

Thanks! Would you recommend it for someone’s first playthrough, or only for subsequent replays?
Thanks! Would you recommend it for someone’s first playthrough, or only for subsequent replays?
I just finished playing Final Fantasy Pixel Remaster and have started Final Fantasy VI Pixel Remaster. I keep checking wikis and forum posts for information, since I hate missing things (especially things that you can’t get back to). I think from here on out (I’m in one of the 3 Scenario Selects) I’ll keep it as blind as I can.
I finally downloaded Ender Lilies: Quietus of the Knights, and think it’s pretty cool. But maybe it’s just because I haven’t played a Metroidvania in 2 years.
Last but not least, I tried the demo for Big Hops after seeing Giant Bomb’s Unfinished video on it. 3D Platformer that feels very good to move around in. Not sure how deep the story will go, or what mechanics they’ll be adding as the game progresses, but it’s been a delight so far.
Not to be a weirdo, but wow, I guess they don’t have copy editors, because I believe the word should be “feisty”
They did note a few small things wouldn’t work, like waking the system remotely using the home button on an old JoyCon, but for actual playing, it should work fine.
Unfortunately, yeah. Back on r/losangeles people knew the reputation of HB (and a number of other beach communities, especially as you push further south).
Truly ridiculous, though, to want to commemorate a building like this with the name of a movement that wasn’t there when the building was built, and has no ties to the purpose of the building. They rage about identity politics but have somehow tied their identity into their political beliefs.
Well, no one voted for"Genocide Joe" because Biden was not in the election. I’m sure there were a number of people, though, who abstained from voting for Harris because she also did not represent their wishes for the situation in Palestine, though to me that feels like being a single issue voter.
I don’t understand the quote or run-on sentence of yours. People should indeed try and campaign for candidates they believe align with their ideals of governance.
I’m in the LA area. Glad that we’re staying above freezing, especially in the wake of the fires.
But seriously, it feels like we’re getting these humongous weather patterns fairly regularly now. Maybe someone should investigate what’s going on with our global climate and causing these.
Yeah, if you read other articles by the author, it’s all slop like this. Also note that the OP seems to only link articles from this site…
I haven’t been active in TF2 in years, but I have 2.9k hours, all without idling for items. That game was basically another life for me, around 2010-2016. In that timespan I picked up PC gaming, got into shooters, got into TF2, joined a community, started collecting strange weapons, got my first unusual and traded it, and captained a Highlander team as Pyro.
The game was and still is amazing; I only ever stopped because it was becoming detrimental to my life and schooling. Now, when I try to play, I mourn the loss of my old community servers, get frustrated with my worse skills, and despise the number of bots I run into on Valve servers.
On the indy front, I picked up Terra Memoria, and it’s been interesting so far!
I was on the younger end of the target demographic, but I got big Geocities vibes from a lot of those pages. Such a neat game.
Aggression should be part of a game, but shouldn’t be the only way to play it. Obviously, when a game is optimized, it may be the best way to play (Monster Hunter and HAME speedruns come to mind), but a lot of great games try to design so that different archetypes can coexist and play off one another.
Street Fighter 6 encourages aggression. The Drive Meter system makes it so that turtling and blocking forever will end with you in blowout, taking chip damage and having worse frame disadvantage, as well as removing your ability to use Drive moves and opening you up for stuns. However, also hidden within the Drive System are some of the tools to deter mindless aggression. Drive Impacts are big moves with armor that lead into a full combo, so if you can read a braindead attack sequence, you can Drive Impact to absorb a hit, smack them, and then combo them for 35% of their life total. There are also parries, which can refill your drive meter.
Magic: The Gathering has tried to balance the various archetypes (Aggro, Midrange, Control, and Combo) so that every format should have at least 1 competitively viable deck in each meta archetype. Typically, Aggro will be too fast for a Control deck to stabilize and kill them before they can get their engine set up. But Midrange will trade just efficiently enough (with good 2-for-1 removal or creatures) to stop the aggression, and then start plopping out creatures that Aggro will have difficulty overcoming. And Combo often has nothing to fear from Aggro, since Aggro oftentimes can’t interact with the game-winning combo pieces. And because of this system, Aggro decks have to have sideboard plans ready for whatever meta they expect at an event or tournament. Removal or protection to get over or under Midrange, and faster speed or other types of interaction to take down or disrupt Combo. Magic’s systems (Mana/lands, instant speed removal, and even the variance that comes from being a card game) don’t punish aggro directly, but they make sure that there are usually answers out there.
It’s a real shame; Irvine has lots of great food, and it’s another large east-Asian population center within the LA-OC metro area, but it’s also so staunchly Republican that I can’t stand to watch local news down there.
That’s nothing against the university, though. I have family who got their degrees there, and I even took summer classes on campus once. I dig the school and it was my fallback when I applied for colleges (back when it was possible to have a fallback).
The study isn’t from Oxford. It’s from a team of Chinese scientists (likely in China) who used a large dataset collected in the UK.
The study is published in The Journal of Clinical Endocrinology & Metabolism, which the Oxford Academic collects and reproduces for their academic press.
Bought it, gonna give it a shot tonight. I remember hearing about this while on a bus to class maybe 7 years ago, and even though I wasn’t a Spelunky guy, I wanted this thing immediately. Derek Yu seems to have a pretty good handle on how to make a compelling game, so I’m looking forward to seeing this collaborative project.
I believe Erdogan (and Turkey in general) were big players in getting the wheat trade deal settled, as well as the prisoner exchange, though I could be misremembering. It’s just a weird situation of Erdogan having a history of centralizing power, but also making moves to be more relevant on the global stage.
This game gave me my first real experience of melancholy. A sort of bittersweet sadness, born of what was and what could have been.
To the Moon is an awesome little narrative. One of the games that reminded me that there’s room to feel feelings in games. And the main theme song (I think performed by Laura Shigihara?) is one of my favorite pieces of music to come from a game.
Embracer doesn’t really make a game good or bad. The harm they’ve brought to the industry has more to do with their acquisition of studios and then closing them down after realizing they’ve overextended themselves. In the early days, they were looked at as a potential boon to the industry, offering pay stability for studios with their size, but obviously they made some poor choices and have done irreparable damage to many developers’ lives.
The mouse support works in games that support it, but won’t work for system UI stuff.