“Our trademark is the freedom given to the player, but always with limits,” Kalemba tells Lega Nerd

Aye, they try to hype the idea of a main quest line as something that defines their design.

😅

Thinking back I’m not sure I want Witcher 4 to feel more like CP2077, tbh. Less, if anything.

  • quams69@lemmy.world
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    1 year ago

    I got it at release as well and I could not disagree more. It was buggy, broken, and incomplete. I watched police NPCs spawn in from the sky, my game softlocked when a story essential npc fell through the world. These were commonly observed issues, among a litany of other ones. You gotta have some serious rose tinted glasses to think it was an acceptable product on release.

    Imo Gameplay and story were like a 2.5/5, went back for PL and it might be a 3. Gameplay is serviceable at best. Story was lifted from an GITS:SAC episode which is about the most praise I have for the game aside from the art department. The 3D assets in 2077 are inarguably beautiful.

    • JJROKCZ@lemmy.world
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      1 year ago

      I know survivor bias or w/e but literally no one I know irl who played it 10+ had those issues unless they were on console.

      I played it for over a hundred hours immediately after release and only saw a few minor bugs like audio/lip animations not matching for some scenes. I don’t know how all my friends/coworkers were so lucky when all you see on the internet is “worst game ever, doesn’t work at all on release” comments

      • BURN@lemmy.world
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        1 year ago

        Same experience here. I’m pretty sure at least 75% of the complaints were from consoles that should have never had the game released for.

          • BURN@lemmy.world
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            1 year ago

            It definitely shouldn’t have been, but that doesn’t mean the game is shit, just marketing is bad.