🍹Early to RISA 🧉@sh.itjust.worksM to Greentext@sh.itjust.works · 4 days agoAnon turns on raytracingsh.itjust.worksimagemessage-square168fedilinkarrow-up1814arrow-down118
arrow-up1796arrow-down1imageAnon turns on raytracingsh.itjust.works🍹Early to RISA 🧉@sh.itjust.worksM to Greentext@sh.itjust.works · 4 days agomessage-square168fedilink
minus-squarehazel@lemmy.blahaj.zonelinkfedilinkEnglisharrow-up55·4 days agoMaximise your RTX performance with this one crazy hack! Ray traced reflections: on Ray traced everything else: off
minus-squareBlackmist@feddit.uklinkfedilinkEnglisharrow-up19·4 days agoI’d argue reflections are nowhere near as nice looking as RTGI. If anything, switch reflections off.
minus-squarehazel@lemmy.blahaj.zonelinkfedilinkEnglisharrow-up9arrow-down1·4 days agoBut muh puddles! Night City is nothing without those gorgeous, mirror–like puddles.
minus-squareChilledPeppers@lemmy.dbzer0.comlinkfedilinkarrow-up4·3 days agoAlso caustics and volumetrics, if your game has those.
Maximise your RTX performance with this one crazy hack!
Ray traced reflections: on
Ray traced everything else: off
I’d argue reflections are nowhere near as nice looking as RTGI. If anything, switch reflections off.
But muh puddles! Night City is nothing without those gorgeous, mirror–like puddles.
Also caustics and volumetrics, if your game has those.