Editing to let people know that I will be blocking anyone who feels the need to tell me why this graph is inaccurate. I truly don’t care, but feel free to chime in with your useless take and land a spot on my block list! 🙂

    • Pornacount128@lemmynsfw.com
      link
      fedilink
      English
      arrow-up
      2
      ·
      6 hours ago

      I know this might not have been the intent of the post, but this is super fucking helpful. I’ve been using blender and Unity and didn’t understand why I was getting confused around grid cords, it’s cuz I didn’t realize the orientation changed (I just move the arrows around mostly, just a noob). By any chance is there anyway to change the orientation? Hopefully?

      • barsoap@lemm.ee
        link
        fedilink
        English
        arrow-up
        2
        ·
        3 hours ago

        Even if you can (e.g. change your projection matrix in a custom shader) you don’t want to mess with it because a lot of things assume the standard is used. The proper, unconfusing, way to deal with it is to import/export to a format that itself has a defined coordinate system, like gltf.