OpenTTD. Trains go vroom.
Had it on my radar for a while, didn’t think I would like it this much. Boy was I wrong, my sleep is as badly scheduled as my trains.
Noita. Got a good deal on the steam sale. Took a while to get over the hump of not knowing what the heck is going on and dying a bunch but getting better at it has been fun
Back to Dark Souls 1. Tried so many challenge runs over the years, I decided to just have a casual play through with my favorite build.
What’s your favourite build?
Start deprived w master key.
Dual scimitar, composite bow, and a buckler. Lot of focus on parry and fast bow game play.
About 2:1 dex / end, no other points in stats aside from one in str to use the weapons.
Black leather set at +6 to offset no vitality.
Basically a Link glass cannon.
Scimitars can parry in left hand, and have a fun flippy move set. Will likely add the flip ring for style, and a divine club for the catacombs.
Currently lvl 53 w 45 dex and 23 end, and just reached the Anor Lando archers.
Nice! I gravitate to DEX builds too as it’s just so nice to have bow access. My favourite stylish build is probably dual wielding the Tracers, but that’s basically NG+ only.
Mario 64. Never really had the patience before, I would rather play PC games. It’s pretty fun. Gameplay is where it’s at.
“Hardspace: Shipbreaker” is now on sale at steam. So far it feels like a mix between relaxing work like “Power Wash Simulator” and the story beats of “Papers, please!”. It’s been pretty fun so far!
One of my favorite games of the past few years. Really hoping there’s a follow-up in the same universe.
Still Project Zomboid, it’s been like 10 years. The game have evolved, and current unstable version includes a lot of completely overhauled mechanics. I’ve seen some bugs, but those guys know their job, so even a “buggy” content works better than some “released” other games.
Recently got Green Hell, and this is one of the best survival experiences I’ve seen. Basically you are dehydrated, starving, and infested by parasites in South American jungle, but on a good side, you have some meat to fry if you won’t die before you’ll manage to make fire.Waiting on Build 42 to get multiplayer so I can play it with my brother…
I’m going to be waiting a long time again, aren’t I?
I think so - to sync all of the new stuff (ragdolls alone) for multiple people is a big work. And I already had a multiplayer-like bug where the game hung on me when I was driving. When I reloaded, the car was stopping in front of me, and I was standing on the road with zeds around. I survived, but damn!
They changed survival with the animals - I’m living on a farm, drinking milk, making bone stuff
Finishing up Pentiment probably later today, and it will be nice to have it over and done with. I will appreciate having played it, but I can’t say actually playing it was all that fun. It’s beautiful, it’s well-researched and it has some interesting plots and characters in it but… god damn is it ever slow. Between the laboriously slow and often banal and uninteresting conversations and the lack of fast travel leading to half your playing time being watching your character slowly waddling across Tassing the game feels like an absolute slog to play.
I’ve been breaking up the tedium with Mandragora: Whispers of the Witch Tree. I’ve had my eye on it as it’s written by Bloodlines-writer Brian Mitsoda, and at 25% off on the summer sale I thought why not.
It’s a Metroidvania Soulslike with a skill tree inspired by Path of Exile, and I’m really liking what I’m seeing so far. The combat has been solid, the build diversity seems great and the bosses have been good. The game is beautiful with a lovely art style and the level design is really good too.
From what I’ve seen so far I recommend checking it out if you like these types of games!
I’m just starting “blasphemous” and “inscription”. I just completed “Axiom Verge”.
I’ve just discovered retroachievements.org so I’m going to revisit my early Nintendo days… Again!
Ace Attorney Trilogy and Stray
A friend convinced me to pick up RE Village because it suposedly plays more like an FPS than a classical RE horror game. I did beat Dimitrescu recently and I kinda have to disagree with him. There are so many moments that feel very tense because enemies aren’t vulnerable because “magic” so you have to play cat and mouse like in RE 3 with Nemesis. I do like it enough that I’ll keep at it though. Love turning those red rooms blue on the map.
GOG recently had Battlestar Galactica Deadlock and all the story DLCs on sale for $35. I’ve been working my way through that lately.
Bought Baldurs gate: Dark alliance from g.o.g and playing that. A bit expensive for its age and its a direct port but at least no need to emulate it.
Cyberpunk, brothers and brotato at the minute. Thinking about death stranding or shadow of the tomb raider next
Close to 100%ing Gungrave G.O.R.E and I have conflicting feelings.
Apparently, it was meant to be an open world game—whoever thought this was a good idea should stay away from arcade games for the rest of their career—and they decided to make a ton of changes late in the game’s development to turn it into a linear game, which clearly affected the game’s design and length.
Stage transitions are needlessly confusing—a lot of open doors and rooms that lead nowhere, which makes it really confusing when I’ve successfully chained an area and I’m trying to move on to the next one as quickly as possible before I lose my chain.
Sometimes, even enemies get lost and arrive where they’re supposed to be too late, which also wastes my beat count.
Some things don’t add up: some chapters don’t end on boss fights and some stage transitions are… empty elevators with nothing to shoot at.
There’s also some platforming, for some reason.
On the other hand, especially on Hard and G.O.R.E difficulties, it’s fucking Gungrave and it rocks! Shooting is satisfying, melee attacks are satisfying, and demolition shots are satisfying.
It’s a miracle we got a new Gungrave game, and I’m thankful for that. I can’t deny though: some moments I wished I was playing the original instead.