With hindsight, I view this generation of the Pokémon series as an awkward transition to 3D. It’s pretty apparent in the graphics and UI that Diamond/Pearl/Platinum are essentially upgraded GBA games. 3D effects occur only sparingly, and I remember the backpack UI bizarrely having an iPod-style scroll wheel on the touchscreen.
The following generation got more adventurous with the 3D and started using the DS touchscreen more effectively. The “sprite puppet” effect in Black/White looked janky as heck but I honestly loved it anyway. The character sprites in Cassette Beasts worked similarly, which I guess is another reason I liked that game.
Also, man, the pacing of battle animations and UI is so slow in this generation.
rRootage
Legendary bullet hell from 2003. Thank you Kenta Cho