

“Documentarian with an agenda” is a real type of documentarian - maybe the majority.
His biggest sin was probably making a doc that was secretly about himself…
Have you ever considered that the Prime Directive is not only not ethical, but also illogical, and perhaps morally indefensible?
“Documentarian with an agenda” is a real type of documentarian - maybe the majority.
His biggest sin was probably making a doc that was secretly about himself…
After being underwhelmed last week, I enjoyed this one a lot.
I appreciated Beto cutting straight to the unspoken conflict at the heart of this franchise - Star Trek is kind of colonialist/imperialist.
When they got to the conclusion, my initial reaction is that “the people are the difference” was sort of trite…but what else is there, really? These are people who are willing to put their morality first, even as they walk an uneasy line.
The Steam page has a description:
Star Trek Voyager: Across the Unknown is a story-driven survival strategy game in which the fate of the iconic starship is in your hands. Take the helm, manage the ship and resources, and make difficult decisions. Will you be able to bring home the ship and its crew?
“What if?” Scenarios
Did you ever wonder what would have happened had Captain Janeway decided differently? If an important crew member had followed a different path? Or what the outcome would have been had the crew of the U.S.S. Voyager embraced Borg technology to increase their chances of survival?
Wonder no more: Star Trek Voyager: Across the Unknown allows players to take control and shape the journey of the U.S.S. Voyager as they want. Take a risky approach or play it safe. Be diplomatic or let phasers do the talking. Research technologies that were shunned by the crew. But: Be prepared to deal with the consequences of your actions! The game features rogue-like elements, so in each run you will encounter different situations and even iconic characters might meet an early end if you don’t react accordingly.
Deep Ship Management and Research
After being moved forcefully into the Delta Quadrant, the U.S.S. Voyager ends up heavily damaged and in dire need of repairs as well as internal reconstruction. Restore destroyed rooms, secure life support and energy supplies, and start constructing. Ship systems, crew quarters, industrial and research facilities: You must decide what to build and when, to ensure the ship has what it needs for the perilous journey.
Expedite research into different fields. New technologies and improved layouts will not only strengthen the ship but also boost your crew’s morale. Exotic and dangerous research, like the technology of the Borg, is also within your reach. As captain, will you embrace it for the potential it offers, or will you omit it for the dangers it presents?
Exploration and Resource Acquisition
The dangers and opportunities of the Delta Quadrant beckon to be discovered by you and your crew. Scan celestial bodies to locate precious resources that fuel your journey. Find points of interest and oddities along your way, but beware: While the Delta Quadrant may reward the bold, it punishes the careless just as quickly. As captain, you have the final say in plotting a course and defining an approach.
Ship Combat and Away Missions
The journey of the U.S.S. Voyager would not be possible without both combat between ships and away missions to planets or space facilities.
For away missions, put together a team based on the individual talents of your crew. A team with skills that complement each other might be best suited for the task, but it is up to you to call the shots. Minimize the risk for the team’s members, rush headlong into danger, or take a scientific approach - you decide.
When diplomacy fails, the U.S.S. Voyager and its crew are ready to enter ship combat at your command. From the bridge, you give commands for offensive and defensive maneuvers, targeting enemy ship systems and using special weaponry. And even during ship combat, the individual skills of your crew members come into play: Assign battle stations to crew who bring precious skills to the table and trigger them in crucial moments to maximize your combat effectiveness.
Features
”What if?” scenario and storytelling: The ultimate platform to play out your course of action during the iconic journey of the U.S.S. Voyager.
Complex ship management: Repair, construct, and maintain an efficient and habitable ship to ensure systems and crew operate effectively.
Exploration and decision making: The Delta Quadrant is a fascinating yet perilous place that awaits exploration and demands decisive action.
Combat and away missions: Use the talents of your crew smartly to minimize risk during away missions as well as strike boldly during ship combat encounters.
My takeaway? This time, Tuvix lives.
It’s worth noting that the last time I heard Ben Stiller talking Trek - five years ago on the official podcast - he made it pretty clear that he was a TOS fan, and hadn’t really seen anything else.
Nothing wrong with that at all, but relevant IMO.
Also, he definitely doesn’t actually have a pitch.
…they asked him “Do you have any Star Trek pitches?” He promptly replied, “Yeah, let’s do it.”
I definitely noticed, but I wouldn’t say it bothered me. Dammit Jim, he’s an actor, not an astronomer!
And he’s speaking off the cuff at a convention, about a plot that would have been written nearly a decade ago. There’s any number of wires that could’ve been crossed in the retelling.
…Huh. Was this thing previously announced? I feel like this is the first I’m hearing of it.
I have no idea what the state of the VR games industry is these days - from this non-participant, it feels like it might have peaked a couple of years ago, but maybe I’m just ignorant.
The “Community” episode was over a decade ago…
Assuming you’re referring to the “Uhura” speech, I think what saved it for me was that it had a dual purpose: yes, it was definitely about Star Trek and its place in the world…but it was also about the Amelia Moon novels that inspired La’An as a child.
Giving it a character-focused angle goes a long way in my books.
I think the script deserves some scrutiny, too.
I’m not one to complain about “quippiness” or whatever - humour in the face of danger is fine! - but there were a couple of moments on the Farragut* in particular that bumped me, with the characters seemingly shifting from somber to lighthearted from moment to moment.
Anyways, I don’t want to turn this into a second episode discussion thread, but it’s pertinent to the interview.
Yeah, I’m glad that the episode has been quite well-liked overall, but it didn’t land right with me. I’m going to give it another look at some point - often, my opinion shifts once I have an understanding of what the episode is and is not.
It’s interesting that she highlighted the tonal challenges in the interview.
I’m fine with the idea of it, and it’s a potential precursor to the wall-mounted intercoms of TOS, but it’s definitely one of the things that made me confused about how seriously to take the story.
As foreshadowed last season.
Ruby: Is that like a matter transporter, like in Star Trek?
The Doctor: We’ve got to visit them one day!
“Federation Standard” is definitely just English - the people of New Eden spoke it, despite being moved to that planet during WWIII, well before the Federation was formed.
holy hell are spoilers so difficult to use on Lemmy
You’re not wrong, but fortunately these threads are fair game for spoilers - no syntax needed.
I thought this one was a tonal mess - so much so that I was convinced the whole thing was going to turn out to be a training simulation or something.
This show is usually so good at setting a clear mood, but this one was so all over the place, I didn’t know how seriously to take the situations the crew(s) found themselves in.
Before all the BS with CBS News happened, I really thought that Skydance was the best of the potential buyers that were floating around at the time.
He’s got a steep hill to climb, but this might be a positive sign.
I’ll take droid rights seriously as soon as Star Wars does. 😂
If the Dominion has had any sort of reformation at all over the last several hundred years, I would think that freeing the Jem’Hadar would have been near the top of the “to do” list.
It hardly seems fair to compare them to robots.
He’s with the Prophets now
There’s a tonne of icky ambiguity to this one…which is honestly what I like about it, though I totally get why it’s not to everyone’s liking.