The game is published by German publisher Deadalic Entertainment and developed by fellow Hamburg based studio gameXcite. GameXcite so far only worked on Asterix games. It is developed in Unreal Engine 5 for PC, PS5 and Xbox Series X|S

  • Soupbreaker@lemmy.world
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    16 hours ago

    I enjoyed Elite Force, but it’s more actiony than I want my Trek games to be. My favorites have always been the ones that try to put you into an episode—Judgment Rites, ST: 25th Anniversary, A Final Unity, and Resurgence. I think the adventure genre is a much better match with the franchise than strategy or action.

    Sadly(for me), that doesn’t seem to be the direction they’re going with this Voyager game. Hopefully it turns out well, though.

    • julian@community.nodebb.org
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      8 hours ago

      oh gosh judgement rites… the fact they built a full on 2D dogfight simulator in that game was epic.

      I got good enough at it that I could shoot down Trelane.

      Spoiler alert — it didn’t matter, he stranded you on the planet anyway.

    • cerebralhawks@lemmy.dbzer0.com
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      12 hours ago

      My first Star Trek game was on the Amiga, and it used the TOS crew/ship. I couldn’t get anywhere in it. Maybe I wasn’t old/smart enough for it.

      I agree that a Star Trek game shouldn’t be all action, that’s just the kind of game I want to play.

      I really don’t care for the Call of Duty games, but one set in a Starfleet combat situation would be awesome.

      Starfield could have been a good Star Trek game without the branding, but it mostly sucked.