“Our trademark is the freedom given to the player, but always with limits,” Kalemba tells Lega Nerd
Aye, they try to hype the idea of a main quest line as something that defines their design.
😅
Thinking back I’m not sure I want Witcher 4 to feel more like CP2077, tbh. Less, if anything.
CDPR should stop hyping their games so much and just focus on making a good game. Announce and release in a 6 month window.
Maybe they need to hire Larian to consult.
Yeah, the money they are putting in hyping the game would be better spent on development. Don’t talk about it to people who aren’t involved in making it, just do it. I much prefer the steam early access method where it you think you have a good idea, you release it early on for a cheaper price. Then you see how it does and receive player feedback and iterate from there.
Too much hype can make a game seem worse by raising expectations too high.
I know they are probably bombarded with requests for comments and interviews, but CDPR have learnt nothing from CP2077.
they are going to over-sell this again, promising things that don’t materialize because they are dreaming of the thing now when it’s still 3-4 years away, then people are going to be disappointed when it releases and doesn’t have all the things they talk about.
Obviously consumers haven’t learnt anything either, we eat this up, but CDPR is going to get the fallout from it.
Obviously consumers haven’t learnt anything either, we eat this up, but CDPR is going to get the fallout from it.
I waited for almost 3 years of patches and a deep discount and I’m still somewhat disappointed, it’s just three shitty ubisoft sandboxs stacked in a next gen suit.
Lmfao what “freedom”
Seriously does anyone know what they’re talking about or is this just marketing bs?
My confidence in this studio is severely shaken. Don’t see why we should listen to their marketing hype after the 2077 debacle.
I played CP2077 only recently after 2.01 patch and it’s kind of ok as an ubisoft sandbox. There’s something like 40 hours of well made content that’s on rails and a lot of really generic filler missions. I’m kind of disappointed and not because I expect voiced exposition and writing from such filler, but I did expect gameplay that was tuned to be challenging and it’s not. Seriously, Watch Dogs 2 (which is actually ubisoft) had better designed and balanced side missions. Here it’s just have these 5 dudes standing on a corner, you can kill them by hacking their shit without them ever seeing you or getting a chance to react. It’s a nice world that’s an average game garnished with a lot of Potemkin content.
Potemkin content - what a great term and so apt for CP2077
I feel like I’m in the minority here, but imo CP2077 is a much more fun game than the Witcher 3. I couldn’t get more than a few hours into TW3 without getting bored, which was never a problem with CP2077.
It was actually one of the major reasons I didn’t initially buy CP2077, as I very much disliked the gameplay of TW3
Tiny boat we’re in. I started with the witcher 2 right after having played dragon’s dogma and couldn’t handle the extremely clunky combat. My friends assured me 3 was a huge step forward and I was harassed to play the whole game on stream, and I did. Honestly, not that big of a step, the world felt starkly dead compared to other open world fare, the combat was years behind games that came out at the same time, and the story and setting did not feel very unique to me at all.
I felt the same way about a lot of the heavier dialogue that people did at large about Forspoken. Plot felt like it was on stilts, barely hitting the points it needed to to keep my interest. Not that it was out of context bits like Forspoken, but the dialogue felt out of touch with the setting really frequently. Poor selection of magic despite what was shown to you in-setting. Build balancing like an mmo where nothing you craft or otherwise come into owning early on actually mattered at all. 15 more armor was not changing the number of hits you could take in a fight it all.
TW 3 wasn’t super inventive or even really fun compared to other games that launched when it did or even before, and I don’t understand the extreme hype for it when everyone I talk to says the first two games are so wildly different and worth skipping, which has been my experience. If it’s not about the characters’ story arcs across all 3 games, what the hell is it that makes people enjoy it so much? I’ve looked hard, I’ve played hard, and I just never found it.
I feel like cyberpunk was a great game, even on release. The story and gameplay were great, it just had performance issues for some PCs and it shouldn’t have been released on consoles at the time.
That said, CDPR marketing team needs to learn to temper expectations
I got it at release as well and I could not disagree more. It was buggy, broken, and incomplete. I watched police NPCs spawn in from the sky, my game softlocked when a story essential npc fell through the world. These were commonly observed issues, among a litany of other ones. You gotta have some serious rose tinted glasses to think it was an acceptable product on release.
Imo Gameplay and story were like a 2.5/5, went back for PL and it might be a 3. Gameplay is serviceable at best. Story was lifted from an GITS:SAC episode which is about the most praise I have for the game aside from the art department. The 3D assets in 2077 are inarguably beautiful.
I know survivor bias or w/e but literally no one I know irl who played it 10+ had those issues unless they were on console.
I played it for over a hundred hours immediately after release and only saw a few minor bugs like audio/lip animations not matching for some scenes. I don’t know how all my friends/coworkers were so lucky when all you see on the internet is “worst game ever, doesn’t work at all on release” comments
Same experience here. I’m pretty sure at least 75% of the complaints were from consoles that should have never had the game released for.
Yet the game was still released and marketed to them - thus the issue
It definitely shouldn’t have been, but that doesn’t mean the game is shit, just marketing is bad.
Bugs and performance aside it was still a mess with very little to make it an lifelike and interesting place. The combat was unbalanced as hell, with only a few things being viable and the most effective classes in combat could be multi-specc’d. Sure why not have a hacker that can slow mo and use melee while also being proficient with guns? No way that could break the game balance.
Literally just overhauling the police system doubled the interactivity of the game by allowing you to actually engage with the crime&justice system beyond getting instantly killed by MaxTac because they can spawn three stories up and four blocks from where you just killed someone with a silenced sniper rifle.
I’ve a day one buyer and I wouldn’t even consider the game worth full price until 2.0. I’d say it was maybe worth 30-40 with 1.6 because most of the egregious bugs had been removed.