It feels like a great linear game somehow constrained by being an open world sprawlfest.
I’d genuinely recommend skipping all the fixer missions because they take ages and add very little to the experience, while also reducing the urgency of the storyline.
Make sure to play Phantom Liberty because that’s honestly better than the main game.
Yeah early on at least it seems like one is encouraged to do side missions to get eddies. That seems to be the main motivation to me at the stage I’m in.
I think it just tonally doesn’t fit the game at all after act 1.
“Here is a very urgent thing. We can’t stress enough how urgent this is. Also would you like to do a load of pointless shit for these random people that have no bearing on anything?”
They give such a minor amount of money, that I’d just sell the guns that drop and they drop by the dozen. The only real thing to buy is new chrome, and it’s something I basically did twice during my playthrough. Once when things were getting rough in combat, which made things far too easy tbh, and again when I hit max level and there wasn’t anything better to have. I think originally there were stats on clothes as well, but that’s all gone since the 2.0 update.
I still did them, but that’s mostly because I’d bought the game and didn’t want to leave gameplay on the table as it were. This is really the first game that made me question why I do that, and if I should. I’ll often skip the boring collectibles in games, and these quests really felt bordering on collecting 100 feathers in Assassin’s Creed or something.
I think CDPR have has this issue since the Witcher 3 tbh. They know how to make amazing story based games, with nice enough writing and characters, and some lovely grey area decisions where there’s no real right and wrong, and then mar it with boring open world design.
“Here is a very urgent thing. We can’t stress enough how urgent this is. Also would you like to do a load of pointless shit for these random people that have no bearing on anything?”
Lol every RPG ever. Though some pull it off better than others by somehow connecting more pieces back to the main quest.
I think CDPR have has this issue since the Witcher 3 tbh. They know how to make amazing story based games, with nice enough writing and characters, and some lovely grey area decisions where there’s no real right and wrong, and then mar it with boring open world design.
Yes absolutely, although I don’t recall this being quite so egregious in the Witcher. But that was a long time ago, I may not remember it well.
My main takeaway from The Witcher 3 was “must find Ciri, the world is in danger!” followed by quite a lot of Gwent.
The Bloody Baron questline was probably the highlight, along with the Hearts of Stone storyline. The rest of it was going to question marks on the map, hoping to find something more interesting than a box to open or a surprise enemy attack. This got especially bad once you reached Skellige and had to faff about with a boat to reach half of them.
It feels like a great linear game somehow constrained by being an open world sprawlfest.
I’d genuinely recommend skipping all the fixer missions because they take ages and add very little to the experience, while also reducing the urgency of the storyline.
Make sure to play Phantom Liberty because that’s honestly better than the main game.
Yeah early on at least it seems like one is encouraged to do side missions to get eddies. That seems to be the main motivation to me at the stage I’m in.
I can’t say I was ever hurting for money.
I think it just tonally doesn’t fit the game at all after act 1.
“Here is a very urgent thing. We can’t stress enough how urgent this is. Also would you like to do a load of pointless shit for these random people that have no bearing on anything?”
They give such a minor amount of money, that I’d just sell the guns that drop and they drop by the dozen. The only real thing to buy is new chrome, and it’s something I basically did twice during my playthrough. Once when things were getting rough in combat, which made things far too easy tbh, and again when I hit max level and there wasn’t anything better to have. I think originally there were stats on clothes as well, but that’s all gone since the 2.0 update.
I still did them, but that’s mostly because I’d bought the game and didn’t want to leave gameplay on the table as it were. This is really the first game that made me question why I do that, and if I should. I’ll often skip the boring collectibles in games, and these quests really felt bordering on collecting 100 feathers in Assassin’s Creed or something.
I think CDPR have has this issue since the Witcher 3 tbh. They know how to make amazing story based games, with nice enough writing and characters, and some lovely grey area decisions where there’s no real right and wrong, and then mar it with boring open world design.
Lol every RPG ever. Though some pull it off better than others by somehow connecting more pieces back to the main quest.
Yes absolutely, although I don’t recall this being quite so egregious in the Witcher. But that was a long time ago, I may not remember it well.
My main takeaway from The Witcher 3 was “must find Ciri, the world is in danger!” followed by quite a lot of Gwent.
The Bloody Baron questline was probably the highlight, along with the Hearts of Stone storyline. The rest of it was going to question marks on the map, hoping to find something more interesting than a box to open or a surprise enemy attack. This got especially bad once you reached Skellige and had to faff about with a boat to reach half of them.