• UnderpantsWeevil@lemmy.world
      link
      fedilink
      English
      arrow-up
      15
      ·
      edit-2
      6 hours ago

      Time-wasting respawns/progress loss seems like a very blunt tool with which to motivate the player to keep playing.

      Tried playing a game of tennis with my friends. 0, 15, 30, 40, Point. Then if you’re two scores ahead the game resets. Wtf! Why did the game reset? I was 30-40 and now I’m back to 0? I should be allowed to keep my 30 into the next game.

      Now I’m being induced into playing more tennis! I hate this.

      And tennis has so few maps! Almost everywhere I go is concrete. Very luck to find a clay court anywhere. You need to buy the DLC to find grass, and only if you’re really lucky.

      Its repetitive. Its exhausting. The rules barely make sense. And the match-making is completely fucked. I’m either playing people I trounce or getting my ass handed to me almost every time I go to a court.

      I think I’m going to try and pick up chess instead. Does anyone know how I can upgrade my pawns to queens, though?

    • tetris11@lemmy.ml
      link
      fedilink
      arrow-up
      15
      arrow-down
      1
      ·
      6 hours ago

      It’s not quite the same though, souls still keeps the items you dropped, its just up to you to retrieve them.

      You can’t claim you climbed a mountain, if each time you fell you just resumed from where you lost grip. Falling and reclimbing with renewed tenacity means that when you finally conquer the mountain, the view is all the more sweeter for the huge experience you’ve gained along the way.

      • Honytawk@lemmy.zip
        link
        fedilink
        English
        arrow-up
        3
        arrow-down
        1
        ·
        4 hours ago

        You can’t claim you climbed a mountain, if each time you fell you just resumed from where you lost grip.

        Well, good thing games are better than real life. Or they would be worthless.

      • gedhrel@lemmy.world
        link
        fedilink
        arrow-up
        8
        arrow-down
        1
        ·
        6 hours ago

        You can’t claim you climbed a mountain, if each time you fell you just resumed from where you lost grip.

        Sure you can; it’s called redpointing.

          • gedhrel@lemmy.world
            link
            fedilink
            arrow-up
            2
            ·
            3 hours ago

            Thanks. My preference is intersectional second ed. I don’t mind conflict as long as it’s not derived from lazy racist tropes.

    • LaLuzDelSol@lemmy.world
      link
      fedilink
      arrow-up
      9
      ·
      6 hours ago

      I think soulslikes are appealing to a certain type of player. Personally I love Dark Souls it’s my favorite game.

      But I like playing with stakes. I remember stumbling around in the forest, down to my last scrap of health, with no more heals, desperately trying to reach the next bonfire. That for me is fun. Is it frustrating to lose your progress? Sure. But the only “penalty” is you have to try again or change your approach and try something else. And really, is being forced to replay a section inherently punishing? If the game itself is fun, you should still be having fun fighting and exploring even if you aren’t progressing.

    • filcuk@lemmy.zip
      link
      fedilink
      arrow-up
      10
      ·
      7 hours ago

      It can be the only way to punish people in certain games.
      If there’s no punishment for failure, there’s no reason to respect any dangers the game presents.
      In Minecraft, what should happen if you walk north for an hour and die? If you respawn with your inventory, why not just do that again and die as a quick way to get back? Why even bother with equipment or food at that point? Suddenly, half the game mechanics have lost their meaning, and there’s a lot less to do for the player.

      • Honytawk@lemmy.zip
        link
        fedilink
        English
        arrow-up
        3
        ·
        edit-2
        4 hours ago

        If the punishment for failure is wasting time, then I’m just going to play something else.

        Games are supposed to be enjoyable.