s still “early access” though.
Yeah it’s “released”. Meaning that yes, you can buy it for money and launch it (so released), but it’s so shit they had to quickly officially declare it broken (“early access”) to save face.
When did they ever “release” it without saying its also early access?
edit - assuming downvotes are cause of a misunderstanding. im not defending early access or star citizen. I am just saying I do not recall them “backpedaling” to early access. I thought they had always advertised it as early access. Which itself is shady af
What I mean is, “early access” is just release with the makers openly admitting that everything is unfinished and broken, instead of people finding out on release day. It’s still a product X being sold money Y, just like a “real” release. And hence it should always be evaluated for what you get vs what you pay, not the promise of what you might get later. See also: Preorders (at least these are protected by a lot of laws in some countries), Kickstarters, Religions.
“Playable”
for the record I paid for this and am watching with hopeful eyes, but please stop pretending that being able to launch the game and walk around is playing
Playable in very loose terms. I booted it on a decent rig (13700k/32gbRAM/3080ti), after ~10min of loading screens I finally got my ship onto the pad and tried to take off from the planet; half way into the burn out of the atmosphere, I clip out of the pilot seat, through the whole ship and start free falling back to the planet while my ships continues to burn away from me…. I alt+f4’d and uninstalled that hot garbage.
Calling bullshit on this. Have a very similar rig and I load into the cities within a minute or two, and if I spawn on my ship or a station it’s faster than that.
Nope. Never will.
Even more fascinating, people are still chucking money at it. Because apparently too many ran out of other things to waste money on. Entirely.
The phrase “AAA game/developer” has lost all meaning for me over the years. I just can’t drop the clichéd $60+ on these titles anymore, especially with quality and support waning. I don’t see this game being any different; the writing’s on the wall.
Well, see, with Star Citizen, you buy it to have an unreleased game that will allow you to buy a ship for 8000 dollars that you can… stand around inside of and look at.
Seriously, This is peak gaming… how can you losers not understand how great this is?! /s
This game is 45 dollars. It always has been. Support for it has only increased over time. Also I really don’t look at CIG as a AAA dev, whomever said that forgot what a Kickstarter/self funded game is.
For those wondering about why such basic features are mentioned here it’s because work on Squadron 42 (single player part of the project) moved to the polishing stage and everything created for it is being ported back to Star Citizen (multi player part).
Is it worth an article? It is if you’re interested in the game, I guess?
Is SC a perfect project? Of course not, far from it. I do find it interesting however how… angry it makes people and how much they want it to fail. Yeah, I know $1000+ packages and so forth (not needed if you just want to play the game btw).
For those interested in actually checking for themselves whether it’s a scam or not, there are free flight events multiple times a year - you get to see the current state of the game with everything good and bad it entails. Surprisingly enough, they tend to bring in more players every single time.
Just because the product they are making is quality does not mean it isn’t a scam. The game was supposed to be released a decade ago now. They said they had the entire single player finished and ready in 2014. The things they have made are impressive, sure. But after that amount of time its looking more and more like they lied about how ready things were to get more funding, and have been doing that for a decade now.
I absolutely agree with this point. I think CIG’s inability to openly communicate when things go bad is a big reason for the scam allegation (that and loooooots of issues with planning, especially early on). I see it’s as a serious problem for a project that presents itself as “open development” (which it is, don’t take me wrong, but not as much as it should be).
I think both CIG and players underestimated how long it takes to build a company, tech and two big budget games at the same time. It’s 100% on the devs to realize and communicate that, which they failed to do.
For better or worse, S42 is officially in its final stretch. Is it really? Transfer of people towards SC seems to confirm that but we’ll see when the game finally releases. When that happens we’ll also see whether game taking this long was worth it.
I thought that they halted development on squadron 42. I will be curious of what comes out after 10 years at the very least
On the contrary, the last few years were pretty much fully focused on Squadron, with SC being maintained by (almost a) skeleton crew - hence the slow updates.
Now updates are seemingly picking up, though it’s early to say for sure since we only got one quarterly patch so far, with next one probably targeting April-May (depending how porting some of new additions goes).
If SC simply showed their original roadmap and timeline, it would speak to itself if it is a scam or or not.
As someone who bought in from the start (when everything was bundled), the argument of “not a scam” fell through when they started to hide their original roadmap.
Just to clarify, which roadmap are we talking about?
- The changes to the release view from last year or so?
- One from CitizenCon after addition of full planet exploration?
- One from the early days where SC was suppose to be a prettier Freelancer with planets separated by a loading screen and consisting of a small hub for activities?
I’d like to make sure which one we’re talking about.
Edit: I’d also like to add, how far are we going with people being scammed?
I can understand this view for early backers (I’m one of them) but what about people who decided to drop money on the game in the last 2 or even 5 years? Were they also scammed despite hundreds of articles about delays, issues and thousands of people yelling about a scam every time SC is mentioned?
Yeah it’s honestly pretty fun, but there were juuuust enough performance and stability bugs that I gave up and returned it. I think it has potential and I’m glad someone is doing this.
Which is why I appreciate them doing free flight events. They don’t present the game in the best light a lot of the time but it’s a great way to test if the game is for you in it’s current form (or even in general). They are also a good way to prevent new players from feeling scammed so there’s that.
I feel like a lot of us backed and stayed with this project despite all of the issues exactly because they’re trying to do something no one else is willing to risk. It’s a rough road, full of mistakes and delays but they’re sticking with it, which is more than many people expected.
Is SC a perfect project? Of course not
Lmao nobody has ever asked or thought of that question
Some people think trying to “defend” the project means I completely agree with how and what is being done so I’m just trying to cover my bases.
I do find it interesting however how… angry it makes people and how much they want it to fail
Star Citizen is an example of excellence, and excellence always attracts haters.
Eh, let’s not act like CIG is completely blameless in all of this. They made a lot of mistakes along the way and SC is still far from what they promised it to be.
They’re getting there, but it’s a slow process.
Why do laser weapons have recoil? Don’t ask. “I think you need recoil in order to balance the game and make it fun for everybody,” explains Greim.
photons have momentum
barely… when’s the last time a ray of sunshine slapped you across the face
Every morning.
Just the other day. I went outside and SLAP it was all sunny and nice instead of grey and drab.
10/10 slaps, would get slapped by the sun again.
But if I shot that raynof sunshine in auch a way that it killed someone I would be okay with assuming there would be more force than just a standard ray
Okay I did some math. If the gun shot a single photon with all the energy of a .50BMG from an M2 heavy machine gun, it would have about 1.2e-4 Ns of momentum. For reference, the bullet it’s compared to would have 38.3 Ns. So the photon has about 32000 times less momentum than a bullet. Do with that what you will.
I still haven’t figured out why
How about they bring development time and costs to AAA standards?
Those are already in the AAAA standard that Ubisoft pioneered with Skull and Bones.
And bring down the scope and depth? What’s the point? If you want a one-shot cinema game, go get you one. They’re a dime a dozen.
It never ceases to amazing me how angry people get when a game isn’t perfect and bug free. We want more and more content and graphics with the same amount or less resources, all the while refusing to pay any more for it.
I miss the days when people were happy with n64 and ps1 graphics. You didn’t need a team of 200 people to put out hyper realistic graphic open world games that people would still shit on.
Sheesh, I’m glad I’m not in this industry.
I’m on the other side of the fence here, amazed that people still bat for a company that can’t deliver a product after what, 10 years past the first estimate release date?
I’m not on any side of the fence. I just see these posts shitting on games all the time, and get tired of seeing them. If you don’t like a game fine, don’t play it. But making games is hella difficult. I make indie games in my spare time, and I can honestly say, just making a single player game is hard, let alone a multi-player game, or anything realistic. Like Jesus, if you have such a huge problem with these games, go make a better one yourself.
Homie you’ve been able to fucking play it for a decade. If you haven’t figured that out yet, you’re the problem. If they said they released it years ago and called these all “updates” you’d have nothing to bitch about and that’s why I fucking loathe people like you. It’s not “officially released” so it’s a scam, it’s disappointing, it’s whatever the fuck else you can dredge up to downplay the fact they’re still fucking developing it like any other active game. Even Elite Dangerous still drops updates and it predates Star Citizen. You people are impossible to please and it’s exhausting. Move the fuck on.
you’ve been able to fucking play it for a decade
tech demo out = game is playable, unbeatable logic
If they said they released it years ago and called these all “updates” you’d have nothing to bitch about
It’s not about what the developers say the state of the game is, it’s about what’s actually out and playable - and for Star Citizen, last time I checked it’s some barebones version with one planet, bajillion missing features, 200000000$ ships and in general a buggy mess
You star citizen fans are insufferable. I get spammed with these videos, ads and articles hyping up the game for being the best thing ever, always claiming the next update to be some gamechanger but it’s still the same unfinished garbage. Love how every time someone mentions the absolutely disgusting monetisation, it goes in one ear and out the other.
Now get back to licking chris robert’s shoes, you’ve missed a spot
At this point I think they just want the game to be done
Fucking why? You can buy a ship for $20, go download the game, and play it this very second. The fuck does the “1.0 release!” title do differently? Give you full license to shit on how it’s now out and xyz isn’t done?
The people concerned about it releasing are the same ones who will bitch about it releasing ‘too soon’. Fuck em.
This is all just stuff they’re porting over from Squadron 42 now that they were able to move those devs back to SC. I have no idea why this deserves it’s own article.
They should be bragging about the 400 player single shard test they just finished.
Oooooo 400 players… Wow… That’s unheard of… For cereal
400 on a single shard (server) that actually quite a lot. It is far far easier to just throw a bajillion different servers at the problem and only have a relatively small player count per server. Having 400 running smoothly on a single server is a very impressive optimization achievement
Have you ever heard of CCP? This small game called EVE Online? They’ve been doing this for the better part of a decade
Correct and eve has been very impressive with its per server player counts as well. It’s a completely different type of Beast mind you, trying to keep that many players synchronized over something like a first person perspective real-time movement game is a completely different ball game from keeping spreadsheet simulators synchronized.
Still a very good achievement of optimization regardless but definitely a completely different ball game from synchronizing a first person type content where the players are free to just move in whatever fucking weird ways they want rather than linear vector paths
Yeah eve handles it by slowing down time in-game. So each player has less actions for the server to handle per cycle.
Every game has their way of handling it. Cig is doing it via the replication layer and dynamic meshing. IE multiple servers talking to a “boss” server that scales based on needed load without Eve’s crutch of time scaling. Totally different technologies.
Eve’s solution worked based on what they had and needed at the time, but it’s old hat now.
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Oh shit. I think it was literally 10 years ago I ‘pledged’ the base game (Aurora Mr). It still has less hours than Microsoft minesweeper, which let’s face it is a banging game.
Same. I don’t even remember what ship I ordered.
I liked the game, when it was advertised as a moddable singleplayer game with drop-in drop-out co-op. As well as moddable multiplayer you can host yourself.
Now, I don’t have any interest it whatever that cluster fuck has become.