I tend to agree. Taking the car physics from their acquisition of Rocket League and putting it into a racing game was a bit of genius. It is the most fun I’ve had in a casual racing game since MarioKart.
And,…that’s kind of my point. Epic/Unreal is acquiring gaming IP (Rockband, Rocket League, etc) and putting all of that into their own Metaverse/OASIS garden.
It’s an interesting Facebook-like strategy they seem to have.
I hasn’t played the Racing until your comment, and wow, that is some fun ass racing. You are right, geniuses.
And it’s a crazy strategy and it’s interesting to see how well it’s working. I can play with my coworkers, friends, and younger family members. I don’t have fb at all anymore, so this is where I’m keeping up with people in a way
Right? Someone I knew wasn’t that much into gaming; took them through something really simple like one of the horror/haunted houses; running around like Scooby Doo; we had fun and got to hang out for a bit and just voice chat.
I tend to agree. Taking the car physics from their acquisition of Rocket League and putting it into a racing game was a bit of genius. It is the most fun I’ve had in a casual racing game since MarioKart.
And,…that’s kind of my point. Epic/Unreal is acquiring gaming IP (Rockband, Rocket League, etc) and putting all of that into their own Metaverse/OASIS garden.
It’s an interesting Facebook-like strategy they seem to have.
I hasn’t played the Racing until your comment, and wow, that is some fun ass racing. You are right, geniuses.
And it’s a crazy strategy and it’s interesting to see how well it’s working. I can play with my coworkers, friends, and younger family members. I don’t have fb at all anymore, so this is where I’m keeping up with people in a way
Right? Someone I knew wasn’t that much into gaming; took them through something really simple like one of the horror/haunted houses; running around like Scooby Doo; we had fun and got to hang out for a bit and just voice chat.