In a game that’s all about decision-making aboard the U.S.S. ‘Voyager,’ of course players are going to be asked to tackle one of the most infamous decisions made in ‘Star Trek.’

Last month, we were very excited to see the announcement of Star Trek: Voyager – Across the Unknown, a new survival game from Daedelic Entertainment and Gamexcite that tasks you with charting the U.S.S. Voyager‘s journey home from the Delta Quadrant as you repair the ship in the wake of the event that flung it 70,000 light-years across space in the first place, and make your own decisions from the captain’s chair about where to go, who to fight, and who’s on your crew.

And yes, that means you will be able to decide whether or not there is justice for Tuvix.

Star Trek Voyager – Across the Unknown still doesn’t have a release window, but aside from being available to wishlist on Steam for PC players, it’s now been confirmed that the game is also coming to Xbox Series X and S as well as PS5.

Trailer


Edit: Me after seeing all the Robet Dalys in the comments:

  • Nomecks@lemmy.ca
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    2 days ago

    It would have worked if they routed an inverse tachyon beam through the transport buffer.

    • wuffah@lemmy.world
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      2 days ago

      Sure, but how would you account for the phase variance in pattern cohesion from the temporal drift induced by the inverse tachyon field?

      • lime!@feddit.nu
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        2 days ago

        you can tap into the resonance frequency of the warp field to stabilise the wave but you’d need to disable a level of core safeguards while materialising.