• Macaroni_ninja@lemmy.world
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    1 year ago

    Customer: I didn’t like the taste of this cake.

    Management response: Dear customer, thank you for taking the time to try our cake. This is a cake, which is sweet and tasty by definition. We made the cake so customers can enjoy the cake and taste the typical cake ingredients which taste sweet and tasty. The cake experience as we created should appeal to everyone because cake is tasty.

    Customer: Wtf, it tastes like wet socks!

    Management: Cake

    • voodooattack@lemmy.world
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      1 year ago

      Customer: Hey there, customer outreach person; how does it feel to repeat yourself over and over again?

      Management response: As a large-language model, I am unable to experience feelings the way humans do. Moreover…

  • NOT_RICK@lemmy.world
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    1 year ago

    I didn’t find any of the responses to be insightful, more a marketing reply to convince people who are off put by the negativity. This is coming from someone who’s played the game nearly 80 hours. Still disappointed by it, but I have a hoarding sim problem

      • SkyezOpen@lemmy.world
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        1 year ago

        Are you kidding? Slowly unloading your ship 200 pounds at a time and waiting for it to hopefully actually transfer to the pods is so fun. Not to mention they have absolutely no storage so you need a wall of them that you must then manually search to find anything. The best is when your cargo ship doesn’t fit on the landing pad so you have to carry it all yourself. Or you could build a convoluted network of shipping docks and either manually fuel them or create another convoluted network of shipping docks just to ship helium 3 to all the other shipping docks. Fuck I love loading screens.

        Rage aside, the game itself was pretty fun for a run or two, but after that the shallowness really showed. Outposts suck ass though. I made shitty ones and figured I’d hit ng+ before actually caring about them, but I couldn’t make myself care. Benches go outside, I don’t give a shit.

        God I’m just remembering how bad it is now. If the terrain isn’t perfectly level go fuck yourself, you can’t expand your hab. I build a fucking boardwalk with multiple levels and shopfronts in FO4, I had nearly full map coverage for artillery, I could attract settlers to live there and defend it. Now I just drop an extractor and power and fuck off.

        • TheDarkKnight@lemmy.world
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          1 year ago

          Real talk inventory and weight limits are 99% time completely useless mechanics that detract from gameplay.

        • ominouslemon@lemm.ee
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          1 year ago

          I mean, to be fair in every Bethesda game you had to do some…let’s call it “inventory management”.

          At least in Morrowind, Oblivion and Skyrim

        • ominouslemon@lemm.ee
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          1 year ago

          I mean, to be fair in every Bethesda game you had to do some…let’s call it “inventory management”.

          At least in Morrowind, Oblivion and Skyrim

          • SkyezOpen@lemmy.world
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            1 year ago

            I had a barrel outside caius’ house that I dumped all my extra stuff into. One barrel held everything. My current storage outpost has… At least 10 resource storage crates? And that’s still not enough. Plus actually hauling all that shit from mining outposts.

            • SkyezOpen@lemmy.world
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              1 year ago

              Replying to myself because I just can’t get over how shitty storage is. I can carry my armor, pack, like 8 guns, and way too many consumables, then stack another 130 or so on top of that. The giant ass storage crates as tall as me? 100, take it or leave it.

      • NOT_RICK@lemmy.world
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        1 year ago

        I prefer the use oxygen to run mechanic over the now you can only walk mechanic. But yeah, it could be better. Let me hold all the guns Bethesda, encumbrance isn’t fun. I should just use the console and add that mod that reenables achievements

  • JigglySackles@lemmy.world
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    1 year ago

    I wish these idiots would quit trying to tell the people playing the game that they are wrong for not liking it. Like, no man, listen to them, this is feedback. You can’t take all of it without a pinch of salt but if you see a common theme, then you should address it.

  • MeanEYE@lemmy.world
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    1 year ago

    Bethesda, simply put, doesn’t know how to react to criticism. Instead of taking this feedback and improving their product they double-down and insist that you should like it because they said so. If it’s boring it’s boring man. They are simply as disconnected as possible. Remember the whole canvas bag fiasco? Then they said “ah, canvas costs too much, we aren’t planning on doing anything with the nylon one”… deal with it in other words. Then they were puzzled why people disliked them to all hell.

    • SSTF@lemmy.world
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      1 year ago

      I can’t believe how ignorant you are of the worldwide canvas shortage of 2018. Canvas became a global strategic resource. Lack of canvas destabilized numerous nation states.

      The idea of frivolously wasting that precious canvas on a video game trinket is frankly offensive.

      -Bethesda, probably.

    • BigBananaDealer@lemm.ee
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      1 year ago

      they took the criticism of fallout 76 and continued working on it, still getting updates to this day when most other places would have left it to rot

      • GoodEye8@lemm.ee
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        1 year ago

        I’m not 100% sure but I think FO76 is maintained by BGS Austin. They seem to be far more interested in taking feedback and making the game better than the main Bethesda studio. FO76 may be fundamentally flawed but post-launch it’s definitely getting more care than Skyrim, FO4 and Starfield combined.

      • MeanEYE@lemmy.world
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        1 year ago

        They also took class action lawsuits for that game as well, so that might be affecting that push to fix the game. But even if they fix it, doesn’t negate the fact they said they don’t plan on fixing canvas issue, or any problem they caused. Only when there was an outrage they reacted. Remember the horse armor for Skyrim or when they tried to sell mods that were included in previous game. I do.

  • HaruAjsuru@lemmy.world
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    1 year ago

    I have played most of the fully 3D Bethesda RPG games and I am accustomed to their game design, bugs, and janks.

    But the only thing I hate about Starfield is just the way the game always talks about how amazing exploration of the unknown is (heck, your main character is even a part of the explorer group name Constellation) while trying everything it can to stop player to do just that (overly rely on teleportation, cannot travel seamlessly between planets, etc…)

    It feels like you are playing an institute scientist in an fallout game, always stay in your high tech base and only travel using teleportation to the outside world

    This is a major turn off for me and there is no way to fix it

    • acosmichippo@lemmy.world
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      1 year ago

      100%. The best part of Bethesda open world games is exploring the open space between towns, quests, objectives, etc. Fast travel is an option, but rarely necessary. If you rely on it you will miss lots of cool stuff.

      Not so in Starfield, the space between objectives is literally empty space.

      • aidan@lemmy.world
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        1 year ago

        That’s a fair opinion to have, but my preference is actually exploring the towns. I love that Starfield removed many of the middle of nowhere winding dungeons that I got so bored of. (Dwemer/Nord ruins in Skyrim and office buildings/other skyscrapers in fallout 4.)

      • z00s@lemmy.world
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        1 year ago

        I mean, that’s why it’s called “space”, right? That’s literally what it is.

    • BananaTrifleViolin@lemmy.world
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      1 year ago

      Yeah it’s quite an accomplishment to make the vastness of space feel claustrophobic and small.

      Some of the response to the reviews is bizarre - one seems to try to claim that the planets are not boring because they’re realistic and the real world is boring, and that the player is probably just overwhelmed by the awesomeness of it all.

      It almost feels like the game Devs have convinced themselves that they’ve been working on the greatest game ever made and when told “no you haven’t” they’re responding by saying “you just don’t get our vision”.

      It’s an ok game. I’m actually less bothered by the loading screens and more by the old fashioned story telling. This game would have been amazing if released closer after Skyrim. But it’s been 12 years and we’ve had Witcher 3, Cyberpunk and Baldurs Gate 3 that have changed expectations. All of them are better at evoking a sense of emotional engagement with the game, and actions having meaningful consequences in the plot. Subplots like the bloody baron in Witcher 3, or Judy in cyberpunk have stuck with me in a way characters and events in Skyrim and now Starfield just never have.

      Problem is I suspect Bethesda will focus on all the loading screen / sense of scale complaints and not register the more important (imo) issues with the stories, characters and gameplay. Less but better is the real lesson I think.

    • MeanEYE@lemmy.world
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      1 year ago

      Funny thing is, they don’t care. As long as they have fans who will complain but still buy their product at full price… they simply don’t care. This is evident with every product of theirs. Fallout76 had bugs originating from FO4 that were patched by community but were reintroduced in FO76.

    • Aux@lemmy.world
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      1 year ago

      I’m actually fine with personally, but what I dislike is that Starfield is too grindy and slow.

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    Landing on the boring planets wasn’t my problem with the boring game.

    The ground combat was terrible. The space flight was terrible. The space combat was terrible. And it was wedged into every activity for no reason other than lazy design to pad things.

    And then there was the UI…

    You can’t “feel small” when the game makes you a fiddly murder hobo in the tutorial.

  • Red_October@lemmy.world
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    1 year ago

    Good job, guys, I’m sure that’ll fix it.

    Fuck. I mean I even liked Starfield but this level of mishandling the public perception is absolutely unreal.

    • iheartneopets@lemm.ee
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      1 year ago

      Honestly, this behavior of responding to player feedback and arguing about how “it’s just because you didn’t play the game right!” is kinda unhinged.

      It also, to me, really takes Bethesda’s mask off and reveals what their culture must be as a company. Based on these responses, they seem so convinced that they shit gold that they’ve stopped entertaining feedback or trying to innovate much in their games much at all. Kinda confirms some of the criticism I’ve seen of them since Fallout 4 and 76 came out.

      • Red_October@lemmy.world
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        1 year ago

        It seems to me like someone in the PR department decided they needed to “try something new,” and then didn’t actually run the idea by anyone who could say this is a stupid plan. Someone on the community management team got a promotion and thought it was time to make a bold move, and they were absolutely wrong.

      • cottonmon@lemmy.world
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        1 year ago

        Part of me believes this was triggered by them only getting one nomination in The Game Awards.

  • Raz@lemm.ee
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    1 year ago

    No Man’s Sky has had no loading screens during gameplay, and space to planet transitions on full planets, since what… 2016?

    The Creation Engine is just too damn old.

    Edit @Dark Arc: You’re right. Creation Engine is just too damn shitty, I guess. I called it “old” because the gameplay feels so antiquated.

    • aidan@lemmy.world
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      1 year ago

      They are completely different games though. Watchdogs 2 had less loading screens than Hitman 3, but that doesn’t really mean much to say.

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          I’m not saying it to justify it, I’m saying that not having loading screens doesn’t make No Man’s Sky a better game. I think Star Citizen is a better comparison to Star Field in terms of style- and is much more empty.

          • Nudding@lemmy.world
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            1 year ago

            I’m not saying it to justify it, I’m saying that not having loading screens doesn’t make No Man’s Sky a better game.

            It makes it better in terms of loading screens.

  • Katana314@lemmy.world
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    1 year ago

    There may in fact be a few games where empty spaces and a sense of vastness actually contribute to the atmosphere and make for an enjoyable game. But NOT in a game that’s divided by fucking loading screens with not a single “vista” to look out at.

  • Linuto@lemmy.world
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    1 year ago

    Cool, so I’ll wait to pick this game up until it’s $10 on a steam sale in 5 years, and play the community’s modded version.

  • ZMonster@lemmy.world
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    1 year ago

    Everyone seems to be missing the point so I’ll let Todd Howard remind you all, “We’re going to be doing a lot of add-on content for Starfield.”

    $5 horse armor folks. That’s Bethesda. Stop paying them to make garbage, or at least stop complaining about it.

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    1 year ago

    Luckily only tried it once on gamepass. For sure has some interesting parts to it (I did like the ship designer) but it hit me on the second location I explored - this is pretty much a Skyrim reskin. The are randomised dungeons everywhere for no goddamn reason whatsoever, my goddamn spaceship can only fit like 5 suits… alright. Been there, done that, I’m out.

    Looking for a re-release in 5 yrs with all the add-ons and mods, maybe I will get it then.

    • Draedron@lemmy.dbzer0.com
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      Pirated it but it wasnt worth the disk space. Tried it for a couple hours but it was so boring. I have done a quest for a bank where I was supposed to collect money. It went like this: Fast travel to the ship. Fast travel to the planet the person is on Talk with them. Fast travel back to ship Fast travel to bank planet Fast travel to bank. Talk to bank guy to get money. Next bank quest. Rinse and repeat

    • SasquatchBanana@lemmy.world
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      Why get it then and support this bs? We got this trash because people kept buying Skyrim and circlejerking it

  • Cowbee@lemm.ee
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    1 year ago

    Starfield frustrates me, because in many ways its a major step in the right direction. It has much better roleplaying mechanics than Skyrim or Fallout 4, but at the same time the lore is half-baked and the skill system is fairly weak. It has great potential, but a lot of it feels toned down and less “real” because of it. Space exploration has a lot of potential as well, but setting every objective so far apart on planets ruins exploration by filling it with monotonous procgen.

    That’s why I’m fairly confident that once properly patched, and mods/DLCs are in full swing, it will probably be remembered very fondly despite the release state. It’ll pull a Cyberpunk.

    • jdf038@mander.xyz
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      1 year ago

      I think everything you said here is spot on except the idea Starfield will improve pike Cyberpunk at this point because Bethesda’s attitude really doesn’t indicate that they seem to admit anything needs fixing.

      With that said I doubt many people expected Cyberpunk to do as well later on so you are probably right and I hope you are for the game and genre. I really like the aesthetic of Starfield and want it to succeed.

      I’m just so tired of getting such half baked stuff at release.

      One annoying thing about the “make your own stories” concept is that content us going to be recycled. My followers don’t say anything new or have new things to do etc because it’s all baked in but also on this supposedly open RPG landscape.

      • Cowbee@lemm.ee
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        1 year ago

        I would agree with you if Bethesda games haven’t always been saved by modders, rather than Beth themselves. If we had to depend on Beth to fix their own game, Skyrim would’ve been abandoned long, long, long ago, same with Fallout 4.

        • jdf038@mander.xyz
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          1 year ago

          That’s true and what worries me the most after wanting Starfield to do good. I’ve been playing Starfield for a bit only to find myself moving to Cyberpunk sooner than later lately.

          • Cowbee@lemm.ee
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            1 year ago

            No harm in waiting for Starfield! It will only get better, while Cyberpunk is largely complete. I loved cyberpunk, especially the DLC.

            • jdf038@mander.xyz
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              1 year ago

              I hope it does and I think it will but again with the reliance Bethesda puts on the community I’m nervous.

              Anyway I’ve gotten much of the way through at 100 hours and have enjoyed it - definitely got my money’s worth - but I just sort of hit a wall. To be fair you’ll do that with most games but it seems like Stanfield is just bland.

        • Mnemnosyne@sh.itjust.works
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          1 year ago

          Yeah, Bethesda games have always been… playable, I guess, but hardly any good, without modding, at least as far back as Oblivion. Morrowind was the last game they made that was just good, out of the box, without needing mods.

          So I figured in a year or two Starfield will be good, with mods, just like Oblivion, Skyrim, and Fallout 4 were all bland at best on release, until mods made them good.

          • Cowbee@lemm.ee
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            1 year ago

            100% I actually think Starfield has the best bones, even if it has the worst meat, so to speak, so adding meat gives it a much higher ceiling in a few years time.

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      The problem is that starfield is modern warfare III of Bethesda but people trying to see it as next skyrim, Bethesda ai generated almost all this game and looped it in roguelite shape, the only things evolved is mechanics as you’ve said yourself, and again as you’ve said yourself, this game will be saved by modders

      • Cowbee@lemm.ee
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        Oh I’m anti-Bethesda and Bethesda practices, I’m just sure it will eventually be a great game once the community steps in and fixes it. It isn’t an excuse for Bethesda, but rather admiration for the modding community, and an example of why FOSS and a rejection of the profit motive is so good.

        • BigBananaDealer@lemm.ee
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          i dont know why people shit on bethesda for “letting modders fix the game”

          i dont really know any other developer that embraces the modding community as much as bethesda does, and i wish other games had the same amount of modding capability that bethesda games do

          • Cowbee@lemm.ee
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            1 year ago

            I think it’s fully possible to criticize Bethesda’s incomplete and highly flawed game design and praise their willingness to support the modding community with great tools at the same time.

    • guldukat@lemmy.world
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      When players are tired of paying to be game testers then things will change. Until then, go mine some ore or whatever, I haven’t played it.

      -Bethesda, maybe

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    1 year ago

    oh good, this reminds me I haven’t bothered to leave a negative review yet. let me correct that.

  • Phegan@lemmy.world
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    1 year ago

    I played 50 hours of Starfield. I had fun.

    But two things are true. It’s a step back from no man’s sky and it’s not worth playing more than 50 dollars for.

    • aidan@lemmy.world
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      A step back in what sense? Technically? Yeah probably. Starfield is the first Bethesda game to have working ladders(one slight sort of exception in Fallout 4) lol. But in terms of story, and world building, I think it’s fair to say Starfield is much ahead in that.

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        1 year ago

        That’d be more meaningful if Bethesda had ever managed to create a story with any worth. Sometimes the bones of a decent story are there, but the execution is usually amateur hour.

        • aidan@lemmy.world
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          In my opinion Starfield has the best story Bethesda has written. Not entirely saying much, but the main story and the side stories are at least more interesting and less predictable that Fallout 4 and Skyrim quests.

          • SquirtleHermit@lemmy.world
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            1 year ago

            Assuming you haven’t already, you should give Morrowind a shot. If you can get past the dated graphics and mechanics, the story is by far Bethesda’s best work imho.

            • aidan@lemmy.world
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              1 year ago

              Yeah, I have played Morrowind(well actually TES3MP) and in terms of flexibility and story Morrowind is definitely great, my issue is that my least favorite aspect of Bethesda games are the tedious winding dungeons(why NV and Starfield are my favorite because they have the least of that) and Morrowind unfortunately has a lot. One aspect of Morrowind that I really enjoyed actually though, was the opportunity to be given information to actually take notes on(I wrote down directions quest givers gave for example) and Starfield was the only other Bethesda game I’ve played with a taste of that. Although unfortunately much less.

              • SquirtleHermit@lemmy.world
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                1 year ago

                Man, feels like we played totally different games regarding Morrowind. Most of Morrowind’s dungeons are the smallest of any Bethesda game, and honestly it had the least amount of quests that even sent you to dungeons. Still, if you found them tedious you found them tedious. (anychance you installed other mods besides MP?)

                All the same, I think the story is by far Bethesda’s magnum opus. (I mean Bethesda proper, since New Vegas was Obsidian and all)

                And while I find exploration in Starfield to be extremely tedious, I will say they employed a “Skyrim/FO4” style sensibility where each dungeon should roughly take 10-20 minutes, making for nice bite sized chunks of gameplay.

                I completely agree that NV had stellar use of dungeons that almost never overstayed their welcome.

                Though if you want real tedium, in both winding dungeons and exploration, give Daggerfall unity a try. Great game, but my god does it go on and on and on.