Got into Expedition 33 this week. Just got to the point where the huge stuffed puppet learned to swim. Gotta say, I don’t get the hype.
I think they tried to souls-likify a JRPG. But it just feels like combat is one QTE challenge after the other. No other mechanic really matters, at least on normal mode. Also it feels like the main story, which seems fresh and intriguing, barely gets glanced at, while interpersonal relationships get a korean drama level exposition.
I’ll tag along for a little while longer because the voice acting is stellar. The rest is meh IMHO
I almost checked out around then too, it gets a lot better in the respects you criticised as well as environment design.
I’d recommend hard mode for combat once your characters feel ready to advance. It isn’t that much harder, and at least the last chunk of the game is way too easy without it.
Supposed to do the end game content for Expedition 33 but I’ll probably just be doing rounds of Megabonk.
Got into Expedition 33 this week. Just got to the point where the huge stuffed puppet learned to swim. Gotta say, I don’t get the hype.
I think they tried to souls-likify a JRPG. But it just feels like combat is one QTE challenge after the other. No other mechanic really matters, at least on normal mode. Also it feels like the main story, which seems fresh and intriguing, barely gets glanced at, while interpersonal relationships get a korean drama level exposition.
I’ll tag along for a little while longer because the voice acting is stellar. The rest is meh IMHO
I almost checked out around then too, it gets a lot better in the respects you criticised as well as environment design.
I’d recommend hard mode for combat once your characters feel ready to advance. It isn’t that much harder, and at least the last chunk of the game is way too easy without it.