I think it’s because this is the raw sprite and CPS1 games had a wider-than-4:3 ratio in raw pixels, but were designed to be narrowed down by a 4:3 monitor.
What I meant by Mercator projection is that it looks more stretched and large at the top than near the center of the image. 🙂 I don’t think that would be fixed by some kind of pixel dimension ratio. Unless the pixels are shaped like isosceles trapezoid or something. 😅
Homie looking like a Mercator projection.
I think it’s because this is the raw sprite and CPS1 games had a wider-than-4:3 ratio in raw pixels, but were designed to be narrowed down by a 4:3 monitor.
Not really sure what this means for the final image.
It means it’ll look a bit stretched compared to seeing it in the original arcade, or corrected to a 4:3 aspect ratio.
What I meant by Mercator projection is that it looks more stretched and large at the top than near the center of the image. 🙂 I don’t think that would be fixed by some kind of pixel dimension ratio. Unless the pixels are shaped like isosceles trapezoid or something. 😅
Ah, you meant his weird hair. Agreed! I thought you might have meant it that way, but wasn’t sure.