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Cake day: April 21st, 2024

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  • Hard to say. We have many examples of games with only one difficulty that are glorified for their challenging combat. We have an example of God of War with cool and challenging combat on max difficulty that for some reason did not receive such status like Souls games. I think Elden Ring can be an example of a challenging game with “difficulty setting” that was did receive other Souls treatment. So I think “difficulty settings” can work if done not as an option at the start of the game but by adding game mechanics or strategies that make it easier. Technically that’s what Silksong does for the most bits with a crest for easier platforming, usable tools for combat and boss specific weaknesses(Moorwing fight is trivial at the right corner of the arena, Widow can only hit you with one attack if you stand at the corner, and so on).











  • I disagree about the fly that they just wanted to make you die more.

    The boss itself is super easy, it has two attacks which are not only easily dodged but also leave a lot of opportunities to attack and move around.

    So in essence the boss is a bag with silk to heal or use magic attacks while the real problem you face is using those resources to control the minions it summons.

    So yeah if you go with the strategy to kill the boss fast you will suffer but if you act as a hunter to control the fight you will win.

    Just my take on this boss after 100+ tries, and do consider it a good and interesting boss fight.

    Or you can just rely on luck and brute force.


  • It’s difficult for me and I like it. I played Hollow Knight but didn’t finish it because it was too frustrating late game. Silksong to me is not frustrating because difficulty is mainly in figuring out how to pass the challenge, not doing reflexes which I don’t have. Most of the things I heard people complain about are solved by not rushing around with failing strategy but by thinking what the game recently suggested you to do for this particular encounter.

    I actually think bringing in Hollow Knight experience aka “I already know everything” might be the reason why some people are frustrated. Like I heard a person who claimed to get all the achievements in HK complain that the second phase of one boss is terrible because they spent a hundred tries to dodge all the projectiles while you can just stand at the corner of the arena where non of them will hit you and use the tools this game gives you to win the fight.